Esempio n. 1
0
 private void NewFloor(bool atExit = true)
 {
     if (floorNum < 0)
     {
         gameState = GameState.WorldMap;
         return;
     }
     if (!player.hasMoved)
     {
         floor = floors.GetFloor(floorNum);
         if (atExit)
         {
             player.NewFloor();
         }
         else
         {
             foreach (KeyValuePair <Vector2, Block> block in floor)
             {
                 if (block.Value.Type() == BlockType.Up)
                 {
                     player.NewFloor(block.Key.X, block.Key.Y);
                     break;
                 }
             }
         }
         player.hasMoved = true;
     }
 }
Esempio n. 2
0
 //Setup for a floor
 private void FloorSetup(int seed, int height, Vector2 pos)
 {
     floors   = new Floors(seed, height, pos);
     floorNum = 0;
     //Player always starts on the first floor
     floor = floors.GetFloor(floorNum);
     player.NewFloor();
 }