private static void Setup(string[] inputs) { int nbFloors = int.Parse(inputs[0]); // number of floors int width = int.Parse(inputs[1]); // width of the area int nbRounds = int.Parse(inputs[2]); // maximum number of rounds var exitFloor = int.Parse(inputs[3]); var exitPos = int.Parse(inputs[4]); int nbTotalClones = int.Parse(inputs[5]); // number of generated clones var numberElevatorsToBuild = int.Parse(inputs[6]); int nbElevators = int.Parse(inputs[7]); // number of elevators var floors = new Floors(); for (int i = 0; i < nbElevators; i++) { inputs = Console.ReadLine().Split(' '); int elevatorFloor = int.Parse(inputs[0]); // floor on which this elevator is found int elevatorPos = int.Parse(inputs[1]); // position of the elevator on its floor if (floors.ContainsKey(elevatorFloor)) { floors[elevatorFloor].Elevators.Add(elevatorPos); } else { floors.Add(elevatorFloor, new Floor(elevatorPos)); } } for (int i = 0; i <= nbFloors; i++) { if (!floors.ContainsKey(i)) { floors[i] = new Floor(); } } _game = new Game(floors, exitFloor, exitPos, numberElevatorsToBuild); _game.SetGeneralProperties(nbRounds, nbTotalClones, width); }
public void AddFrom(MfModelDicts dict) { foreach (var c in dict.Cates) { if (!Cates.ContainsKey(c.Key)) { Cates.Add(c.Key, c.Value); } } foreach (var c in dict.Elems) { if (!Elems.ContainsKey(c.Key)) { Elems.Add(c.Key, c.Value); } } foreach (var c in dict.Fams) { if (!Fams.ContainsKey(c.Key)) { Fams.Add(c.Key, c.Value); } } foreach (var c in dict.Floors) { if (!Floors.ContainsKey(c.Key)) { Floors.Add(c.Key, c.Value); } } foreach (var c in dict.Mats) { if (!Mats.ContainsKey(c.Key)) { Mats.Add(c.Key, c.Value); } } foreach (var c in dict.Types) { if (!Types.ContainsKey(c.Key)) { Types.Add(c.Key, c.Value); } } foreach (var c in dict.Views) { if (!Views.ContainsKey(c.Key)) { Views.Add(c.Key, c.Value); } } }
public IFloor GetFloor(int level) { return(Floors.ContainsKey(level) ? Floors[level] : null); }