private void SetTileSprite(FloorManager floor, Sprite sprite, int row, int column) { floor.GetTileAtPosition(row, column) .GetComponentInChildren <Path>(true) .GetComponentInChildren <SpriteRenderer>(true) .sprite = sprite; }
private void OnSceneGUI() { GUIStyle Style = new GUIStyle() { normal = new GUIStyleState() { textColor = Color.white }, fontSize = 18 }; FloorManager floorManager = (FloorManager)target; if (floorManager == null) { return; } Handles.Label(floorManager.transform.position + Vector3.up * 5, $"Acive Section: {floorManager.ActiveSection}", Style); foreach (FloorSection section in floorManager.ActiveFloorSections.Values) { Handles.Label(section.transform.position, $"World Index: {section.Index}\r\nPosition: {section.transform.position}", Style); Handles.DrawWireCube(section.transform.position - new Vector3(4, -1.5f, -4), new Vector3(10, 2, 10)); } }
public HomeModel GetHomeInfo() { HomeModel homeModel = new HomeModel(); //首页Banner BannerManager bannerManager = new BannerManager(); homeModel.Banners = bannerManager.GetHomeBanners(); //热卖商品列表 RecommendManager recommandManager = new RecommendManager(); homeModel.HotSaleProducts = recommandManager.GetHomeHotSaleItemList(); //新品上市商品列表: homeModel.RecommendProducts = recommandManager.GetHomeRecommendProductList(); //今日特卖商品列表: homeModel.TodayHotSaleProducts = recommandManager.GetTodayHotSaleItemlist(); //首页楼层列表 FloorManager floorManager = new FloorManager(); homeModel.Floors = floorManager.GetHomeFloors(); //精选品牌 homeModel.Brands = recommandManager.GetRecommendBrands(); //限时抢购 QueryResult <CountDownItemModel> countDownList = new CountdownManager().GetCountDownList(0, 3); homeModel.CountDownList = countDownList.ResultList; return(homeModel); }
private void OnTriggerEnter2D(Collider2D collision) { if (!Closed || FloorManager.IsLevelCleared()) { MyAnim.SetBool("IsOpened", true); } }
static async Task Main(string[] args) { Console.WriteLine("started"); try { using (var system = ActorSystem.Create("iot-temperature-monitor")) { var floorManager = system.ActorOf(FloorManager.Props(), "floor-manager"); await CreateSimulatedSensors(floorManager); while (true) { /*Console.WriteLine("Press key to cycle"); * var key = Console.ReadLine(); * if (key.ToUpperInvariant() == "Q") * { * * Console.WriteLine("end"); * Environment.Exit(0); * }*/ Thread.Sleep(TimeSpan.FromMilliseconds(300)); await DisplayTemperatures(system); } } } catch (Exception excp) { Console.WriteLine("error"); } }
void Start() { factory = GetComponent <PersonFactory>(); floorManager = GetComponent <FloorManager>(); source = GetComponent <AudioSource>(); refFreq = PitchManager.NoteToPitch(60); // C4 InputController.OnDoubleTap += OnDoubleTap; InputController.OnSingleTap += OnSingleTap; Constants.GameOn = false; score = 0; timer = 0; gameEnded = false; timerBarPos = TimerBar.transform.position; clients = new ArrayList(); if (Constants.Endless) { spawnTime = Constants.EndlessInitSpawnTime; timer = Constants.EndlessPatience; } else { curIdx = 0; levelLen = Constants.Level.Length; timer = Constants.NormalPatience; } Invoke("StartGame", 1); }
private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Player") { FloorManager.NextFloor(); } }
private void OnEnable() { //initialize component rb2D = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); //set starting value in order to animate the right position ClassDb.charactersCommon.SetStartAnimation(animator); cameraMain = Camera.main; isCameraNotNull = cameraMain != null; pathUpdated = false; speed = 2f; floorManager = GameObject.Find(StaticDb.floorTileMap).GetComponent <FloorManager>(); //check the layout and set the respective parameter for offset and scale GetPlayerPathVariables(); CreateIdInfo(); SetPlayerSpriteNames(); spriteToAnimate = nSpriteName; }
void Awake() { greenTransform = transform.FindChild("TargetGreen"); yellowTransform = transform.FindChild("TargetYellow"); floorManagerScript = GameObject.Find("Floor").GetComponent <FloorManager>(); }
public void Generate(int opt) { option = opt; //option = 0, generate Wall Maze //option = 1, generate Tall Maze finished = false; fm = GameObject.Find("GameManager").GetComponent <FloorManager>(); if (option == 0) { fm.AllWallFloor(); } else if (option == 1) { fm.AllTallFloor(h); } floorObjects = fm.floorObjects; //starting pos needs to be even int startX = Random.Range(0, fm.floor.GetLength(0) / 2) * 2; int startY = Random.Range(0, fm.floor.GetLength(1) / 2) * 2; past = new List <Coord>(); CarvePath(startX, startY); finished = true; }
protected void DropGun(bool Throw) { //Check for owner if (GunInHands == DefaultGun || Locked) { return; } GunInHands.Owner = null; //Set transform for in hands gun GunInHands.transform.parent = FloorManager.GetCurrentFloorObj().transform; GunInHands.transform.position = gameObject.transform.position; GunInHands.transform.rotation = Quaternion.identity; //Set transform for lies version of gun GunInHands.State.Lies.transform.rotation = Quaternion.Euler(0, 0, gameObject.transform.eulerAngles.z - 90); GunInHands.State.SetWorldState(WorldState.Lies); Rigidbody2D GunBody = GunInHands.State.Lies.GetComponentInChildren <Rigidbody2D>(); if (Throw) { //Throw gun if it need GunBody.AddRelativeForce(new Vector2(0, ThrowForce), ForceMode2D.Impulse); } GunBody.AddTorque(ThrowForce * 5); GunInHands.DisablePickupTrigger(0.01f); PickUpGun(GunToPickUp == null ? DefaultGun : GunToPickUp); }
void Start() { _instance = this; _totalScore = 0; Input.gyro.enabled = true; Input.compass.enabled = true; StartCoroutine(WaitAndPrint(1f)); }
public void RegisterNewSensor() { var probe = CreateTestProbe(); var floorManager = Sys.ActorOf(FloorManager.Props(), "floor-manager"); floorManager.Tell(new RequestSensorRegister(54, "a", "2"), probe); probe.ExpectMsg <RespondSensorRegistered>(); }
public void GetOnElevator() { InElevator = true; float xpos = Random.Range(-1f, 1f); float ypos = FloorManager.NoteToPos(Origin) + Constants.PersonOffset; MoveTowards(new Vector3(xpos, ypos)); }
public void GetOffElevator() { InElevator = false; float xpos = Random.Range(3f, 5f); float ypos = FloorManager.NoteToPos(Destination) + Constants.PersonOffset; MoveTowards(new Vector3(xpos, ypos), true); }
private void Awake() { playerStats = GameObject.Find("objPlayer").GetComponent <EntityStatHandler>(); playerInventory = GameObject.Find("objPlayer").GetComponent <InventoryManager>(); floorManager = GameObject.Find("Game Manager").GetComponent <FloorManager>(); playerEntityManager = GameObject.Find("objPlayer").GetComponent <EntityManager>(); ChangeMenu(); }
void Awake() { boxSprite = transform.FindChild("BoxSprite"); selectionShadow = transform.FindChild("SelectionShadow"); boxCountMesh = transform.FindChild("BoxCounter").GetComponent <TextMesh>(); floorManagerScript = GameObject.Find("Floor").GetComponent <FloorManager>(); }
// Use this for initialization void Start() { floorManager = GameObject.Find("FloorManager").GetComponent <FloorManager>(); // find FloorManager script on FloorManager GameObject addSuite.GetComponent <Button>().onClick.AddListener(delegate { SuiteOnClick(); }); addRestaurant.GetComponent <Button>().onClick.AddListener(delegate { RestaurantOnClick(); }); addArcade.GetComponent <Button>().onClick.AddListener(delegate { ArcadeOnClick(); }); }
public FloorManager GetCurrentFloor() { if (current == null || !current.gameObject.activeInHierarchy) { current = FindObjectOfType <FloorManager>(); } return(current); }
private void OnTriggerEnter2D(Collider2D collision) { if (ToFloor != FloorManager.GetFloorIndex() || FloorManager.IsLevelStarted()) { BlackScreen.FadeInOut(MyAnim.FrameTime * MyAnim.Sprites.Length); PlayerBase.LockControls(true); MyAnim.Play(); } }
private void Awake() { /** Order of methods calling is critical**/ if (_Instance == null) { _Instance = this; } DontDestroyOnLoad(this.gameObject); }
private void Awake() { gm = GameObject.Find("Game Manager"); fm = gm.GetComponent <FloorManager>(); th = gm.GetComponent <TurnHandling>(); amh = gm.GetComponent <AdventureMenuHandler>(); eManager = GetComponent <EntityManager>(); thisEntity = transform; pathManager = gm.GetComponent <PathRequestManager>(); }
void Start() { Camera cam = gameObject.GetComponent <Camera>(); minHeight = FloorManager.NoteToPos(Constants.MinNote) + cam.orthographicSize - 2; maxHeight = FloorManager.NoteToPos(Constants.MaxNote) - cam.orthographicSize + 2; target = FindObjectOfType <ElevatorControl>().transform; transform.position = new Vector3(0, minHeight); }
void Start () { cameraFollow = GameObject.FindObjectOfType<CameraFollow>(); floor = GameObject.FindObjectOfType<FloorManager>(); aspect = Mathf.Round(Camera.main.aspect * 100f) / 100f; if (aspect >= 1) aspect = 1; ShowStartMenu(); }
public void SetEnemy(InitializeOverWorldEnemy aOverworldEnemy, FloorManager aFloorManager) { m_FloorManager = aFloorManager; m_OverworldEnemy = aOverworldEnemy; m_PositionInPath = 0; m_FollowingPath = true; m_Animator = GetComponentInChildren <Animator>(); SetNodePosition(m_OverworldEnemy.m_SpawnPosition); }
void Awake() { Instance = this; DontDestroyOnLoad(this.gameObject); currentFloor = 0; floors.Add("JustinTestScene 3"); floors.Add("NewFloor"); }
public override void OnInspectorGUI() { DrawDefaultInspector(); FloorManager myScript = (FloorManager)target; if (GUILayout.Button("Build Grid")) { myScript.CreateGrid(); } }
private void OnTriggerEnter2D(Collider2D collision) { if (FloorManager.IsLevelStarted() && FloorManager.IsFloorCleared() || !FloorManager.IsLevelStarted()) { BlackScreen.FadeInOut(0.2f, () => { FloorManager.SetFloor(ToFloor); }); } }
// Start is called before the first frame update void Start() { floor = GameObject.Find("FloorManager").GetComponent <FloorManager>(); pitchSlider = gameObject.GetComponent <Slider>(); //pitchSlider.transform.position = new Vector3(650.0f, 20.0f, 0.0f); pitchSlider.minValue = 1; pitchSlider.maxValue = 5; pitchSlider.value = 3; pitchSlider.wholeNumbers = true; }
private void Awake() { if (Instance == null) { Instance = this; } else { Destroy(this); } }
// Start is called before the first frame update void Start() { _player = GameObject.Find("player").GetComponent <PlayerControllerInMainScene>(); _floorManager = GameObject.Find("Floor").GetComponent <FloorManager>(); StoreArea = GameObject.Find("StoreArea"); DungeonArea = GameObject.Find("DungeonArea"); StoreArea.SetActive(false); DungeonArea.SetActive(false); }
// Use this for initialization void Awake() { floorManager = GameObject.FindWithTag("Manager").GetComponent<FloorManager>(); // Get the size of the spawner array maxNumberColours = floorManager.GetColoursLength(); numberOfFloors = 2; // Initialize the spawners spawnerListA = new GameObject[maxNumberColours]; spawnerListB = new GameObject[maxNumberColours]; for (int i = 0; i < maxNumberColours; i++) { spawnerListA[i] = null; spawnerListB[i] = null; } stateManager = GameObject.FindGameObjectWithTag("Manager").GetComponent<StateManager>(); }
void Start() { floorManObj = GameObject.Find("Floors").GetComponent<FloorManager>(); }