private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player") && floor.CanGoIn(roomNumber, entrance)) { Vector3 otherSidePosition = new Vector3(otherSide.localPosition.x, other.transform.position.y, otherSide.localPosition.z); other.gameObject.transform.position = otherSidePosition; } else if (other.CompareTag("Player")) { gameController.setMessage("Esta porta está trancada"); } }