Esempio n. 1
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    private IEnumerator CreateFloors()
    {
        var floorModel = new Model();

        var poly      = new Polygon(new[] { Vector3.Origin, new Vector3(l1, 0, 0), new Vector3(l1, width, 0), new Vector3(width, width, 0), new Vector3(width, l2, 0), new Vector3(0, l2, 0) });
        var coreHole1 = Polygon.Rectangle(3, 4, new Vector3(l1, width / 2));
        var coreHole2 = Polygon.Rectangle(4, 3, new Vector3(width / 2, l2));
        var profile   = new Profile(poly, new[] { coreHole1, coreHole2 });

        var floorType = new FloorType("100mm", 0.1);

        totalArea = 0.0;
        for (var i = 0.0; i <= height; i += floorToFloor)
        {
            var floor = new Floor(profile, floorType, i, BuiltInMaterials.Concrete);
            totalArea += floor.Area();
            floorModel.AddElement(floor);
            yield return(null);
        }

        foreach (var go in next)
        {
            go.SendMessage("UpdateModel", floorModel);
        }

        yield return(floorModel.ToGameObjects(this.gameObject));
    }
Esempio n. 2
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        public void Area()
        {
            // A floor with two holes punched in it.
            var p1    = Polygon.Rectangle(1, 1);
            var p2    = Polygon.Rectangle(1, 1);
            var o1    = new Opening(p1, 1, 1);
            var o2    = new Opening(p2, 3, 3);
            var floor = new Floor(Polygon.Rectangle(10, 10), 0.2);

            Assert.Equal(100.0, floor.Area());
        }
Esempio n. 3
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        public void Area()
        {
            // A floor with two holes punched in it.
            var p1        = Polygon.Rectangle(new Vector3(1, 1, 0), 1, 1);
            var p2        = Polygon.Rectangle(new Vector3(3, 3, 0), 1, 1);
            var profile   = new Profile(Polygon.Rectangle(Vector3.Origin, 10, 10), new[] { p1, p2 });
            var floorType = new FloorType("test", 0.2);
            var floor     = new Floor(profile, floorType, 0.0, BuiltInMaterials.Concrete);

            Assert.Equal(100.0 - 2.0, floor.Area());
        }
Esempio n. 4
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        public void Area()
        {
            // A floor with two holes punched in it.
            var p1        = Polygon.Rectangle(1, 1);
            var p2        = Polygon.Rectangle(1, 1);
            var o1        = new Opening(p1, 1, 1);
            var o2        = new Opening(p2, 3, 3);
            var floorType = new FloorType("test", 0.2);
            var floor     = new Floor(Polygon.Rectangle(10, 10), floorType, 0.0, null, new List <Opening>()
            {
                o1, o2
            });

            Assert.Equal(100.0, floor.Area());
        }
Esempio n. 5
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        /// <summary>
        /// Generates Floors for each LevelPerimeter in the model configured ith slab thickness and setback..
        /// </summary>
        /// <param name="model">The input model.</param>
        /// <param name="input">The arguments to the execution.</param>
        /// <returns>A FloorsByLevelsOutputs instance containing computed results and the model with any new elements.</returns>
        public static FloorsByLevelsOutputs Execute(Dictionary <string, Model> inputModels, FloorsByLevelsInputs input)
        {
            inputModels.Keys.ToList().ForEach(key => Console.WriteLine(key));

            // Extract LevelVolumes from Levels dependency
            var levels = new List <LevelPerimeter>();

            inputModels.TryGetValue("Levels", out var model);
            if (model == null ||
                (
                    model.AllElementsOfType <LevelPerimeter>().Count() == 0 &&
                    model.AllElementsOfType <LevelVolume>().Count() == 0
                )
                )
            {
                throw new ArgumentException("No LevelPerimeters found.");
            }
            var levelVolumes  = model.AllElementsOfType <LevelVolume>();
            var floorMaterial = new Material("Concrete", new Color(0.34, 0.34, 0.34, 1.0), 0.3, 0.3);

            levels.AddRange(model.AllElementsOfType <LevelPerimeter>());

            // Extract shafts from Core dependency, if it exists
            var shafts = new List <Polygon>();

            inputModels.TryGetValue("Core", out var core);
            if (core != null)
            {
                var shaftMasses     = core.AllElementsOfType <Mass>();
                var shaftPerimeters = shaftMasses.Where(mass => mass.Name == "void").Select(mass => mass.Profile.Perimeter.Project(new Plane(Vector3.Origin, Vector3.ZAxis)));

                shafts.AddRange(shaftPerimeters);
            }

            var floors    = new List <Floor>();
            var floorArea = 0.0;

            if (levelVolumes.Count() > 0)
            {
                foreach (var level in levelVolumes)
                {
                    var representation = level.Representation;
                    var profiles       = representation.SolidOperations.Count > 1 ?
                                         GetProfilesFromRepresentation(representation) :
                                         new List <Profile> {
                        level.Profile
                    };
                    foreach (var profile in profiles)
                    {
                        var flrOffsets = profile.Offset(input.FloorSetback * -1);
                        var elevation  = level.Transform.Origin.Z;
                        if (flrOffsets.Count() > 0)
                        {
                            if (shafts.Count() > 0)
                            {
                                flrOffsets = flrOffsets.Select(offset => CreateFloorProfile(offset.Perimeter, shafts)).ToList();
                            }

                            foreach (var fo in flrOffsets)
                            {
                                var floor = new Floor(fo, input.FloorThickness,
                                                      new Transform(0.0, 0.0, elevation - input.FloorThickness),
                                                      floorMaterial, null, false, Guid.NewGuid(), null);
                                floor.AdditionalProperties["Level"] = level.Id;
                                floors.Add(floor);
                                floorArea += floor.Area();
                            }
                        }
                        else
                        {
                            var floorProfile = shafts.Count() > 0 ? CreateFloorProfile(profile.Perimeter, shafts.Union(profile.Voids).ToList()) : profile;

                            var floor = new Floor(floorProfile, input.FloorThickness,
                                                  new Transform(0.0, 0.0, elevation - input.FloorThickness),
                                                  floorMaterial, null, false, Guid.NewGuid(), null);
                            floor.AdditionalProperties["Level"] = level.Id;
                            floors.Add(floor);
                            floorArea += floor.Area();
                        }
                    }
                }
            }
            else
            {
                // Old pathway, which did not support floors with holes
                foreach (var level in levels)
                {
                    Floor floor      = null;
                    var   flrOffsets = level.Perimeter.Offset(input.FloorSetback * -1);
                    if (flrOffsets.Count() > 0)
                    {
                        floor = new Floor(flrOffsets.First(), input.FloorThickness,
                                          new Transform(0.0, 0.0, level.Elevation - input.FloorThickness),
                                          floorMaterial, null, false, Guid.NewGuid(), null);
                    }
                    else
                    {
                        floor = new Floor(level.Perimeter, input.FloorThickness,
                                          new Transform(0.0, 0.0, level.Elevation - input.FloorThickness),
                                          floorMaterial, null, false, Guid.NewGuid(), null);
                    }
                    floors.Add(floor);
                    floorArea += floor.Area();
                }
            }
            floors = floors.OrderBy(f => f.Elevation).ToList();
            floors.First().Transform.Move(new Vector3(0.0, 0.0, input.FloorThickness));
            var output = new FloorsByLevelsOutputs(floorArea, floors.Count());

            output.Model.AddElements(floors);
            return(output);
        }