public void AddFloorTemporary(Floor flr, int x, int y) { if (myFloors_tempbuff == null) { myFloors_tempbuff = new Floor[55, 48]; for (int i = 0; i < 55; i++) for (int j = 0; j < 48; j++) myFloors_tempbuff[i, j] = myFloors[i, j]; } Floor floor = (Floor)flr.AddToWorld(x, y, 0); myFloors_tempbuff[x, y] = floor; //myShouldDoPicking = true; }
public void AddFloor(Floor flr, int x, int y) { Floor floor = (Floor)flr.AddToWorld(x, y, 0); myFloors[x, y] = floor; myObjects.Add(floor); myShouldDoPicking = true; }