public static void ApplySkillEffect(int id)
    {
        Skill skill = PlayerSkillController.Instance.GetSkill(id);

        switch (id)
        {
        case 4:
        {
            SoundDatabase.PlaySound(14);
            int amount = skill.extras[0] + (int)((player.Stats.MaxHealth - player.CurrentHealth) * (skill.extras[1] / 100f));
            player.AddHealth(amount);
            FloatingText text = FloatingTextController.CreateFloatingText(amount.ToString(), player.transform);
            text.SetTextColor(Color.red);
            break;
        }
        }
    }