Esempio n. 1
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    public void CreatingText(string text)
    {
        FloatingText instance = Instantiate(screenText);

        instance.transform.SetParent(this.transform, false);
        instance.GetComponent <FloatingText>().SetText(text);
        instance.GetComponent <FloatingText>().button.onClick.AddListener(Flag);
    }
Esempio n. 2
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    private void OnFloatingTextCreator(object sender, MessageArgs args)
    {
        FloatingText go = Instantiate(textPref, args.Position, Quaternion.identity) as FloatingText;

        go.transform.SetParent(_canvasTrans);
        go.GetComponent <RectTransform>().localScale = new Vector3(1, 1, 1);
        go.Initialize(floatingTextSpeed, new Vector3(0, 1, 0), 3);
        go.GetComponent <Text>().text  = args.Msg;
        go.GetComponent <Text>().color = args.MsgColor;
    }
Esempio n. 3
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    public virtual void ShowFloatingText(string text, Color color, float dTime = 1, float sSpeed = 15, float sizeMult = 1.0f)
    {
        FloatingText floatingText = GameObject.Instantiate(Resources.Load <FloatingText>("Prefabs/UI/FloatingText") as FloatingText, Position, Quaternion.identity);

        floatingText.SetOffset(Vector3.up * (Body.mAABB.HalfSize.y * 2 + 10));
        floatingText.text.characterSize              = floatingText.text.characterSize * sizeMult;
        floatingText.duration                        = dTime;
        floatingText.scrollSpeed                     = sSpeed;
        floatingText.GetComponent <TextMesh>().text  = "" + text;
        floatingText.GetComponent <TextMesh>().color = color;
    }
    public static void CreateFloatingText(string text, Transform location)
    {
        //return;
        if (pause)
        {
            return;
        }

        if (popupText == null)
        {
            Initialize();
        }

        FloatingText instance = Instantiate(popupText);

        try
        {
            instance.transform.SetParent(canvas.transform, false);
        }catch (System.Exception e)
        {
            Initialize();
            instance.transform.SetParent(canvas.transform, false);
        }

        Vector2 screenPosition = Camera.main.WorldToScreenPoint(new Vector2(location.position.x + Random.Range(-.5f, .5f), location.position.y + Random.Range(-.5f, .5f)));

        instance.transform.position = screenPosition;
        instance.GetComponent <FloatingText>().SetText(text);
    }
Esempio n. 5
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    public void EatGhost(Vector3 position)
    {
        AddScore(ghostScores[eatenGhostCount]);
        Vector2 floatingPosition = gameCamera.WorldToScreenPoint(position);

        floatingPosition.x += gameScreen.rectTransform.offsetMin.x;
        floatingPosition.y += gameScreen.rectTransform.offsetMin.y;
        FloatingText scoreValue = Instantiate(scoreValuePrefab);

        scoreValue.transform.SetParent(canvas.transform);
        scoreValue.transform.localScale = new Vector3(1, 1, 1);
        scoreValue.GetComponent <RectTransform>().anchoredPosition = floatingPosition;
        scoreValue.Print(ghostScores[eatenGhostCount].ToString());

        if (eatenGhostCount + 1 < ghostScores.Length)
        {
            eatenGhostCount++;
        }
    }
Esempio n. 6
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    public void CreateFloatingText(Transform transform, string text)
    {
        FloatingText floatText = GameObject.Instantiate(floatingTextPrefab, transform.position, Quaternion.identity);

        floatText.GetComponent <TextMeshPro>().text = text;
    }