Esempio n. 1
0
    public void AddPower()
    {
        powerCount++;
        if (powerCount <= maxSprites)
        {
            floatingText.DespawnText();

            GameObject     newImageObject  = new GameObject("BatteryImage" + powerImageList.Count);
            SpriteRenderer newBatteryImage = newImageObject.AddComponent <SpriteRenderer>();
            newImageObject.transform.position = anchor.position;
            newImageObject.transform.SetParent(transform);
            newImageObject.transform.localScale = Vector3.one * scale;
            newImageObject.transform.position  += new Vector3(spacing * powerImageList.Count, 0, 0);
            newBatteryImage.sprite       = powerSprite;
            newBatteryImage.sortingOrder = sortingLayer;

            powerImageList.Add(newBatteryImage);
        }
        else if (powerCount == maxSprites + 1)
        {
            HideIcons();
            floatingText.SpawnText("x" + powerCount, 100);
        }
        else
        {
            floatingText.SpawnText("x" + powerCount, 100);
        }
    }
 public void EndGame()
 {
     floatingText.DespawnText();
     this.enabled = false;
 }