public void dehighlight(Figure_appearance appearance) { dehighlight_generally(appearance); appearance.bezier.gameObject.SetActive(false); dehighlight(appearance.appearance_start); dehighlight(appearance.appearance_end); }
public void highlight(Figure_appearance appearance) { highlight_generally(appearance); appearance.bezier.gameObject.SetActive(true); highlight(appearance.appearance_start); highlight(appearance.appearance_end); }
public void deselect(Figure_appearance appearance) { deselect_generally(appearance); figure_appearances.Remove(appearance); appearance.bezier.gameObject.SetActive(false); deselect(appearance.appearance_start); deselect(appearance.appearance_end); }
public void select(Figure_appearance appearance) { select_generally(appearance); figure_appearances.Add(appearance); appearance.bezier.gameObject.SetActive(true); select(appearance.appearance_start); select(appearance.appearance_end); }