public void setVertexShaderOutputsCompactPolicy(VSOutputCompactPolicy policy) { RTShaderPINVOKE.ShaderGenerator_setVertexShaderOutputsCompactPolicy(swigCPtr, (int)policy); if (RTShaderPINVOKE.SWIGPendingException.Pending) { throw RTShaderPINVOKE.SWIGPendingException.Retrieve(); } }
public VSOutputCompactPolicy getVertexShaderOutputsCompactPolicy() { VSOutputCompactPolicy ret = (VSOutputCompactPolicy)RTShaderPINVOKE.ShaderGenerator_getVertexShaderOutputsCompactPolicy(swigCPtr); if (RTShaderPINVOKE.SWIGPendingException.Pending) { throw RTShaderPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }