Esempio n. 1
0
        public StateNode Clone()
        {
            var newState = new StateNode {
                Player        = Player.Clone(),
                Boss          = Boss.Clone(),
                ActiveEffects = new List <Effect>(),
                ManaSpent     = ManaSpent,
                Depth         = Depth
            };

            newState.ActiveEffects.AddRange(ActiveEffects.Select(e => e.Clone()));
            return(newState);
        }