void OnJump() { if (IsPlaying == true) { //Debug.Log("Jump!"); motor.Jump(jumpStrength); } }
void OnJump() { //apply jump force _motor.Jump(_jumpStrength); }
private void OnJump() { _motor.Jump(_jumpStrength); }
void OnJump() { // apply our jump force to our motor _motor.Jump(_jumpStrength); }
private void OnJump() { motor.Jump(jumpForce); }
void OnJump() { //Debug.Log("Jump!"); _motor.Jump(_jumpStrength); }
void OnJump() { //run Jump in Motor, parameters in PlayerController _motor.Jump(_jumpStrength); }