private void Awake()
    {
        input = GetComponent <FPSInput>();
        motor = GetComponent <FPSMotor>();
        stats = GetComponent <ActorStats>();
        fire  = GetComponent <FireWeapon>();

        currentMoveSpeed = moveSpeed;
        currentTurnSpeed = turnSpeed;
    }
Esempio n. 2
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 private void Awake()
 {
     input             = GetComponent <FPSInput>();
     motor             = GetComponent <FPSMotor>();
     OGmoveSpeed       = moveSpeed;
     CounterDodge.text = "";
     BackgroundDodgeCounter.enabled = false;
     RedBoxLeft.enabled             = false;
     RedBoxRight.enabled            = false;
     Cursor.lockState = CursorLockMode.Locked;
     JumpStrenghOG    = jumpStrength;
 }
Esempio n. 3
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 void Start()
 {
     motor = GetComponent <FPSMotor>();
 }
Esempio n. 4
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 private void Awake()
 {
     deadMenu.SetActive(false);
     _input = GetComponent <FPSInput>();
     _motor = GetComponent <FPSMotor>();
 }
Esempio n. 5
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 private void Awake()
 {
     _input = GetComponent <FPSInput>();
     _motor = GetComponent <FPSMotor>();
 }
Esempio n. 6
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 private void Awake()
 {
     _input         = GetComponent <FPSInput>();
     _motor         = GetComponent <FPSMotor>();
     _currentHealth = _health;
 }
Esempio n. 7
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 private void Awake()
 {
     _audioSource = GetComponent <AudioSource>();
     _motor       = FPSCharacter.GetComponent <FPSMotor>();
 }
Esempio n. 8
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 private void Awake()
 {
     input = GetComponent <PlayerInputDetector>();
     motor = GetComponent <FPSMotor>();
 }