Esempio n. 1
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 public override void PostDraw(SpriteBatch spriteBatch, Color drawColor)
 {
     EventsUtility.DrawNPCGlowMask(spriteBatch, npc, mod.GetTexture("NPCs/MeteorShower/Drone/Probe_Glow"));
 }
Esempio n. 2
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 public override void PostDraw(SpriteBatch spriteBatch, Color drawColor)
 {
     EventsUtility.DrawNPCGlowMask(spriteBatch, npc, mod.GetTexture("NPCs/Aurora/Bird/Bird_Glow"));
 }
Esempio n. 3
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 public override void PostDraw(SpriteBatch spriteBatch, Color drawColor)
 {
     EventsUtility.DrawNPCGlowMask(spriteBatch, npc, mod.GetTexture("NPCs/Storm/Elemental/VoltaicElemental_Glow"));
 }
Esempio n. 4
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 public override void PostDraw(SpriteBatch spriteBatch, Color drawColor)
 {
     EventsUtility.DrawNPCGlowMask(spriteBatch, npc, mod.GetTexture("NPCs/Tremor/TarSap/TarSap_Glow"));
 }
Esempio n. 5
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 public override void PostDraw(SpriteBatch spriteBatch, Color drawColor)
 {
     EventsUtility.DrawNPCGlowMask(spriteBatch, npc, mod.GetTexture("NPCs/Ashstorm/Netch/Netch_Glow"));
 }