public override void InitFromModel(EquipmentStaticData p_staticData, Int32 p_prefixId, Int32 p_suffixId) { base.InitFromModel(p_staticData, p_prefixId, p_suffixId); m_staticData = (JewelryStaticData)p_staticData; InitProperties(); InitPrefix(p_prefixId); InitSuffix(p_suffixId); }
public override void InitFromModel(Int32 p_staticId, Int32 p_prefixId, Int32 p_suffixId) { EquipmentStaticData staticData = StaticDataHandler.GetStaticData <JewelryStaticData>(EDataType.JEWELRY_MODEL, p_staticId); InitFromModel(staticData, p_prefixId, p_suffixId); }
public override void InitFromModel(Int32 p_staticId, Int32 p_prefixId, Int32 p_suffixId) { EquipmentStaticData staticData = StaticDataHandler.GetStaticData <MagicFocusStaticData>(EDataType.MAGIC_FOCUS_MODEL, p_staticId); InitFromModel(staticData, p_prefixId, p_suffixId); }
public override void InitFromModel(Int32 p_staticId, Int32 p_prefixId, Int32 p_suffixId) { EquipmentStaticData staticData = StaticDataHandler.GetStaticData <ShieldStaticData>(EDataType.SHIELD_MODEL, p_staticId); InitFromModel(staticData, p_prefixId, p_suffixId); }
public override void InitFromModel(Int32 p_staticId, Int32 p_prefixId, Int32 p_suffixId) { EquipmentStaticData staticData = StaticDataHandler.GetStaticData <RangedWeaponStaticData>(EDataType.RANGED_WEAPON_MODEL, p_staticId); InitFromModel(staticData, p_prefixId, p_suffixId); }