void SetAsDefunct() { defunct = true; ReleasedTrigger(); EquipManager.UnequipItem(GetComponent <ItemInstance>()); GetComponent <Image>().color = defunctColor; }
// Remove equipment, change buttons public void UnequipItemClick() { // Find the selected item in our item list and send name to equipManager foreach (EquipItem item in playerEquipItems) { if (selectedItem.name == item.Prefab) { equipManager.UnequipItem(item.Name); // Change buttons equipItemButton.SetActive(true); unequipItemButton.SetActive(false); } } }