void SetAsDefunct()
 {
     defunct = true;
     ReleasedTrigger();
     EquipManager.UnequipItem(GetComponent <ItemInstance>());
     GetComponent <Image>().color = defunctColor;
 }
Example #2
0
    // Remove equipment, change buttons
    public void UnequipItemClick()
    {
        // Find the selected item in our item list and send name to equipManager
        foreach (EquipItem item in playerEquipItems)
        {
            if (selectedItem.name == item.Prefab)
            {
                equipManager.UnequipItem(item.Name);

                // Change buttons
                equipItemButton.SetActive(true);
                unequipItemButton.SetActive(false);
            }
        }
    }