Esempio n. 1
0
 // Use this for initialization
 void Start()
 {
     if (!isServer)
     {
         return;
     }
     Players    = GameObject.FindGameObjectsWithTag("Player");
     pathTarget = GetComponent <EnemyController>();
     isFireing  = GetComponent <EnemyWeaponShooter>();
     if (transform.Find("Hand") != null)
     {
         rotationTarget = transform.Find("Hand").GetComponent <EnemyArmRotation>();
     }
 }
Esempio n. 2
0
 private void Awake()
 {
     _shooter = GetComponent <EnemyWeaponShooter>();
     _spotter = GetComponent <SpotPlayer>();
 }