// Use this for initialization void Start() { if (!isServer) { return; } Players = GameObject.FindGameObjectsWithTag("Player"); pathTarget = GetComponent <EnemyController>(); isFireing = GetComponent <EnemyWeaponShooter>(); if (transform.Find("Hand") != null) { rotationTarget = transform.Find("Hand").GetComponent <EnemyArmRotation>(); } }
private void Awake() { _shooter = GetComponent <EnemyWeaponShooter>(); _spotter = GetComponent <SpotPlayer>(); }