private void Update() { if (Commons.PowerUpManager.HasPowerUp(PowerUp.Invincibility)) { return; } //Shoot the player as quickly as possible when spotted if (_spotter.InPursuit) { if (WeaponInstance.CanFire(ignoreDurability: true)) { _shooter.SetAim(_spotter.BlindChaseDirection); WeaponInstance.Fire(_shooter); } } }