public void CreateEnemyParty_ONCLICK()
        {
            CommonUIButtonFunction("UI_Button_Click1", "CreateEnemyParty_ONCLICK()");
            EnemyParty enemy_party = EnemyResourceManager.instance.CreateParty();

            enemy_party.DebugAddUnitToParty();
            EnemyResourceManager.instance.SetFieldParty(enemy_party.id);
        }
        public void DebugSetParty_ONCLICK()
        {
            CommonUIButtonFunction("UI_Button_Click1", "DebugSetParty_ONCLICK()");
            BattleManagerDirector battle_manager_director = new BattleManagerDirector(new NormalBattleManager());
            EnemyParty            enemy_party             = EnemyResourceManager.instance.CreateParty();

            enemy_party.DebugAddUnitToParty();
            battle_manager_director.EncountEnemy(PlayerResourceManager.g_hero_party[0], enemy_party);
        }