public void CreateEnemyParty_ONCLICK() { CommonUIButtonFunction("UI_Button_Click1", "CreateEnemyParty_ONCLICK()"); EnemyParty enemy_party = EnemyResourceManager.instance.CreateParty(); enemy_party.DebugAddUnitToParty(); EnemyResourceManager.instance.SetFieldParty(enemy_party.id); }
public void DebugSetParty_ONCLICK() { CommonUIButtonFunction("UI_Button_Click1", "DebugSetParty_ONCLICK()"); BattleManagerDirector battle_manager_director = new BattleManagerDirector(new NormalBattleManager()); EnemyParty enemy_party = EnemyResourceManager.instance.CreateParty(); enemy_party.DebugAddUnitToParty(); battle_manager_director.EncountEnemy(PlayerResourceManager.g_hero_party[0], enemy_party); }