public static void BoostFromVictoriousArenaCombat() { gold += 15; float percent = 100f * (float)EnemyParty.GetTotalPower() / (float)GetTotalPower(); percent -= 50f; foreach (CharacterSheet c in partyMembers) { if (c.selected && PercentRoll((int)percent)) { c.PowerUp(); } } }