Esempio n. 1
0
 // @todo need to implement the lvl argument
 public void LevelBegin(int lvl = 1)
 {
     lvlDisplay.SetLevel(currLevel);
     /*obstacleManager.numObstacles = (int)Mathf.Min((float)currLevel, (float)maxObstacles);*/
     obstacleManager.SpawnObstacles();
     enemyManager.Launch();
     ballManager.Enable();
 }