/// <summary> /// 生成敌人生成器 /// </summary> public void CreateEnemyGenerator() { GameObject go = GameObject.Find("EnemyGenerator"); if (go == null) { go = new GameObject("EnemyGenerator"); } EnemyGenerator eg = go.GetComponent <EnemyGenerator>(); if (eg == null) { eg = go.AddComponent <EnemyGenerator>(); } eg.Init(); }