Esempio n. 1
0
    // Update is called once per frame

    public void Generate()
    {
        if (!gen)
        {
            return;             //Makes sure the chunk is properly initialized
        }
        if (!alive)
        {
            alive = true;
            gen.GenerateChunk(this);

            foreach (KeyValuePair <int, AsteroidData> p in flaggedAsteroids)
            {
                if (p.Key < 0)
                {
                    SpawnAsteroidFromData(p.Value);
                }
                else if (p.Value.destroyed)
                {
                    Destroy(asteroids[p.Key].gameObject, 0f);
                    asteroids[p.Key] = null;
                }
                else
                {
                    asteroids[p.Key].rigidbody2D.position = new Vector2(p.Value.posx, p.Value.posy);
                }
            }

            foreach (KeyValuePair <int, Asteroid> p in asteroids)
            {
                if (p.Value != null)
                {
                    p.Value.gameObject.SetActive(true);
                }
            }

            if (eGen)
            {
                eGen.GenerateRandomEnemy(chunkx * chunkSize, chunky * chunkSize, chunkSeed);
            }
        }

        CancelInvoke();
        Invoke("DestroyAsteroids", 30);
    }