public override void OnInspectorGUI()
 {
     base.OnInspectorGUI();
     if (GUILayout.Button("Force Update Command Buffer"))
     {
         EffectRenderer.ForceUpdate();
     }
 }
Esempio n. 2
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 public static void Add(EffectObject o)
 {
     if (!SubscribedObjects.Contains(o))
     {
         SubscribedObjects.Add(o);
     }
     _updateParamsTexture = true;
     EffectRenderer.ForceUpdate();
 }
Esempio n. 3
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 public static void Remove(EffectObject o)
 {
     SubscribedObjects.Remove(o);
     _updateParamsTexture = true;
     EffectRenderer.ForceUpdate();
 }