public override void OnInspectorGUI() { base.OnInspectorGUI(); if (GUILayout.Button("Force Update Command Buffer")) { EffectRenderer.ForceUpdate(); } }
public static void Add(EffectObject o) { if (!SubscribedObjects.Contains(o)) { SubscribedObjects.Add(o); } _updateParamsTexture = true; EffectRenderer.ForceUpdate(); }
public static void Remove(EffectObject o) { SubscribedObjects.Remove(o); _updateParamsTexture = true; EffectRenderer.ForceUpdate(); }