public override void OnInspectorGUI()
 {
     base.OnInspectorGUI();
     if (GUILayout.Button("Force Update Command Buffer"))
     {
         EffectRenderer.ForceUpdate();
     }
 }
 public static void Add(EffectObject o)
 {
     if (!SubscribedObjects.Contains(o))
     {
         SubscribedObjects.Add(o);
     }
     _updateParamsTexture = true;
     EffectRenderer.ForceUpdate();
 }
 public static void Remove(EffectObject o)
 {
     SubscribedObjects.Remove(o);
     _updateParamsTexture = true;
     EffectRenderer.ForceUpdate();
 }