Esempio n. 1
0
        private void _ProcessScenes(List <ISceneLoadingProgress> progresses)
        {
            var service = _sceneServiceFilter.Single().SceneService;

            foreach (var progress in progresses)
            {
                var controller = service.GetLoadedSceneController(progress);
                _InitSceneController(controller, progress.Config);
            }
        }
Esempio n. 2
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        public void Run()
        {
            if (_loadScenesFilter.IsEmpty())
            {
                return;
            }
            var sceneService = _sceneServiceFilter.Single().SceneService;

            foreach (var idx in _loadScenesFilter)
            {
                ref var loadScenes          = ref _loadScenesFilter.Get1(idx);
                ref var activeLoadingScenes = ref World.NewEntity().Get <ActiveLoadingScenesComponent>();
Esempio n. 3
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        private void _MarkRemoved()
        {
            if (_unloadingScenesFilter.IsEmpty())
            {
                return;
            }
            var service = _serviceFilter.Single().SceneService;

            foreach (var idx in _unloadingScenesFilter)
            {
                _unloadingScenesFilter.GetEntity(idx).Get <RemoveEntityComponent>();

                var controller = _unloadingScenesFilter.Get1(idx).Scene;
                service.Unload(controller);
                controller.Dispose();
            }
        }
Esempio n. 4
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        public void Run()
        {
            if (_filterDelay.IsEmpty())
            {
                return;
            }

            var time = _filterTime.Single();

            foreach (var index in _filterDelay)
            {
                var delay = _filterDelay.Get1(index);
                delay.Frames--;
                delay.Milliseconds -= time.TimeStep;

                if (delay.Frames <= 0 && delay.Milliseconds <= 0)
                {
                    _filterDelay.GetEntity(index).Del <DelayComponent>();
                }
            }
        }