Esempio n. 1
0
    void IEcsRunSystem.Run()
    {
        foreach (var s in spawns)
        {
            ref var spawn = ref spawns.Get1(s);

            var hits = Physics2D.CircleCastAll(spawn.pos, 1.58f, Vector2.zero);

            bool isIntersection = false;

            //===========================================
            spawn.view.captureValue = spawn.captureValue;
            //===========================================

            List <TeamNum> intersectTeams = new List <TeamNum>();

            int idx = 0;

            foreach (var hit in hits)
            {
                idx++;

                if (!hit.transform.GetComponent <Player>())
                {
                    continue;
                }

                isIntersection = true;

                //Находим сущности игроков исходя из имеющихся view игроков в пересечении
                foreach (var p in players)
                {
                    ref var player = ref players.Get1(p);

                    var playerIsFound = hit.transform.GetComponent <Player>() == player.view;

                    if (playerIsFound)
                    {
                        intersectTeams.Add(player.teamNum);
                        intersectTeams = intersectTeams.Distinct().ToList();
                    }
                }

                if (idx < hits.Length)
                {
                    continue;
                }

                foreach (var p in players)
                {
                    ref var player = ref players.Get1(p);

                    var playerIsFound = hit.transform.GetComponent <Player>() == player.view;

                    if (playerIsFound)
                    {
                        //Debug.Log($"{teams[player.teamNum]} -+-+-- Тип спауна {spawn.spawnType} -+-+-+ Тима {player.teamNum}");
                        //Debug.Log($"{intersectTeams.Count} - каунт хуянт {idx}");
                        ref var spawnEntity = ref spawns.GetEntity(s);

                        if (spawnEntity.Has <CrossCaptureTag>())
                        {
                            if (intersectTeams.Count > 1)
                            {
                                continue;
                            }
                            else
                            {
                                spawnEntity.Del <CrossCaptureTag>();
                                var col = spawn.view.GetCurColor(spawn.spawnType);
                                ChangeColor(ref spawn, col, col);
                            }
                        }

                        if (intersectTeams.Count > 1)
                        {
                            spawnEntity.Get <CrossCaptureTag>();
                            continue;
                        }

                        if (teams[player.teamNum] == spawn.spawnType)
                        {
                            //Debug.Log($"{teams[player.teamNum]} ^^^^ {spawn.spawnType}");
                            if (spawn.captureValue < 1)
                            {
                                spawn.captureValue += Time.deltaTime * captureSpeed;
                                Color32 cur = Color.white;
                                Color32 tar = spawn.view.GetCurColor(teams[player.teamNum]);

                                ChangeColor(ref spawn, cur, tar);

                                spawn.lastCaptureColor = spawn.view.GetCurColor(teams[player.teamNum]);
                            }
                            else
                            {
                                continue;
                            }
                        }
                        //Debug.Log($"{teams[player.teamNum]} -+-+-- {spawn.spawnType}");
                        if (spawn.captureValue > 0 && spawn.spawnType != SpawnType.Neutral && teams[player.teamNum] != spawn.spawnType)
                        {
                            spawn.captureValue -= Time.deltaTime * captureSpeed;
                            Color32 cur = spawn.view.GetCurColor(spawn.spawnType);
                            Color32 tar = Color.white;

                            ChangeColor(ref spawn, tar, cur);
                        }

                        if (spawn.captureValue <= 0 && spawn.spawnType != SpawnType.Neutral)
                        {
                            spawn.spawnType        = SpawnType.Neutral;
                            spawn.lastCaptureColor = spawn.view.GetCurColor(teams[player.teamNum]);
                        }

                        if (spawn.captureValue < 1 && spawn.spawnType == SpawnType.Neutral)
                        {
                            if (spawn.lastCaptureColor == Color.white ||
                                spawn.lastCaptureColor == spawn.view.GetCurColor(teams[player.teamNum]))
                            {
                                spawn.captureValue += Time.deltaTime * captureSpeed;
                                Color32 cur = Color.white;
                                Color32 tar = spawn.view.GetCurColor(teams[player.teamNum]);

                                ChangeColor(ref spawn, cur, tar);

                                spawn.lastCaptureColor = spawn.view.GetCurColor(teams[player.teamNum]);

                                if (spawn.captureValue >= 1 && teams[player.teamNum] != spawn.spawnType)
                                {
                                    spawn.spawnType = teams[player.teamNum];
                                    //spawn.lastCaptureColor = spawn.view.GetCurColor(teams[player.teamNum]);
                                }
                            }
                            else
                            {
                                spawn.captureValue -= Time.deltaTime * captureSpeed;
                                Color32 cur = Color.white;
                                Color32 tar = spawn.lastCaptureColor;//view.GetCurColor(teams[player.teamNum]);

                                ChangeColor(ref spawn, cur, tar);
                                if (spawn.captureValue <= 0)
                                {
                                    spawn.lastCaptureColor = Color.white;
                                }
                            }
                        }
                    }
 void IEcsRunSystem.Run()
 {
     foreach (var i in _mobsChangeHealth)
     {
         ref var mob = ref _mobsChangeHealth.GetEntity(i);
         ref var powerGameDesignCurrent = ref _mobsChangeHealth.Get1(i);
Esempio n. 3
0
 public void Run()
 {
     foreach (var i in _items)
     {
         ref var ent     = ref _items.GetEntity(i);
         ref var uObject = ref _items.Get1(i);
Esempio n. 4
0
 public void Run()
 {
     foreach (var i in _filter)
     {
         ref var entity = ref _filter.GetEntity(i);
         ref InstantiateComponent component = ref entity.Get <InstantiateComponent>();
Esempio n. 5
0
 void IEcsRunSystem.Run()
 {
     foreach (var i in _mobs)
     {
         ref var mob = ref _mobs.GetEntity(i);
         ref var powerGameDesignBase = ref _mobs.Get1(i);
 public void Run()
 {
     foreach (int i in _mapRegionCreationFilter)
     {
         ref var entity            = ref _mapRegionCreationFilter.GetEntity(i);
         ref var mapRegionCreation = ref _mapRegionCreationFilter.Get1(i);
Esempio n. 7
0
 public void Run()
 {
     foreach (var i in _playerMovementFilter)
     {
         ref var entity      = ref _playerMovementFilter.GetEntity(i);
         ref var player      = ref _playerMovementFilter.Get1(i);
 public void Run()
 {
     foreach (var id in aiFilter)
     {
         ref var entity = ref aiFilter.GetEntity(id);
         ref var brain  = ref aiFilter.Get2(id);
 void IEcsRunSystem.Run()
 {
     foreach (var i in _filter)
     {
         ref var gun  = ref _filter.GetEntity(i);
         ref var ammo = ref _filter.Get1(i);
Esempio n. 10
0
 public void Run()
 {
     foreach (var i in _players)
     {
         ref var ent       = ref _players.GetEntity(i);
         ref var player    = ref _players.Get1(i);
Esempio n. 11
0
 void IEcsRunSystem.Run()
 {
     foreach (var snakeIdx in _snakeFilter)
     {
         ref var snakeEntity  = ref _snakeFilter.GetEntity(snakeIdx);
         ref var snake        = ref _snakeFilter.Get1(snakeIdx);
Esempio n. 12
0
        public void Run()
        {
            foreach (var i in _addedPlayer)
            {
                var id = i;
                var playerComponent = _addedPlayer.Get1(id);
                playerComponent.PlayerBehaviour.OnHit += () => PlayerBehaviourOnOnHit(_addedPlayer.GetEntity(id));
            }

            if (_localPlayer.IsEmpty())
            {
                return;
            }

            ref var input  = ref _localPlayer.Get2(0);
Esempio n. 13
0
 void IEcsRunSystem.Run()
 {
     foreach (var i in _filter)
     {
         ref var bullet = ref _filter.GetEntity(i);
         ref var bulletHealthCurrent = ref bullet.Get <HealthCurrentComponent>().Value;
Esempio n. 14
0
        void IEcsRunSystem.Run()
        {
            if (!_checkFilter.IsEmpty())
            {
                GameObject touchSquare      = _checkFilter.Get1(0).obj;
                Direction  moveDirection    = touchSquare.GetComponent <SquareScript>().SquareDirection;
                Vector2Int touchPos         = new Vector2Int((int)touchSquare.transform.position.x / Const.CellSizePx, (int)touchSquare.transform.position.y / -Const.CellSizePx);
                Vector2Int moveDirectionInt = Const.DirToVecI(moveDirection);


                _checkFilter.GetEntity(0).Destroy();


                if (!CheckMove(touchPos, moveDirectionInt))
                {
                    EcsEntity ent = _world.NewEntity();
                    ent.Get <WaitForTochComponent>();

                    EcsEntity        ent4 = _world.NewEntity();
                    SoundFxComponent ss   = new SoundFxComponent();
                    ss.Fx = SoundFx.SquareMoveError;
                    ent4.Get <SoundFxComponent>() = ss;

                    return;
                }


                List <GameObject> SquaresToMove = new List <GameObject>();

                SquaresToMove.Add(_globalData.GameField[touchPos.x, touchPos.y].Obj);


                Vector2Int npos = touchPos;
                do
                {
                    npos = npos + moveDirectionInt;
                    if (npos.x < 0 || npos.x >= Const.MapSize || npos.y < 0 || npos.y >= Const.MapSize)
                    {
                        break;
                    }
                    if (_globalData.GameField[npos.x, npos.y].Obj is null)
                    {
                        break;
                    }

                    SquaresToMove.Add(_globalData.GameField[npos.x, npos.y].Obj);
                } while (true);


                SquaresToMove.Reverse();

                SaveUndo();


                EcsEntity ent1 = _world.NewEntity();
                ent1.Get <MoveComponent>().SquaresToMove = SquaresToMove;
                ent1.Get <MoveComponent>().Direction     = moveDirection;

                Vector3 moveDirectionF = Const.DirToVecF(moveDirection);

                List <Vector3>    dstPos    = new List <Vector3>();
                List <Vector2Int> srcPosInt = new List <Vector2Int>();
                List <Vector2Int> dstPosInt = new List <Vector2Int>();

                foreach (GameObject o in SquaresToMove)
                {
                    Vector3 dst = o.transform.position + moveDirectionF * Const.CellSizePx;
                    dstPos.Add(dst);
                    Vector2Int di = new Vector2Int((int)dst.x / Const.CellSizePx, (int)dst.y / -Const.CellSizePx);
                    dstPosInt.Add(di);
                    Vector2Int si = new Vector2Int((int)o.transform.position.x / Const.CellSizePx, (int)o.transform.position.y / -Const.CellSizePx);
                    srcPosInt.Add(si);
                }

                ent1.Get <MoveComponent>().DstPos     = dstPos;
                ent1.Get <MoveComponent>().SrcPosInts = srcPosInt;
                ent1.Get <MoveComponent>().DstPosInts = dstPosInt;


                EcsEntity        ent3 = _world.NewEntity();
                SoundFxComponent s    = new SoundFxComponent();
                s.Fx = SoundFx.SquareMove;
                ent3.Get <SoundFxComponent>() = s;
            }
        }