public void Run() { MouseInput(); if (UndoEvt.IsEmpty() && RedoEvt.IsEmpty()) { return; } Counters(undo: !UndoEvt.IsEmpty(), redo: !RedoEvt.IsEmpty(), false); _preventHistoryInsert = true; if (!_preventSelectionSet) { (var history, var id) = Globals <PersistentUndoRedoState> .Value; SelectionEntry entry = history[id]; if (entry.Valid()) { Selection.objects = entry.IsGuids ? entry.Guids.Select(AssetDatabase.GUIDToAssetPath).Select(AssetDatabase.LoadAssetAtPath <Object>).Where(obj => obj).ToArray() : entry.SceneObjects; } } _preventSelectionSet = false; UndoEvt.AllDestroy(); RedoEvt.AllDestroy(); }
public void Run() { var wd = Globals <WindowData> .Value; if (Repaint.IsEmpty()) { return; } wd.Window.Repaint(); InternalEditorUtility.RepaintAllViews(); Repaint.AllDestroy(); }
public void Run() { if (_from.IsEmpty()) { return; } SearchArgMain.AllDestroy(); ScenePaths.AllDestroy(); FileResultRows.AllDestroy(); SceneResultRows.AllDestroy(); var wd = Globals <WindowData> .Value; if (wd.Window) { wd.Window.Repaint(); } foreach (var i in _from.Out(out var get1, out _)) { var t1 = get1[i]; if (!t1.Target) { continue; } wd.FindFrom = t1.From; try { switch (t1.From) { case FindModeEnum.Scene: World.NewEntityWith(out SearchArg st); SearchUtils.Init(st, t1.Target, t1.Scene); SearchUtils.InScene(st, t1.Scene); break; case FindModeEnum.File: World.NewEntityWith(out SearchArg arg); SearchUtils.Init(arg, t1.Target); SearchUtils.FilesThatReference(arg); SearchUtils.ScenesThatContain(t1.Target); break; } } catch (Exception e) { Debug.LogException(e); } } _from.AllUnset <SelectionChanged>(); }