private void OnNetConnectStateChange(NetConnectState state, EDisconnectInfo arg2) { if (state == NetConnectState.DisConnected) { //Debug.Log("断开连接!"); RemovePlayer(); } }
public virtual void OnDisconnectedEvent(Session session, EDisconnectInfo disconnectInfo) { }
private void OnPeerDisconnected(long arg1, EDisconnectInfo arg2) { }
private void OnPeerDisconnected(Session session, EDisconnectInfo info) { SimpleNetManager.Player player = SimpleNetManager.PlayerManager.GetPlayer(session); LogoutAction(player); }