void Awake() { if (value == null) { value = new ClampedFloat(); } initValue = value.GetValue(); }
public override void Awake() { base.Awake(); if (value == null) { value = new ClampedFloat(); } initValue = value.GetValue(); }
public virtual void Awake() { #if UNITY_EDTIOR if (!Application.isPlaying) { return; } #endif if (value == null) { value = new ClampedFloat(); } initValue = value.GetValue(); GameManager.updatables = GameManager.updatables.Add(this); }
public FloatParam(float defval, float min, float max) : base(typeof(float), "Scalar") { mValue = new ClampedFloat(min, max, defval); }
public FloatParam(float defval) : base(typeof(float), "Scalar") { mValue = new ClampedFloat(float.MinValue, float.MaxValue, defval); }