private void OnNetConnectStateChange(NetConnectState state, EDisconnectInfo arg2)
 {
     if (state == NetConnectState.DisConnected)
     {
         //Debug.Log("断开连接!");
         RemovePlayer();
     }
 }
 public virtual void OnDisconnectedEvent(Session session, EDisconnectInfo disconnectInfo)
 {
 }
Exemple #3
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 private void OnPeerDisconnected(long arg1, EDisconnectInfo arg2)
 {
 }
 private void OnPeerDisconnected(Session session, EDisconnectInfo info)
 {
     SimpleNetManager.Player player = SimpleNetManager.PlayerManager.GetPlayer(session);
     LogoutAction(player);
 }