Esempio n. 1
0
    public void onValueChanged()
    {
        bool e1Select, e2Select, e3Select, e4Select, e5Select;

        e1Select = E1.GetComponent <Toggle> ().isOn;
        e2Select = E2.GetComponent <Toggle> ().isOn;
        e3Select = E3.GetComponent <Toggle> ().isOn;
        e4Select = E4.GetComponent <Toggle> ().isOn;
        e5Select = E5.GetComponent <Toggle> ().isOn;


        if (e1Select)
        {
            PlayerPrefs.SetInt("E1Bronze", 1);
        }
        if (e2Select)
        {
            PlayerPrefs.SetInt("E2Bronze", 1);
        }
        if (e3Select)
        {
            PlayerPrefs.SetInt("E3Bronze", 1);
        }
        if (e4Select)
        {
            PlayerPrefs.SetInt("E4Bronze", 1);
        }
        if (e5Select)
        {
            PlayerPrefs.SetInt("E5Bronze", 1);
        }
    }
Esempio n. 2
0
 private void E4_Tick(object sender, EventArgs e)
 {
     PS3.Extension.WriteString(0x004eb39c, "^5S^7pec Ops ^5M^7od Menu ^5B^7y ^5M^7rNiato - ^5A^7ccount ^5M^7enu^5\n\nLevel 50\nLevel 0\nLegit Stats\n^2-->^5Hight Stats\nMax Stats");
     if (Key_IsDown((uint)0) == "R1")
     {
         E4.Stop();
         E5.Start();
     }
     if (Key_IsDown((uint)0) == "X")
     {
         byte[] buffer = new byte[] { 0x75, 0x30 };
         PS3.SetMemory(0x01881591, buffer);
         byte[] buffer1 = new byte[] { 0x14, 0x73 };
         PS3.SetMemory(0x01881595, buffer1);
         byte[] buffer2 = new byte[] { 0xEB };
         PS3.SetMemory(0x01881599, buffer2);
         byte[] buffer3 = new byte[] { 0x16, 0x03 };
         PS3.SetMemory(0x018815a5, buffer3);
     }
     if (Key_IsDown((uint)0) == "R3")
     {
         E4.Stop();
         HostMenuMain.Start();
     }
     if (Key_IsDown((uint)0) == "L1")
     {
         E4.Stop();
         E3.Start();
     }
 }
Esempio n. 3
0
 private void A1_Tick(object sender, EventArgs e)
 {
     PS3.Extension.WriteString(0x004eb39c, "^5S^7pec Ops ^5M^7od Menu ^5B^7y ^5M^7rNiato - ^5M^7ain ^5M^7enu\n\n^2-->^5Host Menu\nClient 1 Menu\nReset Menu\nAccount Menu\nTeleport Menu\nVision Menu\nCredit Menu\n\n\n^3Client 0 : ^2" + textBox1.Text + "\n^3Client 1 : ^2" + textBox2.Text + "^5");
     if (Key_IsDown((uint)0) == "X")
     {
         HostMenuMain.Stop();
         B1.Start();
     }
     if (Key_IsDown((uint)0) == "R1")
     {
         HostMenuMain.Stop();
         Client1.Start();
     }
     if (Key_IsDown((uint)0) == "R3 + L3")
     {
         HostMenuMain.Stop();
         B1.Stop();
         B2.Stop();
         B3.Stop();
         B4.Stop();
         B5.Stop();
         Client1.Stop();
         C1.Stop();
         C2.Stop();
         C3.Stop();
         C4.Stop();
         ResetMenu.Stop();
         D1.Stop();
         D2.Stop();
         D3.Stop();
         D4.Stop();
         D5.Stop();
         AccountMenu.Stop();
         E1.Stop();
         E2.Stop();
         E3.Stop();
         E4.Stop();
         E5.Stop();
         TeleportMenu.Stop();
         F1.Stop();
         F2.Stop();
         F3.Stop();
         F4.Stop();
         VisionMenu.Stop();
         G1.Stop();
         G2.Stop();
         G3.Stop();
         G4.Stop();
         G5.Stop();
         G6.Stop();
         OtherMenu.Stop();
         H1.Stop();
         PS3.Extension.WriteString(0x004eb39c, "^5Menu ^1Closed");
         simpleButton2.Enabled           = true;
         toolStripStatusLabel2.Text      = "Not Started !";
         toolStripStatusLabel2.ForeColor = Color.Red;
         simpleButton3.Enabled           = false;
     }
 }
Esempio n. 4
0
 void drawPlatform()
 {
     E1.Set(0, 0, L2);
     E1 += O;
     E2.Set(L2 * Mathf.Sin(60f * rad), 0, -L2 * Mathf.Cos(60f * rad));
     E2 += O;
     E3.Set(-L2 * Mathf.Sin(60f * rad), 0, -L2 * Mathf.Cos(60f * rad));
     E3 += O;
     addTriangle(E1, E2, E3, platform);
 }
Esempio n. 5
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        private void check_e3(E3 v, int?a, int?b, int?c, int?d,
                              int?e, int?f)
        {
            check_e2(v, a, b, c, d);

            Assert.AreEqual(e, v.e);
            Assert.AreEqual(e, v.GetE());

            Assert.AreEqual(f, v.f);
            Assert.AreEqual(f, v.GetF());
        }
        public void EntityAssigner_Assign_E3Prop2Assigned()
        {
            E1 source = new E1 {
                Prop1 = "P1"
            };

            source.Prop1 = null;
            source.Prop2 = "P2";

            E3 target = new E3();

            target.AssignFrom(source);

            Assert.Equal("P2", target.Prop1);
        }
Esempio n. 7
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 private void simpleButton3_Click(object sender, EventArgs e)
 {
     MainMenu.Stop();
     HostMenuMain.Stop();
     B1.Stop();
     B2.Stop();
     B3.Stop();
     B4.Stop();
     B5.Stop();
     Client1.Stop();
     C1.Stop();
     C2.Stop();
     C3.Stop();
     C4.Stop();
     ResetMenu.Stop();
     D1.Stop();
     D2.Stop();
     D3.Stop();
     D4.Stop();
     D5.Stop();
     AccountMenu.Stop();
     E1.Stop();
     E2.Stop();
     E3.Stop();
     E4.Stop();
     E5.Stop();
     TeleportMenu.Stop();
     F1.Stop();
     F2.Stop();
     F3.Stop();
     F4.Stop();
     VisionMenu.Stop();
     G1.Stop();
     G2.Stop();
     G3.Stop();
     G4.Stop();
     G5.Stop();
     G6.Stop();
     OtherMenu.Stop();
     H1.Stop();
     PS3.Extension.WriteString(0x004eb39c, "^5Menu ^1Closed");
     toolStripStatusLabel2.Text      = "Not Started !";
     toolStripStatusLabel2.ForeColor = Color.Red;
     simpleButton2.Enabled           = true;
     simpleButton3.Enabled           = false;
 }
 //Creamos el arbol del ejercicio 3 aqui
 public void CrearE3()
 {
     E3.Nombre = "K";        //primero la raiz con el nombre K
     E3.Construir4Nodos();   //Despues apartir de ahi instanciamos 4 nodos adicionales
     E3.Uno.Nombre    = "B"; //A esos 4 nodos les damos sus valores
     E3.Dos.Nombre    = "A";
     E3.Tres.Nombre   = "C";
     E3.Cuatro.Nombre = "D";
     E3.Cuatro.Construir2Nodos();     //el nodo que tiene D tiene otros dos nodos hijos
     E3.Cuatro.Uno.Nombre = "I";      //le damos sus valores a los nodos que son hijos de D
     E3.Cuatro.Dos.Nombre = "E";
     E3.Cuatro.Uno.Construir1Nodo();  //el nodo que tiene I tiene un hijo que es J
     E3.Cuatro.Uno.Uno.Nombre = "J";
     E3.Cuatro.Dos.Construir2Nodos(); //el nodo que tiene E tiene dos hijos F y J
     E3.Cuatro.Dos.Uno.Nombre = "F";
     E3.Cuatro.Dos.Dos.Nombre = "G";
     E3.Cuatro.Dos.Dos.Construir1Nodo();//Por ultimo el nodo G tiene un hijo llamado H
     E3.Cuatro.Dos.Dos.Uno.Nombre = "H";
 }
Esempio n. 9
0
 void Update()
 {
     if (num >= 5)
     {
         num = 0;
     }
     if (battlename[num] != null)
     {
         if (es.currentSelectedGameObject != null)
         {
             if (es.currentSelectedGameObject.gameObject.name.Substring(0, 7) == "EnemyBu")
             {
                 E1.GetComponent <CanvasGroup>().alpha = 0;
                 E3.GetComponent <CanvasGroup>().alpha = 0;
                 es.currentSelectedGameObject.GetComponent <CanvasGroup>().alpha = 1;
                 battleplay.EA = GameObject.Find("ETeam" + es.currentSelectedGameObject.gameObject.name.Substring(11)).gameObject.transform.GetChild(0).GetComponent <Animator>();
             }
         }
         if (battlename[num].Substring(0, 4) == "ETea")
         {
             battleplay.EA = MteamAni[UnityEngine.Random.Range(0, 2)];
             attrack();
         }
         else
         {
             if (battlename[num].Substring(0, 4) == "Team")
             {
                 GameObject.Find("ChButton1").GetComponent <CanvasGroup>().alpha = 0;
                 GameObject.Find("ChButton2").GetComponent <CanvasGroup>().alpha = 0;
                 GameObject.Find("ChButton3").GetComponent <CanvasGroup>().alpha = 0;
                 GameObject.Find("ChButton" + battlename[num].Substring(4)).GetComponent <CanvasGroup>().alpha = 1;
                 menu(true);
             }
         }
     }
     if (battlename[num] == "null")
     {
         num++;
     }
 }
Esempio n. 10
0
    public void onValueChanged()
    {
        bool e1Select, e2Select, e3Select, e4Select, e5Select;

        e1Select = E1.GetComponent <Toggle> ().isOn;
        e2Select = E2.GetComponent <Toggle> ().isOn;
        e3Select = E3.GetComponent <Toggle> ().isOn;
        e4Select = E4.GetComponent <Toggle> ().isOn;
        e5Select = E5.GetComponent <Toggle> ().isOn;


        if (e1Select)
        {
            //t2.text ="E1 Selected" ;
            PlayerPrefs.SetInt("E1Select", 1);
        }
        if (e2Select)
        {
            //t2.text ="E2 Selected";
            PlayerPrefs.SetInt("E2Select", 1);
        }
        if (e3Select)
        {
            //t2.text="E3 Selected";
            PlayerPrefs.SetInt("E3Select", 1);
        }
        if (e4Select)
        {
            //t2.text="E4 Selected";
            PlayerPrefs.SetInt("E4Select", 1);
        }
        if (e5Select)
        {
            //t2.text ="E5 Selected";
            PlayerPrefs.SetInt("E5Select", 1);
        }
    }
Esempio n. 11
0
 private void E2_Tick(object sender, EventArgs e)
 {
     PS3.Extension.WriteString(0x004eb39c, "^5S^7pec Ops ^5M^7od Menu ^5B^7y ^5M^7rNiato - ^5A^7ccount ^5M^7enu^5\n\nLevel 50\n^2-->^5Level 0\nLegit Stats\nHight Stats\nMax Stats");
     if (Key_IsDown((uint)0) == "R1")
     {
         E2.Stop();
         E3.Start();
     }
     if (Key_IsDown((uint)0) == "X")
     {
         byte[] buffer = new byte[] { 0x00, 0x00, 0x00 };
         PS3.SetMemory(0x018814f1, buffer);
     }
     if (Key_IsDown((uint)0) == "R3")
     {
         E2.Stop();
         HostMenuMain.Start();
     }
     if (Key_IsDown((uint)0) == "L1")
     {
         E2.Stop();
         E1.Start();
     }
 }
 public Task HandleAsync(E3 payload)
 {
     E3Count++;
     return(Async.CompletedTask);
 }
Esempio n. 13
0
    // Use this for initialization
    void Start()
    {
        PlayerIcon.GetComponent <SpriteRenderer>().enabled = true;
        A1.GetComponent <SpriteRenderer>().enabled         = false;
        A2.GetComponent <SpriteRenderer>().enabled         = false;
        A3.GetComponent <SpriteRenderer>().enabled         = false;
        A4.GetComponent <SpriteRenderer>().enabled         = false;
        A5.GetComponent <SpriteRenderer>().enabled         = false;
        A6.GetComponent <SpriteRenderer>().enabled         = false;
        A7.GetComponent <SpriteRenderer>().enabled         = false;
        A8.GetComponent <SpriteRenderer>().enabled         = false;
        A9.GetComponent <SpriteRenderer>().enabled         = false;
        A10.GetComponent <SpriteRenderer>().enabled        = false;
        A11.GetComponent <SpriteRenderer>().enabled        = false;
        B1.GetComponent <SpriteRenderer>().enabled         = false;
        B2.GetComponent <SpriteRenderer>().enabled         = false;
        B3.GetComponent <SpriteRenderer>().enabled         = false;
        B4.GetComponent <SpriteRenderer>().enabled         = false;
        B5.GetComponent <SpriteRenderer>().enabled         = false;
        B6.GetComponent <SpriteRenderer>().enabled         = false;
        B7.GetComponent <SpriteRenderer>().enabled         = false;
        B8.GetComponent <SpriteRenderer>().enabled         = false;
        B9.GetComponent <SpriteRenderer>().enabled         = false;
        B10.GetComponent <SpriteRenderer>().enabled        = false;
        B11.GetComponent <SpriteRenderer>().enabled        = false;
        C1.GetComponent <SpriteRenderer>().enabled         = false;
        C2.GetComponent <SpriteRenderer>().enabled         = false;
        C3.GetComponent <SpriteRenderer>().enabled         = false;
        C4.GetComponent <SpriteRenderer>().enabled         = false;
        C5.GetComponent <SpriteRenderer>().enabled         = false;
        C6.GetComponent <SpriteRenderer>().enabled         = false;
        C7.GetComponent <SpriteRenderer>().enabled         = false;
        C8.GetComponent <SpriteRenderer>().enabled         = false;
        C9.GetComponent <SpriteRenderer>().enabled         = false;
        C10.GetComponent <SpriteRenderer>().enabled        = false;
        C11.GetComponent <SpriteRenderer>().enabled        = false;
        D1.GetComponent <SpriteRenderer>().enabled         = false;
        D2.GetComponent <SpriteRenderer>().enabled         = false;
        D3.GetComponent <SpriteRenderer>().enabled         = false;
        D4.GetComponent <SpriteRenderer>().enabled         = false;
        D5.GetComponent <SpriteRenderer>().enabled         = false;
        D6.GetComponent <SpriteRenderer>().enabled         = false;
        D7.GetComponent <SpriteRenderer>().enabled         = false;
        D8.GetComponent <SpriteRenderer>().enabled         = false;
        D9.GetComponent <SpriteRenderer>().enabled         = false;
        D10.GetComponent <SpriteRenderer>().enabled        = false;
        D11.GetComponent <SpriteRenderer>().enabled        = false;
        E1.GetComponent <SpriteRenderer>().enabled         = false;
        E2.GetComponent <SpriteRenderer>().enabled         = false;
        E3.GetComponent <SpriteRenderer>().enabled         = false;
        E4.GetComponent <SpriteRenderer>().enabled         = false;
        E5.GetComponent <SpriteRenderer>().enabled         = false;
        E6.GetComponent <SpriteRenderer>().enabled         = false;
        E7.GetComponent <SpriteRenderer>().enabled         = false;
        E8.GetComponent <SpriteRenderer>().enabled         = false;
        E9.GetComponent <SpriteRenderer>().enabled         = false;
        E10.GetComponent <SpriteRenderer>().enabled        = false;
        E11.GetComponent <SpriteRenderer>().enabled        = false;
        F1.GetComponent <SpriteRenderer>().enabled         = false;
        F2.GetComponent <SpriteRenderer>().enabled         = false;
        F3.GetComponent <SpriteRenderer>().enabled         = false;
        F4.GetComponent <SpriteRenderer>().enabled         = false;
        F5.GetComponent <SpriteRenderer>().enabled         = false;
        F6.GetComponent <SpriteRenderer>().enabled         = false;
        F7.GetComponent <SpriteRenderer>().enabled         = false;
        F8.GetComponent <SpriteRenderer>().enabled         = false;
        F9.GetComponent <SpriteRenderer>().enabled         = false;
        F10.GetComponent <SpriteRenderer>().enabled        = false;
        F11.GetComponent <SpriteRenderer>().enabled        = false;
        G1.GetComponent <SpriteRenderer>().enabled         = false;
        G2.GetComponent <SpriteRenderer>().enabled         = false;
        G3.GetComponent <SpriteRenderer>().enabled         = false;
        G4.GetComponent <SpriteRenderer>().enabled         = false;
        G5.GetComponent <SpriteRenderer>().enabled         = false;
        G6.GetComponent <SpriteRenderer>().enabled         = false;
        G7.GetComponent <SpriteRenderer>().enabled         = false;
        G8.GetComponent <SpriteRenderer>().enabled         = false;
        G9.GetComponent <SpriteRenderer>().enabled         = false;
        G10.GetComponent <SpriteRenderer>().enabled        = false;
        G11.GetComponent <SpriteRenderer>().enabled        = false;
        H1.GetComponent <SpriteRenderer>().enabled         = false;
        H2.GetComponent <SpriteRenderer>().enabled         = false;
        H3.GetComponent <SpriteRenderer>().enabled         = false;
        H4.GetComponent <SpriteRenderer>().enabled         = false;
        H5.GetComponent <SpriteRenderer>().enabled         = false;
        H6.GetComponent <SpriteRenderer>().enabled         = false;
        H7.GetComponent <SpriteRenderer>().enabled         = false;
        H8.GetComponent <SpriteRenderer>().enabled         = false;
        H9.GetComponent <SpriteRenderer>().enabled         = false;
        H10.GetComponent <SpriteRenderer>().enabled        = false;
        H11.GetComponent <SpriteRenderer>().enabled        = false;
        I1.GetComponent <SpriteRenderer>().enabled         = false;
        I2.GetComponent <SpriteRenderer>().enabled         = false;
        I3.GetComponent <SpriteRenderer>().enabled         = false;
        I4.GetComponent <SpriteRenderer>().enabled         = false;
        I5.GetComponent <SpriteRenderer>().enabled         = false;
        I6.GetComponent <SpriteRenderer>().enabled         = false;
        I7.GetComponent <SpriteRenderer>().enabled         = false;
        I8.GetComponent <SpriteRenderer>().enabled         = false;
        I9.GetComponent <SpriteRenderer>().enabled         = false;
        I10.GetComponent <SpriteRenderer>().enabled        = false;
        I11.GetComponent <SpriteRenderer>().enabled        = false;
        J1.GetComponent <SpriteRenderer>().enabled         = false;
        J2.GetComponent <SpriteRenderer>().enabled         = false;
        J3.GetComponent <SpriteRenderer>().enabled         = false;
        J4.GetComponent <SpriteRenderer>().enabled         = false;
        J5.GetComponent <SpriteRenderer>().enabled         = false;
        J6.GetComponent <SpriteRenderer>().enabled         = false;
        J7.GetComponent <SpriteRenderer>().enabled         = false;
        J8.GetComponent <SpriteRenderer>().enabled         = false;
        J9.GetComponent <SpriteRenderer>().enabled         = false;
        J10.GetComponent <SpriteRenderer>().enabled        = false;
        J11.GetComponent <SpriteRenderer>().enabled        = false;
        K1.GetComponent <SpriteRenderer>().enabled         = false;
        K2.GetComponent <SpriteRenderer>().enabled         = false;
        K3.GetComponent <SpriteRenderer>().enabled         = false;
        K4.GetComponent <SpriteRenderer>().enabled         = false;
        K5.GetComponent <SpriteRenderer>().enabled         = false;
        K6.GetComponent <SpriteRenderer>().enabled         = false;
        K7.GetComponent <SpriteRenderer>().enabled         = false;
        K8.GetComponent <SpriteRenderer>().enabled         = false;
        K9.GetComponent <SpriteRenderer>().enabled         = false;
        K10.GetComponent <SpriteRenderer>().enabled        = false;
        K11.GetComponent <SpriteRenderer>().enabled        = false;
        float ratio = Screen.width / Screen.height;

        if (ratio < 2)
        {
            int screenx = 543;
            int screeny = 653;
        }
        else
        {
            int screenx = 743;
            int screeny = 853;
        }
    }