public void onValueChanged() { bool e1Select, e2Select, e3Select, e4Select, e5Select; e1Select = E1.GetComponent <Toggle> ().isOn; e2Select = E2.GetComponent <Toggle> ().isOn; e3Select = E3.GetComponent <Toggle> ().isOn; e4Select = E4.GetComponent <Toggle> ().isOn; e5Select = E5.GetComponent <Toggle> ().isOn; if (e1Select) { PlayerPrefs.SetInt("E1Bronze", 1); } if (e2Select) { PlayerPrefs.SetInt("E2Bronze", 1); } if (e3Select) { PlayerPrefs.SetInt("E3Bronze", 1); } if (e4Select) { PlayerPrefs.SetInt("E4Bronze", 1); } if (e5Select) { PlayerPrefs.SetInt("E5Bronze", 1); } }
private void E4_Tick(object sender, EventArgs e) { PS3.Extension.WriteString(0x004eb39c, "^5S^7pec Ops ^5M^7od Menu ^5B^7y ^5M^7rNiato - ^5A^7ccount ^5M^7enu^5\n\nLevel 50\nLevel 0\nLegit Stats\n^2-->^5Hight Stats\nMax Stats"); if (Key_IsDown((uint)0) == "R1") { E4.Stop(); E5.Start(); } if (Key_IsDown((uint)0) == "X") { byte[] buffer = new byte[] { 0x75, 0x30 }; PS3.SetMemory(0x01881591, buffer); byte[] buffer1 = new byte[] { 0x14, 0x73 }; PS3.SetMemory(0x01881595, buffer1); byte[] buffer2 = new byte[] { 0xEB }; PS3.SetMemory(0x01881599, buffer2); byte[] buffer3 = new byte[] { 0x16, 0x03 }; PS3.SetMemory(0x018815a5, buffer3); } if (Key_IsDown((uint)0) == "R3") { E4.Stop(); HostMenuMain.Start(); } if (Key_IsDown((uint)0) == "L1") { E4.Stop(); E3.Start(); } }
private void A1_Tick(object sender, EventArgs e) { PS3.Extension.WriteString(0x004eb39c, "^5S^7pec Ops ^5M^7od Menu ^5B^7y ^5M^7rNiato - ^5M^7ain ^5M^7enu\n\n^2-->^5Host Menu\nClient 1 Menu\nReset Menu\nAccount Menu\nTeleport Menu\nVision Menu\nCredit Menu\n\n\n^3Client 0 : ^2" + textBox1.Text + "\n^3Client 1 : ^2" + textBox2.Text + "^5"); if (Key_IsDown((uint)0) == "X") { HostMenuMain.Stop(); B1.Start(); } if (Key_IsDown((uint)0) == "R1") { HostMenuMain.Stop(); Client1.Start(); } if (Key_IsDown((uint)0) == "R3 + L3") { HostMenuMain.Stop(); B1.Stop(); B2.Stop(); B3.Stop(); B4.Stop(); B5.Stop(); Client1.Stop(); C1.Stop(); C2.Stop(); C3.Stop(); C4.Stop(); ResetMenu.Stop(); D1.Stop(); D2.Stop(); D3.Stop(); D4.Stop(); D5.Stop(); AccountMenu.Stop(); E1.Stop(); E2.Stop(); E3.Stop(); E4.Stop(); E5.Stop(); TeleportMenu.Stop(); F1.Stop(); F2.Stop(); F3.Stop(); F4.Stop(); VisionMenu.Stop(); G1.Stop(); G2.Stop(); G3.Stop(); G4.Stop(); G5.Stop(); G6.Stop(); OtherMenu.Stop(); H1.Stop(); PS3.Extension.WriteString(0x004eb39c, "^5Menu ^1Closed"); simpleButton2.Enabled = true; toolStripStatusLabel2.Text = "Not Started !"; toolStripStatusLabel2.ForeColor = Color.Red; simpleButton3.Enabled = false; } }
void drawPlatform() { E1.Set(0, 0, L2); E1 += O; E2.Set(L2 * Mathf.Sin(60f * rad), 0, -L2 * Mathf.Cos(60f * rad)); E2 += O; E3.Set(-L2 * Mathf.Sin(60f * rad), 0, -L2 * Mathf.Cos(60f * rad)); E3 += O; addTriangle(E1, E2, E3, platform); }
private void check_e3(E3 v, int?a, int?b, int?c, int?d, int?e, int?f) { check_e2(v, a, b, c, d); Assert.AreEqual(e, v.e); Assert.AreEqual(e, v.GetE()); Assert.AreEqual(f, v.f); Assert.AreEqual(f, v.GetF()); }
public void EntityAssigner_Assign_E3Prop2Assigned() { E1 source = new E1 { Prop1 = "P1" }; source.Prop1 = null; source.Prop2 = "P2"; E3 target = new E3(); target.AssignFrom(source); Assert.Equal("P2", target.Prop1); }
private void simpleButton3_Click(object sender, EventArgs e) { MainMenu.Stop(); HostMenuMain.Stop(); B1.Stop(); B2.Stop(); B3.Stop(); B4.Stop(); B5.Stop(); Client1.Stop(); C1.Stop(); C2.Stop(); C3.Stop(); C4.Stop(); ResetMenu.Stop(); D1.Stop(); D2.Stop(); D3.Stop(); D4.Stop(); D5.Stop(); AccountMenu.Stop(); E1.Stop(); E2.Stop(); E3.Stop(); E4.Stop(); E5.Stop(); TeleportMenu.Stop(); F1.Stop(); F2.Stop(); F3.Stop(); F4.Stop(); VisionMenu.Stop(); G1.Stop(); G2.Stop(); G3.Stop(); G4.Stop(); G5.Stop(); G6.Stop(); OtherMenu.Stop(); H1.Stop(); PS3.Extension.WriteString(0x004eb39c, "^5Menu ^1Closed"); toolStripStatusLabel2.Text = "Not Started !"; toolStripStatusLabel2.ForeColor = Color.Red; simpleButton2.Enabled = true; simpleButton3.Enabled = false; }
//Creamos el arbol del ejercicio 3 aqui public void CrearE3() { E3.Nombre = "K"; //primero la raiz con el nombre K E3.Construir4Nodos(); //Despues apartir de ahi instanciamos 4 nodos adicionales E3.Uno.Nombre = "B"; //A esos 4 nodos les damos sus valores E3.Dos.Nombre = "A"; E3.Tres.Nombre = "C"; E3.Cuatro.Nombre = "D"; E3.Cuatro.Construir2Nodos(); //el nodo que tiene D tiene otros dos nodos hijos E3.Cuatro.Uno.Nombre = "I"; //le damos sus valores a los nodos que son hijos de D E3.Cuatro.Dos.Nombre = "E"; E3.Cuatro.Uno.Construir1Nodo(); //el nodo que tiene I tiene un hijo que es J E3.Cuatro.Uno.Uno.Nombre = "J"; E3.Cuatro.Dos.Construir2Nodos(); //el nodo que tiene E tiene dos hijos F y J E3.Cuatro.Dos.Uno.Nombre = "F"; E3.Cuatro.Dos.Dos.Nombre = "G"; E3.Cuatro.Dos.Dos.Construir1Nodo();//Por ultimo el nodo G tiene un hijo llamado H E3.Cuatro.Dos.Dos.Uno.Nombre = "H"; }
void Update() { if (num >= 5) { num = 0; } if (battlename[num] != null) { if (es.currentSelectedGameObject != null) { if (es.currentSelectedGameObject.gameObject.name.Substring(0, 7) == "EnemyBu") { E1.GetComponent <CanvasGroup>().alpha = 0; E3.GetComponent <CanvasGroup>().alpha = 0; es.currentSelectedGameObject.GetComponent <CanvasGroup>().alpha = 1; battleplay.EA = GameObject.Find("ETeam" + es.currentSelectedGameObject.gameObject.name.Substring(11)).gameObject.transform.GetChild(0).GetComponent <Animator>(); } } if (battlename[num].Substring(0, 4) == "ETea") { battleplay.EA = MteamAni[UnityEngine.Random.Range(0, 2)]; attrack(); } else { if (battlename[num].Substring(0, 4) == "Team") { GameObject.Find("ChButton1").GetComponent <CanvasGroup>().alpha = 0; GameObject.Find("ChButton2").GetComponent <CanvasGroup>().alpha = 0; GameObject.Find("ChButton3").GetComponent <CanvasGroup>().alpha = 0; GameObject.Find("ChButton" + battlename[num].Substring(4)).GetComponent <CanvasGroup>().alpha = 1; menu(true); } } } if (battlename[num] == "null") { num++; } }
public void onValueChanged() { bool e1Select, e2Select, e3Select, e4Select, e5Select; e1Select = E1.GetComponent <Toggle> ().isOn; e2Select = E2.GetComponent <Toggle> ().isOn; e3Select = E3.GetComponent <Toggle> ().isOn; e4Select = E4.GetComponent <Toggle> ().isOn; e5Select = E5.GetComponent <Toggle> ().isOn; if (e1Select) { //t2.text ="E1 Selected" ; PlayerPrefs.SetInt("E1Select", 1); } if (e2Select) { //t2.text ="E2 Selected"; PlayerPrefs.SetInt("E2Select", 1); } if (e3Select) { //t2.text="E3 Selected"; PlayerPrefs.SetInt("E3Select", 1); } if (e4Select) { //t2.text="E4 Selected"; PlayerPrefs.SetInt("E4Select", 1); } if (e5Select) { //t2.text ="E5 Selected"; PlayerPrefs.SetInt("E5Select", 1); } }
private void E2_Tick(object sender, EventArgs e) { PS3.Extension.WriteString(0x004eb39c, "^5S^7pec Ops ^5M^7od Menu ^5B^7y ^5M^7rNiato - ^5A^7ccount ^5M^7enu^5\n\nLevel 50\n^2-->^5Level 0\nLegit Stats\nHight Stats\nMax Stats"); if (Key_IsDown((uint)0) == "R1") { E2.Stop(); E3.Start(); } if (Key_IsDown((uint)0) == "X") { byte[] buffer = new byte[] { 0x00, 0x00, 0x00 }; PS3.SetMemory(0x018814f1, buffer); } if (Key_IsDown((uint)0) == "R3") { E2.Stop(); HostMenuMain.Start(); } if (Key_IsDown((uint)0) == "L1") { E2.Stop(); E1.Start(); } }
public Task HandleAsync(E3 payload) { E3Count++; return(Async.CompletedTask); }
// Use this for initialization void Start() { PlayerIcon.GetComponent <SpriteRenderer>().enabled = true; A1.GetComponent <SpriteRenderer>().enabled = false; A2.GetComponent <SpriteRenderer>().enabled = false; A3.GetComponent <SpriteRenderer>().enabled = false; A4.GetComponent <SpriteRenderer>().enabled = false; A5.GetComponent <SpriteRenderer>().enabled = false; A6.GetComponent <SpriteRenderer>().enabled = false; A7.GetComponent <SpriteRenderer>().enabled = false; A8.GetComponent <SpriteRenderer>().enabled = false; A9.GetComponent <SpriteRenderer>().enabled = false; A10.GetComponent <SpriteRenderer>().enabled = false; A11.GetComponent <SpriteRenderer>().enabled = false; B1.GetComponent <SpriteRenderer>().enabled = false; B2.GetComponent <SpriteRenderer>().enabled = false; B3.GetComponent <SpriteRenderer>().enabled = false; B4.GetComponent <SpriteRenderer>().enabled = false; B5.GetComponent <SpriteRenderer>().enabled = false; B6.GetComponent <SpriteRenderer>().enabled = false; B7.GetComponent <SpriteRenderer>().enabled = false; B8.GetComponent <SpriteRenderer>().enabled = false; B9.GetComponent <SpriteRenderer>().enabled = false; B10.GetComponent <SpriteRenderer>().enabled = false; B11.GetComponent <SpriteRenderer>().enabled = false; C1.GetComponent <SpriteRenderer>().enabled = false; C2.GetComponent <SpriteRenderer>().enabled = false; C3.GetComponent <SpriteRenderer>().enabled = false; C4.GetComponent <SpriteRenderer>().enabled = false; C5.GetComponent <SpriteRenderer>().enabled = false; C6.GetComponent <SpriteRenderer>().enabled = false; C7.GetComponent <SpriteRenderer>().enabled = false; C8.GetComponent <SpriteRenderer>().enabled = false; C9.GetComponent <SpriteRenderer>().enabled = false; C10.GetComponent <SpriteRenderer>().enabled = false; C11.GetComponent <SpriteRenderer>().enabled = false; D1.GetComponent <SpriteRenderer>().enabled = false; D2.GetComponent <SpriteRenderer>().enabled = false; D3.GetComponent <SpriteRenderer>().enabled = false; D4.GetComponent <SpriteRenderer>().enabled = false; D5.GetComponent <SpriteRenderer>().enabled = false; D6.GetComponent <SpriteRenderer>().enabled = false; D7.GetComponent <SpriteRenderer>().enabled = false; D8.GetComponent <SpriteRenderer>().enabled = false; D9.GetComponent <SpriteRenderer>().enabled = false; D10.GetComponent <SpriteRenderer>().enabled = false; D11.GetComponent <SpriteRenderer>().enabled = false; E1.GetComponent <SpriteRenderer>().enabled = false; E2.GetComponent <SpriteRenderer>().enabled = false; E3.GetComponent <SpriteRenderer>().enabled = false; E4.GetComponent <SpriteRenderer>().enabled = false; E5.GetComponent <SpriteRenderer>().enabled = false; E6.GetComponent <SpriteRenderer>().enabled = false; E7.GetComponent <SpriteRenderer>().enabled = false; E8.GetComponent <SpriteRenderer>().enabled = false; E9.GetComponent <SpriteRenderer>().enabled = false; E10.GetComponent <SpriteRenderer>().enabled = false; E11.GetComponent <SpriteRenderer>().enabled = false; F1.GetComponent <SpriteRenderer>().enabled = false; F2.GetComponent <SpriteRenderer>().enabled = false; F3.GetComponent <SpriteRenderer>().enabled = false; F4.GetComponent <SpriteRenderer>().enabled = false; F5.GetComponent <SpriteRenderer>().enabled = false; F6.GetComponent <SpriteRenderer>().enabled = false; F7.GetComponent <SpriteRenderer>().enabled = false; F8.GetComponent <SpriteRenderer>().enabled = false; F9.GetComponent <SpriteRenderer>().enabled = false; F10.GetComponent <SpriteRenderer>().enabled = false; F11.GetComponent <SpriteRenderer>().enabled = false; G1.GetComponent <SpriteRenderer>().enabled = false; G2.GetComponent <SpriteRenderer>().enabled = false; G3.GetComponent <SpriteRenderer>().enabled = false; G4.GetComponent <SpriteRenderer>().enabled = false; G5.GetComponent <SpriteRenderer>().enabled = false; G6.GetComponent <SpriteRenderer>().enabled = false; G7.GetComponent <SpriteRenderer>().enabled = false; G8.GetComponent <SpriteRenderer>().enabled = false; G9.GetComponent <SpriteRenderer>().enabled = false; G10.GetComponent <SpriteRenderer>().enabled = false; G11.GetComponent <SpriteRenderer>().enabled = false; H1.GetComponent <SpriteRenderer>().enabled = false; H2.GetComponent <SpriteRenderer>().enabled = false; H3.GetComponent <SpriteRenderer>().enabled = false; H4.GetComponent <SpriteRenderer>().enabled = false; H5.GetComponent <SpriteRenderer>().enabled = false; H6.GetComponent <SpriteRenderer>().enabled = false; H7.GetComponent <SpriteRenderer>().enabled = false; H8.GetComponent <SpriteRenderer>().enabled = false; H9.GetComponent <SpriteRenderer>().enabled = false; H10.GetComponent <SpriteRenderer>().enabled = false; H11.GetComponent <SpriteRenderer>().enabled = false; I1.GetComponent <SpriteRenderer>().enabled = false; I2.GetComponent <SpriteRenderer>().enabled = false; I3.GetComponent <SpriteRenderer>().enabled = false; I4.GetComponent <SpriteRenderer>().enabled = false; I5.GetComponent <SpriteRenderer>().enabled = false; I6.GetComponent <SpriteRenderer>().enabled = false; I7.GetComponent <SpriteRenderer>().enabled = false; I8.GetComponent <SpriteRenderer>().enabled = false; I9.GetComponent <SpriteRenderer>().enabled = false; I10.GetComponent <SpriteRenderer>().enabled = false; I11.GetComponent <SpriteRenderer>().enabled = false; J1.GetComponent <SpriteRenderer>().enabled = false; J2.GetComponent <SpriteRenderer>().enabled = false; J3.GetComponent <SpriteRenderer>().enabled = false; J4.GetComponent <SpriteRenderer>().enabled = false; J5.GetComponent <SpriteRenderer>().enabled = false; J6.GetComponent <SpriteRenderer>().enabled = false; J7.GetComponent <SpriteRenderer>().enabled = false; J8.GetComponent <SpriteRenderer>().enabled = false; J9.GetComponent <SpriteRenderer>().enabled = false; J10.GetComponent <SpriteRenderer>().enabled = false; J11.GetComponent <SpriteRenderer>().enabled = false; K1.GetComponent <SpriteRenderer>().enabled = false; K2.GetComponent <SpriteRenderer>().enabled = false; K3.GetComponent <SpriteRenderer>().enabled = false; K4.GetComponent <SpriteRenderer>().enabled = false; K5.GetComponent <SpriteRenderer>().enabled = false; K6.GetComponent <SpriteRenderer>().enabled = false; K7.GetComponent <SpriteRenderer>().enabled = false; K8.GetComponent <SpriteRenderer>().enabled = false; K9.GetComponent <SpriteRenderer>().enabled = false; K10.GetComponent <SpriteRenderer>().enabled = false; K11.GetComponent <SpriteRenderer>().enabled = false; float ratio = Screen.width / Screen.height; if (ratio < 2) { int screenx = 543; int screeny = 653; } else { int screenx = 743; int screeny = 853; } }