/// <summary> /// Creates the Menu. /// </summary> public static void Create() { DefaultMenu = MainMenu.AddMenu("狂野女猎手", "NidaleeBuddy"); DefaultMenu.AddGroupLabel("This addon is made by KarmaPanda and should not be redistributed in any way."); DefaultMenu.AddGroupLabel( "Any unauthorized redistribution without credits will result in severe consequences."); DefaultMenu.AddGroupLabel("Thank you for using this addon and have a fun time!"); #region Combo ComboMenu = DefaultMenu.AddSubMenu("连招", "Combo"); ComboMenu.AddGroupLabel("连招设置"); ComboMenu.Add("useQH", new CheckBox("人类状态使用Q")); ComboMenu.Add("useWH", new CheckBox("人类状态使用W")); ComboMenu.Add("useQC", new CheckBox("豹子状态使用Q")); ComboMenu.Add("useWC", new CheckBox("豹子状态使用W")); ComboMenu.Add("useEC", new CheckBox("豹子状态使用E")); ComboMenu.Add("useR", new CheckBox("连招时使用R")); ComboMenu.AddLabel("预判设置 - 人类状态"); ComboMenu.Add("predQH", new Slider("命中率为 x %时使用Q", 75)); ComboMenu.Add("predWH", new Slider("命中率为 x %时使用W", 75)); ComboMenu.AddLabel("预判设置 - 豹子状态"); ComboMenu.Add("predWC", new Slider("命中率为 x %时使用W", 75)); ComboMenu.Add("predEC", new Slider("命中率为 x %时使用E", 75)); #endregion #region Last Hit LastHitMenu = DefaultMenu.AddSubMenu("尾兵", "Last Hit"); LastHitMenu.AddGroupLabel("尾兵设置"); LastHitMenu.Add("useQC", new CheckBox("豹子模式使用Q当无法杀死小兵时")); LastHitMenu.Add("useEC", new CheckBox("豹子模式使用E当无法杀死小兵时", false)); LastHitMenu.Add("useR", new CheckBox("超出范围时使用R")); #endregion #region Harass HarassMenu = DefaultMenu.AddSubMenu("骚扰", "Harass"); HarassMenu.AddGroupLabel("骚扰设置"); HarassMenu.Add("useQH", new CheckBox("人类状态使用Q")); HarassMenu.Add("useR", new CheckBox("强制人类状态")); HarassMenu.AddLabel("预判设置 - 人类状态"); HarassMenu.Add("predQH", new Slider("命中率为 x %时使用Q", 75)); #endregion #region Kill Steal KillStealMenu = DefaultMenu.AddSubMenu("抢人头", "Kill Steal"); KillStealMenu.AddGroupLabel("抢头设置"); KillStealMenu.Add("useQH", new CheckBox("Q抢头")); KillStealMenu.Add("predQH", new Slider("命中率为 x %时使用Q", 75)); KillStealMenu.Add("useIgnite", new CheckBox("使用点燃", false)); #endregion #region Lane Clear LaneClearMenu = DefaultMenu.AddSubMenu("清线", "Lane Clear"); LaneClearMenu.AddGroupLabel("清线设置"); LaneClearMenu.Add("useQC", new CheckBox("豹子模式使用Q")); LaneClearMenu.Add("useWC", new CheckBox("豹子模式使用W")); LaneClearMenu.Add("useEC", new CheckBox("豹子模式使用E")); LaneClearMenu.Add("useR", new CheckBox("清线时使用R", false)); LaneClearMenu.AddLabel("农兵设置 - 豹子模式"); LaneClearMenu.Add("predWC", new Slider("如果能命中 X 小兵使用W", 1, 1, 7)); LaneClearMenu.Add("predEC", new Slider("如果能命中 X 小兵使用E", 1, 1, 7)); #endregion #region Jungle Clear JungleClearMenu = DefaultMenu.AddSubMenu("清野", "Jungle Clear"); JungleClearMenu.AddGroupLabel("清野设置"); JungleClearMenu.Add("useQH", new CheckBox("人类模式使用Q")); JungleClearMenu.Add("useQC", new CheckBox("豹子模式使用Q")); JungleClearMenu.Add("useWC", new CheckBox("豹子模式使用W")); JungleClearMenu.Add("useEC", new CheckBox("豹子模式使用E")); JungleClearMenu.Add("useR", new CheckBox("清野时使用R")); JungleClearMenu.AddLabel("预判设置"); JungleClearMenu.Add("predQH", new Slider("人类状态命中率为 x %时使用Q", 75)); JungleClearMenu.Add("predWC", new Slider("豹子状态命中率为 x %时使用W", 75)); JungleClearMenu.Add("predEC", new Slider("豹子状态命中数量 X 使用E", 1, 1, 3)); #endregion #region Jungle Steal JungleStealMenu = DefaultMenu.AddSubMenu("偷野", "Jungle Steal"); JungleStealMenu.AddGroupLabel("偷野设置"); JungleStealMenu.Add("useQH", new CheckBox("使用Q偷野")); JungleStealMenu.Add("predQH", new Slider("命中率为 x %时使用Q", 75)); JungleStealMenu.Add("useSmite", new CheckBox("使用惩戒偷野")); JungleStealMenu.Add("toggleK", new KeyBind("惩戒开关", true, KeyBind.BindTypes.PressToggle, 'M')); JungleStealMenu.AddGroupLabel("野怪开关"); switch (Game.MapId) { case GameMapId.SummonersRift: JungleStealMenu.AddLabel("5V5史诗"); JungleStealMenu.Add("SRU_Baron", new CheckBox("男爵")); JungleStealMenu.Add("SRU_Dragon", new CheckBox("小龙")); JungleStealMenu.AddLabel("增益"); JungleStealMenu.Add("SRU_Blue", new CheckBox("蓝")); JungleStealMenu.Add("SRU_Red", new CheckBox("红")); JungleStealMenu.AddLabel("小怪"); JungleStealMenu.Add("SRU_Gromp", new CheckBox("青蛙", false)); JungleStealMenu.Add("SRU_Murkwolf", new CheckBox("狼", false)); JungleStealMenu.Add("SRU_Krug", new CheckBox("石头人", false)); JungleStealMenu.Add("SRU_Razorbeak", new CheckBox("鸟怪", false)); JungleStealMenu.Add("Sru_Crab", new CheckBox("河蟹", false)); break; case GameMapId.TwistedTreeline: JungleStealMenu.AddLabel("3V3史诗"); JungleStealMenu.Add("TT_Spiderboss8.1", new CheckBox("蜘蛛怪")); JungleStealMenu.AddLabel("Camps"); JungleStealMenu.Add("TT_NWraith1.1", new CheckBox("幽鬼")); JungleStealMenu.Add("TT_NWraith4.1", new CheckBox("幽鬼")); JungleStealMenu.Add("TT_NGolem2.1", new CheckBox("石头人")); JungleStealMenu.Add("TT_NGolem5.1", new CheckBox("石头人")); JungleStealMenu.Add("TT_NWolf3.1", new CheckBox("狼")); JungleStealMenu.Add("TT_NWolf6.1", new CheckBox("狼")); break; } #endregion #region Drawing DrawingMenu = DefaultMenu.AddSubMenu("线圈", "Drawing"); DrawingMenu.AddGroupLabel("线圈设置"); DrawingMenu.Add("drawQH", new CheckBox("显示Q范围")); DrawingMenu.Add("drawPred", new CheckBox("显示Q命中率")); DrawingMenu.AddLabel("伤害显示"); DrawingMenu.Add("draw.Damage", new CheckBox("显示伤害")); DrawingMenu.Add("draw.Q", new CheckBox("计算Q伤害")); DrawingMenu.Add("draw.W", new CheckBox("计算W伤害")); DrawingMenu.Add("draw.E", new CheckBox("计算E伤害")); DrawingMenu.Add("draw.R", new CheckBox("计算R伤害", false)); DrawingMenu.AddLabel("伤害计算显示颜色"); DrawingMenu.Add("draw_Alpha", new Slider("Alpha: ", 255, 0, 255)); DrawingMenu.Add("draw_Red", new Slider("Red: ", 255, 0, 255)); DrawingMenu.Add("draw_Green", new Slider("Green: ", 0, 0, 255)); DrawingMenu.Add("draw_Blue", new Slider("Blue: ", 0, 0, 255)); #endregion #region Misc MiscMenu = DefaultMenu.AddSubMenu("杂项", "Misc Menu"); MiscMenu.AddGroupLabel("自动治疗设置"); MiscMenu.Add("autoHeal", new CheckBox("治疗友军与我")); MiscMenu.Add("autoHealPercent", new Slider("自动治疗百分比", 50)); foreach (var a in EntityManager.Heroes.Allies.OrderBy(a => a.BaseSkinName)) { MiscMenu.Add("autoHeal_" + a.BaseSkinName, new CheckBox("自动治疗 " + a.BaseSkinName)); } MiscMenu.AddGroupLabel("技能设置"); MiscMenu.AddLabel("请在以下只选择一个."); MiscMenu.Add("useQC_AfterAttack", new CheckBox("豹子状态平A后使用Q")); MiscMenu.Add("useQC_BeforeAttack", new CheckBox("豹子状态平A前使用Q", false)); MiscMenu.Add("useQC_OnUpdate", new CheckBox("豹子状态后立刻使用Q", false)); MiscMenu.AddGroupLabel("蓝量控制器"); MiscMenu.Add("manaQ", new Slider("人类状态当蓝量百分比 >= x时使用Q", 25)); MiscMenu.Add("manaW", new Slider("人类状态当蓝量百分比 >= x时使用W", 25)); MiscMenu.Add("manaE", new Slider("人类状态当蓝量百分比 >= x时使用E", 25)); MiscMenu.Add("disableMM", new CheckBox("连招模式下停止使用蓝量控制器")); #endregion }
/// <summary> /// Creates the Menu /// </summary> public static void Initialize() { ConfigMenu = MainMenu.AddMenu("LelBlanc", "LelBlanc"); ConfigMenu.AddGroupLabel("This addon is made by KarmaPanda and should not be redistributed in any way."); ConfigMenu.AddGroupLabel( "Any unauthorized redistribution without credits will result in severe consequences."); ConfigMenu.AddGroupLabel("Thank you for using this addon and have a fun time!"); ComboMenu = ConfigMenu.AddSubMenu("Combo Menu", "cMenu"); ComboMenu.AddLabel("Spell Settings"); ComboMenu.Add("useQ", new CheckBox("Use Q")); ComboMenu.Add("useW", new CheckBox("Use W")); ComboMenu.Add("useReturn", new CheckBox("Use W Return")); ComboMenu.Add("useE", new CheckBox("Use E")); ComboMenu.AddLabel("R Settings"); ComboMenu.Add("useQR", new CheckBox("Use QR")); ComboMenu.Add("useWR", new CheckBox("Use WR", false)); ComboMenu.Add("useReturn2", new CheckBox("Use WR Return", false)); ComboMenu.Add("useER", new CheckBox("Use ER", false)); ComboMenu.AddLabel("Extra Settings"); ComboMenu.Add("mode", new ComboBox("Combo Modes", 0, LogicModes)); ComboMenu.AddLabel("Burst Logic Settings"); ComboMenu.Add("minRange", new CheckBox("Use Q -> R only if W is in range", false)); HarassMenu = ConfigMenu.AddSubMenu("Harass Menu", "hMenu"); HarassMenu.AddLabel("Spell Settings"); HarassMenu.Add("useQ", new CheckBox("Use Q")); HarassMenu.Add("useW", new CheckBox("Use W")); HarassMenu.Add("useReturn", new CheckBox("Use W Return")); HarassMenu.Add("useE", new CheckBox("Use E")); HarassMenu.AddLabel("R Settings"); HarassMenu.Add("useQR", new CheckBox("Use QR")); HarassMenu.Add("useWR", new CheckBox("Use WR", false)); HarassMenu.Add("useReturn2", new CheckBox("Use WR Return")); HarassMenu.Add("useER", new CheckBox("Use ER", false)); HarassMenu.AddLabel("Extra Settings"); HarassMenu.Add("mode", new ComboBox("Harass Modes", 1, LogicModes)); HarassMenu.AddLabel("Burst Logic Settings"); HarassMenu.Add("minRange", new CheckBox("Use Q -> R only if W is in range", false)); LaneClearMenu = ConfigMenu.AddSubMenu("Laneclear Menu", "lcMenu"); LaneClearMenu.AddLabel("Spell Settings"); LaneClearMenu.Add("useQ", new CheckBox("Use Q", false)); LaneClearMenu.Add("useW", new CheckBox("Use W")); LaneClearMenu.Add("sliderW", new Slider("Use W if Kill {0} Minions", 3, 1, 5)); LaneClearMenu.AddLabel("R Settings"); LaneClearMenu.Add("useQR", new CheckBox("Use QR", false)); LaneClearMenu.Add("useWR", new CheckBox("Use WR")); LaneClearMenu.Add("sliderWR", new Slider("Use WR if Kill {0} Minions", 5, 1, 5)); JungleClearMenu = ConfigMenu.AddSubMenu("Jungleclear Menu", "jcMenu"); JungleClearMenu.AddLabel("Spell Settings"); JungleClearMenu.Add("useQ", new CheckBox("Use Q")); JungleClearMenu.Add("useW", new CheckBox("Use W")); JungleClearMenu.Add("useE", new CheckBox("Use E")); JungleClearMenu.Add("sliderW", new Slider("Use W if Hit {0} Minions", 3, 1, 5)); JungleClearMenu.AddLabel("R Settings"); JungleClearMenu.Add("useQR", new CheckBox("Use QR")); JungleClearMenu.Add("useWR", new CheckBox("Use WR")); JungleClearMenu.Add("useER", new CheckBox("Use ER")); JungleClearMenu.Add("sliderWR", new Slider("Use WR if Hit {0} Minions", 5, 1, 5)); KillStealMenu = ConfigMenu.AddSubMenu("Killsteal Menu", "ksMenu"); KillStealMenu.AddLabel("Spell Settings"); KillStealMenu.Add("useQ", new CheckBox("Use Q")); KillStealMenu.Add("useW", new CheckBox("Use W")); KillStealMenu.Add("useReturn", new CheckBox("Use W Return")); KillStealMenu.Add("useE", new CheckBox("Use E")); KillStealMenu.AddLabel("R Settings"); KillStealMenu.Add("useQR", new CheckBox("Use QR")); KillStealMenu.Add("useWR", new CheckBox("Use WR")); KillStealMenu.Add("useReturn2", new CheckBox("Use WR Return")); KillStealMenu.Add("useER", new CheckBox("Use ER")); KillStealMenu.AddLabel("Misc Settings"); KillStealMenu.Add("useIgnite", new CheckBox("Use Ignite")); KillStealMenu.Add("usePrediction", new CheckBox("Use Health Prediction", false)); KillStealMenu.Add("toggle", new CheckBox("Enable Kill Steal")); DrawingMenu = ConfigMenu.AddSubMenu("Drawing Menu", "dMenu"); DrawingMenu.AddLabel("Range Drawings"); DrawingMenu.Add("drawQ", new CheckBox("Draw Q Range", false)); DrawingMenu.Add("drawW", new CheckBox("Draw W Range", false)); DrawingMenu.Add("drawE", new CheckBox("Draw E Range", false)); DrawingMenu.AddLabel("DamageIndicator"); DrawingMenu.Add("draw.Damage", new CheckBox("Draw Damage")); DrawingMenu.Add("draw.Q", new CheckBox("Calculate Q Damage")); DrawingMenu.Add("draw.W", new CheckBox("Calculate W Damage")); DrawingMenu.Add("draw.E", new CheckBox("Calculate E Damage")); DrawingMenu.Add("draw.R", new CheckBox("Calculate R Damage")); DrawingMenu.Add("draw.Ignite", new CheckBox("Calculate Ignite Damage")); MiscMenu = ConfigMenu.AddSubMenu("Misc Menu", "mMenu"); MiscMenu.AddLabel("Miscellaneous"); MiscMenu.Add("pet", new CheckBox("Automatic Clone Movement")); }
/// <summary> /// Creates the Menu. /// </summary> public static void Create() { DefaultMenu = MainMenu.AddMenu("NidaleeBuddy", "NidaleeBuddy"); DefaultMenu.AddGroupLabel("Bu addon yapımcısı Karmapandadır."); DefaultMenu.AddGroupLabel( "Any unauthorized redistribution without credits will result in severe consequences."); DefaultMenu.AddGroupLabel("Bu addonu kullandığın için teşekkürler"); DefaultMenu.AddGroupLabel("Çevirmen TRAdana"); #region Combo ComboMenu = DefaultMenu.AddSubMenu("Combo", "Combo"); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.Add("useQH", new CheckBox("İnsan Formunda Q At")); ComboMenu.Add("useWH", new CheckBox("İnsan Formunda W at")); ComboMenu.Add("useQC", new CheckBox("Puma Modunda Q at")); ComboMenu.Add("useWC", new CheckBox("Puma Modunda W at")); ComboMenu.Add("useEC", new CheckBox("Puma Modunda E Kullan")); ComboMenu.Add("useR", new CheckBox("Kombo Sırasında R kullan")); ComboMenu.AddLabel("İsabet Oranı Ayarları - İnsan Formunda"); ComboMenu.Add("predQH", new Slider("Q İsabet Oranı", 75)); ComboMenu.Add("predWH", new Slider("W İsabet Oranı", 75)); ComboMenu.AddLabel("İsabet Oranı Ayarları - Puma Formunda"); ComboMenu.Add("predWC", new Slider("W İsabet Oranı", 75)); ComboMenu.Add("predEC", new Slider("E İsabet Oranı", 75)); #endregion #region Last Hit LastHitMenu = DefaultMenu.AddSubMenu("Last Hit", "Last Hit"); LastHitMenu.AddGroupLabel("SonVuruş Ayarları"); LastHitMenu.Add("useQC", new CheckBox("Puma Formunda öldürülemeyecek minyona Q")); LastHitMenu.Add("useEC", new CheckBox("Puma Formunda öldürülemeyecek minyona E", false)); LastHitMenu.Add("useR", new CheckBox("Menzil Dışıysa R")); #endregion #region Harass HarassMenu = DefaultMenu.AddSubMenu("Harass", "Harass"); HarassMenu.AddGroupLabel("Dürtme Ayarları"); HarassMenu.Add("useQH", new CheckBox("İnsan Formunda Q")); HarassMenu.Add("useR", new CheckBox("Zorlamak için İnsan Formunda R")); HarassMenu.AddLabel("İsabet Oranı Ayarları - İnsan Formu"); HarassMenu.Add("predQH", new Slider("Q İsabet Oranı", 75)); #endregion #region Kill Steal KillStealMenu = DefaultMenu.AddSubMenu("Kill Steal", "Kill Steal"); KillStealMenu.AddGroupLabel("Kill Çalma Ayarları"); KillStealMenu.Add("useQH", new CheckBox("Kill Çalma Q")); KillStealMenu.Add("predQH", new Slider("Q İsabet Oranı", 75)); KillStealMenu.Add("useIgnite", new CheckBox("Tutuştur Kullan", false)); #endregion #region Lane Clear LaneClearMenu = DefaultMenu.AddSubMenu("Lane Clear", "Lane Clear"); LaneClearMenu.AddGroupLabel("LaneTemizleme Ayarları"); LaneClearMenu.Add("useQC", new CheckBox("Puma Formunda Q")); LaneClearMenu.Add("useWC", new CheckBox("Puma Formunda W")); LaneClearMenu.Add("useEC", new CheckBox("Puma Formunda E")); LaneClearMenu.Add("useR", new CheckBox("Lanetemizleme için R", false)); LaneClearMenu.AddLabel("Farm Ayarları - Puma Formunda"); LaneClearMenu.Add("predWC", new Slider("W için gereken minyon sayısı", 1, 1, 7)); LaneClearMenu.Add("predEC", new Slider("E tutma oranı", 1, 1, 7)); #endregion #region Jungle Clear JungleClearMenu = DefaultMenu.AddSubMenu("Jungle Clear", "Jungle Clear"); JungleClearMenu.AddGroupLabel("OrmanTemizleme Ayarları"); JungleClearMenu.Add("useQH", new CheckBox("Q İnsan Formunda")); JungleClearMenu.Add("useQC", new CheckBox("Puma Formunda Q")); JungleClearMenu.Add("useWC", new CheckBox("W Puma Formunda")); JungleClearMenu.Add("useEC", new CheckBox("Puma Formunda E")); JungleClearMenu.Add("useR", new CheckBox("OrmanTemizleme sırasında R")); JungleClearMenu.AddLabel("İsabet Oranı Ayarları"); JungleClearMenu.Add("predQH", new Slider("Q İsabet Oranı İnsan Formunda", 75)); JungleClearMenu.Add("predWC", new Slider("W İsabet Oranı Puma Formunda", 75)); JungleClearMenu.Add("predEC", new Slider("E İsabet Oranı Puma Formunda", 1, 1, 3)); #endregion #region Jungle Steal JungleStealMenu = DefaultMenu.AddSubMenu("Jungle Steal", "Jungle Steal"); JungleStealMenu.AddGroupLabel("Orman Çal"); JungleStealMenu.Add("useQH", new CheckBox("Ormanı çalmak için Q at")); JungleStealMenu.Add("predQH", new Slider("Q İsabet Oranı", 75)); JungleStealMenu.Add("useSmite", new CheckBox("Orman çalmak için Çarp at")); JungleStealMenu.Add("toggleK", new KeyBind("Çarp Tuşu", true, KeyBind.BindTypes.PressToggle, 'M')); JungleStealMenu.AddGroupLabel("Orman Kampları"); switch (Game.MapId) { case GameMapId.SummonersRift: JungleStealMenu.AddLabel("Epics"); JungleStealMenu.Add("SRU_Baron", new CheckBox("Baron")); JungleStealMenu.Add("SRU_Dragon", new CheckBox("Ejder")); JungleStealMenu.AddLabel("Buffs"); JungleStealMenu.Add("SRU_Blue", new CheckBox("MAvi")); JungleStealMenu.Add("SRU_Red", new CheckBox("Kırmızı")); JungleStealMenu.AddLabel("Küçük Kamplar"); JungleStealMenu.Add("SRU_Gromp", new CheckBox("Kurbağa", false)); JungleStealMenu.Add("SRU_Murkwolf", new CheckBox("AlacaKurt", false)); JungleStealMenu.Add("SRU_Krug", new CheckBox("Golem", false)); JungleStealMenu.Add("SRU_Razorbeak", new CheckBox("SivriGagalar", false)); JungleStealMenu.Add("Sru_Crab", new CheckBox("Yampiri Yengeç", false)); break; case GameMapId.TwistedTreeline: JungleStealMenu.AddLabel("Epics"); JungleStealMenu.Add("TT_Spiderboss8.1", new CheckBox("Örümcek")); JungleStealMenu.AddLabel("Camps"); JungleStealMenu.Add("TT_NWraith1.1", new CheckBox("Hayalet")); JungleStealMenu.Add("TT_NWraith4.1", new CheckBox("Hayalet")); JungleStealMenu.Add("TT_NGolem2.1", new CheckBox("Golem")); JungleStealMenu.Add("TT_NGolem5.1", new CheckBox("Golem")); JungleStealMenu.Add("TT_NWolf3.1", new CheckBox("Kurt")); JungleStealMenu.Add("TT_NWolf6.1", new CheckBox("Kurt")); break; } #endregion #region Drawing DrawingMenu = DefaultMenu.AddSubMenu("Drawing", "Drawing"); DrawingMenu.AddGroupLabel("Gösterge Ayarları"); DrawingMenu.Add("drawQH", new CheckBox("Göster Javelin Menzili")); DrawingMenu.Add("drawPred", new CheckBox("Göster Javelin İsabet Oranı")); DrawingMenu.AddLabel("HasarTespitçisi"); DrawingMenu.Add("draw.Damage", new CheckBox("Göster hasarı")); DrawingMenu.Add("draw.Q", new CheckBox("Q hasarı hesapla")); DrawingMenu.Add("draw.W", new CheckBox("W hasarı hesapla")); DrawingMenu.Add("draw.E", new CheckBox("E hasarı hesapla")); DrawingMenu.Add("draw.R", new CheckBox("R hasarı hesapla", false)); DrawingMenu.AddLabel("Hasar tespiti renkleri"); DrawingMenu.Add("draw_Alpha", new Slider("Alpha: ", 255, 0, 255)); DrawingMenu.Add("draw_Red", new Slider("Kırmızı: ", 255, 0, 255)); DrawingMenu.Add("draw_Green", new Slider("Yeşil: ", 0, 0, 255)); DrawingMenu.Add("draw_Blue", new Slider("Mavi: ", 0, 0, 255)); #endregion #region Misc MiscMenu = DefaultMenu.AddSubMenu("Misc Menu", "Misc Menu"); MiscMenu.AddGroupLabel("Auto Heal Ayarları"); MiscMenu.Add("autoHeal", new CheckBox("Otomatik can dostlara ve bana")); MiscMenu.Add("autoHealPercent", new Slider("Otomatik can yüzdesi", 50)); foreach (var a in EntityManager.Heroes.Allies.OrderBy(a => a.BaseSkinName)) { MiscMenu.Add("autoHeal_" + a.BaseSkinName, new CheckBox("Otomatik Can " + a.BaseSkinName)); } MiscMenu.AddGroupLabel("Büyü Ayarları"); MiscMenu.AddLabel("Only choose one of them below."); MiscMenu.Add("useQC_AfterAttack", new CheckBox("Saldırıdan sonra puma formunda Q at")); MiscMenu.Add("useQC_BeforeAttack", new CheckBox("Saldırıdan önce puma formunda Q at", false)); MiscMenu.Add("useQC_OnUpdate", new CheckBox("Cast Q in Cougar Form on Update", false)); MiscMenu.AddGroupLabel("ManaYardımcısı"); MiscMenu.Add("manaQ", new Slider("Kullan Q İnsan Formunda en az mana >= x", 25)); MiscMenu.Add("manaW", new Slider("Kullan W İnsan Formunda en az mana >= x", 25)); MiscMenu.Add("manaE", new Slider("Kullan E İnsan Formunda en az mana >= x", 25)); MiscMenu.Add("disableMM", new CheckBox("Kombo Modunda mana yardımcısı Devredışı")); #endregion }
public static void Initialize() { // Addon Menu MagicianRyzeMenu = MainMenu.AddMenu("CH汉化魔术师-瑞兹", "魔术师-瑞兹"); MagicianRyzeMenu.AddGroupLabel("CH汉化魔术师瑞兹"); // Combo Menu ComboMenu = MagicianRyzeMenu.AddSubMenu("连招设置", "ComboFeatures"); ComboMenu.AddGroupLabel("连招设置"); ComboMenu.Add("Ucombo", new Slider("作者连招 - 作者喜欢的连招", 1, 1, 2)); ComboMenu.AddSeparator(1); ComboMenu.AddLabel("技能使用:"); ComboMenu.Add("Qcombo", new CheckBox("使用 Q")); ComboMenu.Add("Wcombo", new CheckBox("使用 W")); ComboMenu.Add("Ecombo", new CheckBox("使用 E")); ComboMenu.Add("Rcombo", new CheckBox("使用 R")); ComboMenu.Add("Dcombo", new CheckBox("当敌人被禁锢才使用R")); ComboMenu.AddSeparator(1); ComboMenu.Add("Scombo", new Slider("被动叠加层数使用大招", 4, 1, 4)); // Harass Menu HarassMenu = MagicianRyzeMenu.AddSubMenu("骚扰设置", "HarassFeatures"); HarassMenu.AddGroupLabel("骚扰设置"); HarassMenu.AddLabel("技能使用:"); HarassMenu.Add("Qharass", new CheckBox("使用 Q")); HarassMenu.AddSeparator(1); HarassMenu.Add("Mharass", new Slider("蓝量限制百分比 %", 25)); // Jungle Menu JungleMenu = MagicianRyzeMenu.AddSubMenu("清野", "JungleFeatures"); JungleMenu.AddGroupLabel("清野"); JungleMenu.AddLabel("技能使用:"); JungleMenu.Add("Qjungle", new CheckBox("使用 Q")); JungleMenu.Add("Wjungle", new CheckBox("使用 W")); JungleMenu.Add("Ejungle", new CheckBox("使用 E")); JungleMenu.AddSeparator(1); JungleMenu.Add("Mjungle", new Slider("蓝量限制百分比 %", 25)); // LaneClear Menu LaneClearMenu = MagicianRyzeMenu.AddSubMenu("清线", "LaneClearFeatures"); LaneClearMenu.AddGroupLabel("清线"); LaneClearMenu.AddLabel("技能使用:"); LaneClearMenu.Add("Qlanec", new CheckBox("使用 Q")); LaneClearMenu.Add("Wlanec", new CheckBox("使用 W", false)); LaneClearMenu.Add("Elanec", new CheckBox("使用 E", false)); LaneClearMenu.AddSeparator(1); LaneClearMenu.Add("Mlanec", new Slider("蓝量限制百分比 %", 25)); LaneClearMenu.AddSeparator(1); LaneClearMenu.Add("Planec", new CheckBox("清线是进行被动叠加")); LaneClearMenu.AddSeparator(1); LaneClearMenu.AddLabel("后期清线模式 - QWE小兵蓝量使用百分比 %"); LaneClearMenu.Add("Ulategame", new CheckBox("后期模式", false)); LaneClearMenu.AddSeparator(1); LaneClearMenu.AddLabel("后期模式激活器"); LaneClearMenu.Add("Llategame", new Slider("开启后期模式当等级为", 14, 1, 18)); LaneClearMenu.Add("Mlategame", new Slider("蓝量限制百分比 %", 15)); // LastHit Menu LastHitMenu = MagicianRyzeMenu.AddSubMenu("尾兵", "LastHitFeatures"); LastHitMenu.AddGroupLabel("尾兵"); LastHitMenu.AddLabel("技能使用:"); LastHitMenu.Add("Qlasthit", new CheckBox("使用 Q")); LastHitMenu.Add("Wlasthit", new CheckBox("使用 W", false)); LastHitMenu.Add("Elasthit", new CheckBox("使用 E", false)); LastHitMenu.AddSeparator(1); LastHitMenu.Add("Mlasthit", new Slider("蓝量限制百分比 %", 25)); // Kill Steal Menu KillStealMenu = MagicianRyzeMenu.AddSubMenu("抢头", "KSFeatures"); KillStealMenu.AddGroupLabel("抢头设置"); KillStealMenu.Add("Uks", new CheckBox("抢头模式")); KillStealMenu.AddSeparator(1); KillStealMenu.AddLabel("技能使用:"); KillStealMenu.Add("Qks", new CheckBox("使用 Q 抢头")); KillStealMenu.Add("Wks", new CheckBox("使用 W 抢头")); KillStealMenu.Add("Eks", new CheckBox("使用 E 抢头")); // Drawing Menu DrawingMenu = MagicianRyzeMenu.AddSubMenu("线圈", "DrawingFeatures"); DrawingMenu.AddGroupLabel("线圈设置"); DrawingMenu.Add("Udraw", new CheckBox("显示线圈")); DrawingMenu.AddSeparator(1); DrawingMenu.AddLabel("技能显示:"); DrawingMenu.Add("Qdraw", new CheckBox("显示 Q")); DrawingMenu.Add("WEdraw", new CheckBox("显示 W 和 E")); DrawingMenu.AddSeparator(1); DrawingMenu.AddLabel("换肤"); DrawingMenu.Add("Udesign", new CheckBox("显示换肤")); DrawingMenu.Add("Sdesign", new Slider("Skin Designer: ", 9, 0, 9)); // Setting Menu SettingMenu = MagicianRyzeMenu.AddSubMenu("杂项", "Settings"); SettingMenu.AddGroupLabel("杂项"); SettingMenu.AddLabel("自动加点"); SettingMenu.Add("Ulevel", new CheckBox("自动加点")); SettingMenu.AddSeparator(1); SettingMenu.AddLabel("自动女神叠加"); SettingMenu.Add("Ustack", new CheckBox("叠加模式")); SettingMenu.AddSeparator(1); SettingMenu.AddLabel("大招模式 - QWE滚键盘"); SettingMenu.Add("Uultimate", new CheckBox("大招模式", false)); SettingMenu.AddSeparator(1); SettingMenu.AddLabel("技能打断"); SettingMenu.Add("Uinterrupt", new CheckBox("打断模式")); SettingMenu.Add("Winterrupt", new CheckBox("使用W打断技能")); SettingMenu.AddLabel("防止突击"); SettingMenu.Add("Ugapc", new CheckBox("防止突击模式")); SettingMenu.Add("Wgapc", new CheckBox("使用W造成间距")); }
public static void Initialize() { // Addon Menu ExecutionerUrgotMenu = MainMenu.AddMenu("ExecutionerUrgot", "ExecutionerUrgot"); ExecutionerUrgotMenu.AddGroupLabel("Executioner Urgot"); ExecutionerUrgotMenu.AddLabel("Çeviri TRAdana"); // Combo Menu ComboMenu = ExecutionerUrgotMenu.AddSubMenu("Kombo Ayarları", "ComboFeatures"); ComboMenu.AddGroupLabel("Kombo Ayarları"); ComboMenu.AddLabel("Büyüler"); ComboMenu.Add("Qcombo", new CheckBox("Kullan Q")); ComboMenu.Add("Wcombo", new CheckBox("Kullan W Yavaşlatmak için")); ComboMenu.Add("Ecombo", new CheckBox("Kullan E")); ComboMenu.AddLabel("Aşadağıdaki bölümü ayarlayın"); ComboMenu.Add("Rcombo", new Slider("Kullan R -şu kadar hedef içinde", 3, 0, 5)); // Harass Menu HarassMenu = ExecutionerUrgotMenu.AddSubMenu("Dürtme ", "HarassFeatures"); HarassMenu.AddGroupLabel("Dürtme Ayarları"); HarassMenu.AddLabel("Büyüler:"); HarassMenu.Add("Qharass", new CheckBox("Kullan Q")); HarassMenu.Add("Eharass", new CheckBox("Kullan E")); HarassMenu.AddSeparator(1); HarassMenu.Add("Mharass", new Slider("Dürtme için en az mana %", 25)); // Jungle Menu JungleMenu = ExecutionerUrgotMenu.AddSubMenu("OrmanTemizleme", "JungleFeatures"); JungleMenu.AddGroupLabel("OrmanTemizleme Ayarları"); JungleMenu.AddLabel("Büyüler:"); JungleMenu.Add("Qjungle", new CheckBox("Kullan Q")); JungleMenu.Add("Ejungle", new CheckBox("Kullan E")); JungleMenu.AddSeparator(1); JungleMenu.Add("Mjungle", new Slider("Orman temizleme için gereken mana %", 25)); // LaneClear Menu LaneClearMenu = ExecutionerUrgotMenu.AddSubMenu("LaneTemizleme ", "LaneClearFeatures"); LaneClearMenu.AddGroupLabel("LaneTemizleme Ayarları"); LaneClearMenu.AddLabel("Büyüler:"); LaneClearMenu.Add("Qlanec", new CheckBox("Kullan Q")); LaneClearMenu.Add("Elanec", new CheckBox("Kullan E", false)); LaneClearMenu.AddSeparator(1); LaneClearMenu.Add("Mlanec", new Slider("LaneTemizleme için en az mana %", 25)); // LastHit Menu LastHitMenu = ExecutionerUrgotMenu.AddSubMenu("SonVuruş Ayarları", "LastHitFeatures"); LastHitMenu.AddGroupLabel("SonVuruş Ayarları"); LastHitMenu.AddLabel("Büyüler"); LastHitMenu.Add("Qlasthit", new CheckBox("Kullan Q")); LastHitMenu.AddSeparator(1); LastHitMenu.Add("Mlasthit", new Slider("son vuruş için gereken mana", 25)); // Kill Steal Menu KillStealMenu = ExecutionerUrgotMenu.AddSubMenu("Kill Çalma", "KSFeatures"); KillStealMenu.AddGroupLabel("Kill Çalma Ayarları"); KillStealMenu.Add("Uks", new CheckBox("KS Modu")); KillStealMenu.AddSeparator(1); KillStealMenu.AddLabel("Büyüler:"); KillStealMenu.Add("Qks", new CheckBox("Q Kullan")); KillStealMenu.Add("Eks", new CheckBox("E Kullan", false)); // Drawing Menu DrawingMenu = ExecutionerUrgotMenu.AddSubMenu("Gösterge", "DrawingFeatures"); DrawingMenu.AddGroupLabel("Gösterge Ayarları"); DrawingMenu.Add("Udrawer", new CheckBox("Gösterge Kullan")); DrawingMenu.AddSeparator(1); DrawingMenu.AddLabel("Büyüler"); DrawingMenu.Add("Qdraw", new CheckBox("Göster Q")); DrawingMenu.Add("Edraw", new CheckBox("Göster E")); DrawingMenu.Add("Rdraw", new CheckBox("Göster R")); DrawingMenu.AddSeparator(1); DrawingMenu.AddLabel("Skin Değiştirici"); DrawingMenu.Add("Udesigner", new CheckBox("Kullan")); DrawingMenu.Add("Sdesign", new Slider("Skin Numarası: ", 2, 0, 3)); // Setting Menu SettingMenu = ExecutionerUrgotMenu.AddSubMenu("Ayarları", "Settings"); SettingMenu.AddGroupLabel("Ayarları"); SettingMenu.AddLabel("Otomatik Level Yükseltme"); SettingMenu.Add("Uleveler", new CheckBox("Kullan")); SettingMenu.AddSeparator(1); SettingMenu.AddLabel("Otomatik Yük Kasma"); SettingMenu.Add("Ustacker", new CheckBox("Kullan")); SettingMenu.AddSeparator(1); SettingMenu.AddLabel("Otomatik R kullan düşmanı dost kuleye çekecekse"); SettingMenu.Add("Ugrabber", new CheckBox("Çekmeyi Kullan")); SettingMenu.AddSeparator(1); SettingMenu.AddLabel("Interrupter"); SettingMenu.Add("Uinterrupt", new CheckBox("İnterrupt Kullan", false)); SettingMenu.Add("Rinterrupt", new CheckBox("İnterrupt için R", false)); SettingMenu.AddLabel("Gap Closer"); SettingMenu.Add("Ugapc", new CheckBox("Kullan Gapcloser", false)); SettingMenu.Add("Rgapc", new CheckBox("Gapcloser için R", false)); }
/// <summary> /// Creates the Menu. /// </summary> public static void Create() { DefaultMenu = MainMenu.AddMenu("NidaleeBuddy", "NidaleeBuddy"); DefaultMenu.AddGroupLabel("This addon is made by KarmaPanda and should not be redistributed in any way."); DefaultMenu.AddGroupLabel( "Any unauthorized redistribution without credits will result in severe consequences."); DefaultMenu.AddGroupLabel("Thank you for using this addon and have a fun time!"); #region Combo ComboMenu = DefaultMenu.AddSubMenu("Combo", "Combo"); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.Add("useQH", new CheckBox("Cast Q in Human Form")); ComboMenu.Add("useWH", new CheckBox("Cast W in Human Form")); ComboMenu.Add("useQC", new CheckBox("Cast Q in Cougar Form")); ComboMenu.Add("useWC", new CheckBox("Cast W in Cougar Form")); ComboMenu.Add("useEC", new CheckBox("Cast E in Cougar Form")); ComboMenu.Add("useR", new CheckBox("Cast R during Combo")); ComboMenu.AddLabel("Prediction Settings - Human Form"); ComboMenu.Add("predQH", new Slider("Cast Q if HitChance % is x", 75)); ComboMenu.Add("predWH", new Slider("Cast W if HitChance % is x", 75)); ComboMenu.AddLabel("Prediction Settings - Cougar Form"); ComboMenu.Add("predWC", new Slider("Cast W if HitChance % is x", 75)); ComboMenu.Add("predEC", new Slider("Cast E if HitChance % is x", 75)); #endregion #region Last Hit LastHitMenu = DefaultMenu.AddSubMenu("Last Hit", "Last Hit"); LastHitMenu.AddGroupLabel("Last Hit Settings"); LastHitMenu.Add("useQC", new CheckBox("Cast Q in Cougar Form on Unkillable Minion")); LastHitMenu.Add("useEC", new CheckBox("Cast E in Cougar Form on Unkillable Minion", false)); LastHitMenu.Add("useR", new CheckBox("Cast R in Cougar Form if Out of Range")); #endregion #region Harass HarassMenu = DefaultMenu.AddSubMenu("Harass", "Harass"); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.Add("useQH", new CheckBox("Cast Q in Human Form")); HarassMenu.Add("useR", new CheckBox("Cast R to force Human Form")); HarassMenu.AddLabel("Prediction Settings - Human Form"); HarassMenu.Add("predQH", new Slider("Cast Q if HitChance % is x", 75)); #endregion #region Kill Steal KillStealMenu = DefaultMenu.AddSubMenu("Kill Steal", "Kill Steal"); KillStealMenu.AddGroupLabel("KillSteal Settings"); KillStealMenu.Add("useQH", new CheckBox("Cast Q to Kill Steal")); KillStealMenu.Add("predQH", new Slider("Cast Q if HitChance % is x", 75)); KillStealMenu.Add("useIgnite", new CheckBox("Use Ignite", false)); #endregion #region Lane Clear LaneClearMenu = DefaultMenu.AddSubMenu("Lane Clear", "Lane Clear"); LaneClearMenu.AddGroupLabel("Lane Clear Settings"); LaneClearMenu.Add("useQC", new CheckBox("Cast Q in Cougar Form")); LaneClearMenu.Add("useWC", new CheckBox("Cast W in Cougar Form")); LaneClearMenu.Add("useEC", new CheckBox("Cast E in Cougar Form")); LaneClearMenu.Add("useR", new CheckBox("Cast R during Lane Clear", false)); LaneClearMenu.AddLabel("Farm Settings - Cougar Form"); LaneClearMenu.Add("predWC", new Slider("Cast W if it hits x minions", 1, 1, 7)); LaneClearMenu.Add("predEC", new Slider("Cast E if it hits x minions", 1, 1, 7)); #endregion #region Jungle Clear JungleClearMenu = DefaultMenu.AddSubMenu("Jungle Clear", "Jungle Clear"); JungleClearMenu.AddGroupLabel("Jungle Clear Settings"); JungleClearMenu.Add("useQH", new CheckBox("Cast Q in Human Form")); JungleClearMenu.Add("useQC", new CheckBox("Cast Q in Cougar Form")); JungleClearMenu.Add("useWC", new CheckBox("Cast W in Cougar Form")); JungleClearMenu.Add("useEC", new CheckBox("Cast E in Cougar Form")); JungleClearMenu.Add("useR", new CheckBox("Cast R during Jungle Clear")); JungleClearMenu.AddLabel("Prediction Settings"); JungleClearMenu.Add("predQH", new Slider("Cast Q in Human Form if HitChance % is x", 75)); JungleClearMenu.Add("predWC", new Slider("Cast W in Cougar Form if HitChance % is x", 75)); JungleClearMenu.Add("predEC", new Slider("Cast E in Cougar Form if hits x mobs", 1, 1, 3)); #endregion #region Jungle Steal JungleStealMenu = DefaultMenu.AddSubMenu("Jungle Steal", "Jungle Steal"); JungleStealMenu.AddGroupLabel("Jungle Steal Settings"); JungleStealMenu.Add("useQH", new CheckBox("Cast Q to Steal Jungle")); JungleStealMenu.Add("predQH", new Slider("Cast Q if HitChance % is x", 75)); JungleStealMenu.Add("useSmite", new CheckBox("Cast Smite to Steal Jungle")); JungleStealMenu.Add("toggleK", new KeyBind("Toggle Smite", true, KeyBind.BindTypes.PressToggle, 'M')); JungleStealMenu.AddGroupLabel("Jungle Camp Toggle"); switch (Game.MapId) { case GameMapId.SummonersRift: JungleStealMenu.AddLabel("Epics"); JungleStealMenu.Add("SRU_Baron", new CheckBox("Baron")); JungleStealMenu.Add("SRU_Dragon", new CheckBox("Dragon")); JungleStealMenu.AddLabel("Buffs"); JungleStealMenu.Add("SRU_Blue", new CheckBox("Blue")); JungleStealMenu.Add("SRU_Red", new CheckBox("Red")); JungleStealMenu.AddLabel("Small Camps"); JungleStealMenu.Add("SRU_Gromp", new CheckBox("Gromp", false)); JungleStealMenu.Add("SRU_Murkwolf", new CheckBox("Murkwolf", false)); JungleStealMenu.Add("SRU_Krug", new CheckBox("Krug", false)); JungleStealMenu.Add("SRU_Razorbeak", new CheckBox("Razerbeak", false)); JungleStealMenu.Add("Sru_Crab", new CheckBox("Skuttles", false)); break; case GameMapId.TwistedTreeline: JungleStealMenu.AddLabel("Epics"); JungleStealMenu.Add("TT_Spiderboss8.1", new CheckBox("Vilemaw")); JungleStealMenu.AddLabel("Camps"); JungleStealMenu.Add("TT_NWraith1.1", new CheckBox("Wraith")); JungleStealMenu.Add("TT_NWraith4.1", new CheckBox("Wraith")); JungleStealMenu.Add("TT_NGolem2.1", new CheckBox("Golem")); JungleStealMenu.Add("TT_NGolem5.1", new CheckBox("Golem")); JungleStealMenu.Add("TT_NWolf3.1", new CheckBox("Wolf")); JungleStealMenu.Add("TT_NWolf6.1", new CheckBox("Wolf")); break; } #endregion #region Drawing DrawingMenu = DefaultMenu.AddSubMenu("Drawing", "Drawing"); DrawingMenu.AddGroupLabel("Drawing Settings"); DrawingMenu.Add("drawQH", new CheckBox("Draw Javelin Range")); DrawingMenu.Add("drawPred", new CheckBox("Draw Javelin Prediction")); DrawingMenu.AddLabel("DamageIndicator"); DrawingMenu.Add("draw.Damage", new CheckBox("Draw Damage")); DrawingMenu.Add("draw.Q", new CheckBox("Calculate Q Damage")); DrawingMenu.Add("draw.W", new CheckBox("Calculate W Damage")); DrawingMenu.Add("draw.E", new CheckBox("Calculate E Damage")); DrawingMenu.Add("draw.R", new CheckBox("Calculate R Damage", false)); DrawingMenu.AddLabel("Color Settings for Damage Indicator"); DrawingMenu.Add("draw_Alpha", new Slider("Alpha: ", 255, 0, 255)); DrawingMenu.Add("draw_Red", new Slider("Red: ", 255, 0, 255)); DrawingMenu.Add("draw_Green", new Slider("Green: ", 0, 0, 255)); DrawingMenu.Add("draw_Blue", new Slider("Blue: ", 0, 0, 255)); #endregion #region Misc MiscMenu = DefaultMenu.AddSubMenu("Misc Menu", "Misc Menu"); MiscMenu.AddGroupLabel("Auto Heal Settings"); MiscMenu.Add("autoHeal", new CheckBox("Auto Heal Allies and Me")); MiscMenu.Add("autoHealPercent", new Slider("Auto Heal Percent", 50)); foreach (var a in EntityManager.Heroes.Allies.OrderBy(a => a.BaseSkinName)) { MiscMenu.Add("autoHeal_" + a.BaseSkinName, new CheckBox("Auto Heal " + a.BaseSkinName)); } MiscMenu.AddGroupLabel("Spell Settings"); MiscMenu.AddLabel("Only choose one of them below."); MiscMenu.Add("useQC_AfterAttack", new CheckBox("Cast Q in Cougar Form After Attack")); MiscMenu.Add("useQC_BeforeAttack", new CheckBox("Cast Q in Cougar Form Before Attack", false)); MiscMenu.Add("useQC_OnUpdate", new CheckBox("Cast Q in Cougar Form on Update", false)); MiscMenu.AddGroupLabel("ManaManager"); MiscMenu.Add("manaQ", new Slider("Use Q in Human Form only if Mana Percent is >= x", 25)); MiscMenu.Add("manaW", new Slider("Use W in Human Form only if Mana Percent is >= x", 25)); MiscMenu.Add("manaE", new Slider("Use E in Human Form only if Mana Percent is >= x", 25)); MiscMenu.Add("disableMM", new CheckBox("Disable ManaManager in Combo Mode")); #endregion }
/// <summary> /// Creates the Menu /// </summary> public static void Initialize() { ConfigMenu = MainMenu.AddMenu("CH汉化-妖姬", "LelBlanc"); ConfigMenu.AddGroupLabel("作者:Karma Panda"); ConfigMenu.AddGroupLabel( "任何盗用或者修改将会由严重的后果"); ConfigMenu.AddGroupLabel("感谢选择使用本脚本,祝你玩的开心!"); ComboMenu = ConfigMenu.AddSubMenu("连招", "cMenu"); ComboMenu.AddLabel("技能设置"); ComboMenu.Add("useQ", new CheckBox("使用Q")); ComboMenu.Add("useW", new CheckBox("使用W")); ComboMenu.Add("useReturn", new CheckBox("使用W 退回")); ComboMenu.Add("useE", new CheckBox("使用E")); ComboMenu.AddLabel("R 设置"); ComboMenu.Add("useQR", new CheckBox("使用QR")); ComboMenu.Add("useWR", new CheckBox("使用WR", false)); ComboMenu.Add("useReturn2", new CheckBox("使用WR 退回", false)); ComboMenu.Add("useER", new CheckBox("使用ER", false)); ComboMenu.AddLabel("额外设置"); ComboMenu.Add("mode", new ComboBox("连招模式", 0, LogicModes)); HarassMenu = ConfigMenu.AddSubMenu("骚扰", "hMenu"); HarassMenu.AddLabel("技能设置"); HarassMenu.Add("useQ", new CheckBox("使用Q")); HarassMenu.Add("useW", new CheckBox("使用W")); HarassMenu.Add("useReturn", new CheckBox("使用W 退回")); HarassMenu.Add("useE", new CheckBox("使用E")); HarassMenu.AddLabel("R 设置"); HarassMenu.Add("useQR", new CheckBox("使用QR")); HarassMenu.Add("useWR", new CheckBox("使用WR", false)); HarassMenu.Add("useReturn2", new CheckBox("使用WR 退回")); HarassMenu.Add("useER", new CheckBox("使用ER", false)); HarassMenu.AddLabel("额外设置"); HarassMenu.Add("mode", new ComboBox("骚扰模式", 1, LogicModes)); LaneClearMenu = ConfigMenu.AddSubMenu("清线", "lcMenu"); LaneClearMenu.AddLabel("技能设置"); LaneClearMenu.Add("useQ", new CheckBox("使用Q", false)); LaneClearMenu.Add("useW", new CheckBox("使用W")); LaneClearMenu.Add("sliderW", new Slider("使用W 如果可杀 {0} 个小兵", 3, 1, 5)); LaneClearMenu.AddLabel("R 设置"); LaneClearMenu.Add("useQR", new CheckBox("使用QR", false)); LaneClearMenu.Add("useWR", new CheckBox("使用WR")); LaneClearMenu.Add("sliderWR", new Slider("使用WR 如果可杀 {0} 个小兵", 5, 1, 5)); JungleClearMenu = ConfigMenu.AddSubMenu("清野", "jcMenu"); JungleClearMenu.AddLabel("技能设置"); JungleClearMenu.Add("useQ", new CheckBox("使用Q")); JungleClearMenu.Add("useW", new CheckBox("使用W")); JungleClearMenu.Add("useE", new CheckBox("使用E")); JungleClearMenu.Add("sliderW", new Slider("使用W 如果可击中 {0} 个小兵", 3, 1, 5)); JungleClearMenu.AddLabel("R 设置"); JungleClearMenu.Add("useQR", new CheckBox("使用QR")); JungleClearMenu.Add("useWR", new CheckBox("使用WR")); JungleClearMenu.Add("useER", new CheckBox("使用ER")); JungleClearMenu.Add("sliderWR", new Slider("使用WR 如果可击中 {0} 个小兵", 5, 1, 5)); KillStealMenu = ConfigMenu.AddSubMenu("抢头", "ksMenu"); KillStealMenu.AddLabel("技能设置"); KillStealMenu.Add("useQ", new CheckBox("使用Q")); KillStealMenu.Add("useW", new CheckBox("使用W")); KillStealMenu.Add("useReturn", new CheckBox("使用W 退回")); KillStealMenu.Add("useE", new CheckBox("使用E")); KillStealMenu.AddLabel("R 设置"); KillStealMenu.Add("useQR", new CheckBox("使用QR")); KillStealMenu.Add("useWR", new CheckBox("使用WR")); KillStealMenu.Add("useReturn2", new CheckBox("使用WR 退回")); KillStealMenu.Add("useER", new CheckBox("使用ER")); KillStealMenu.AddLabel("杂项设置"); KillStealMenu.Add("useIgnite", new CheckBox("使用点燃")); KillStealMenu.Add("toggle", new CheckBox("开启抢头")); DrawingMenu = ConfigMenu.AddSubMenu("线圈", "dMenu"); DrawingMenu.AddLabel("线圈设置"); DrawingMenu.Add("drawQ", new CheckBox("显示 Q 范围", false)); DrawingMenu.Add("drawW", new CheckBox("显示 W 范围", false)); DrawingMenu.Add("drawE", new CheckBox("显示 E 范围", false)); DrawingMenu.AddLabel("伤害指示器"); DrawingMenu.Add("draw.Damage", new CheckBox("显示伤害")); DrawingMenu.Add("draw.Q", new CheckBox("计算 Q 伤害")); DrawingMenu.Add("draw.W", new CheckBox("计算 W 伤害")); DrawingMenu.Add("draw.E", new CheckBox("计算 E 伤害")); DrawingMenu.Add("draw.R", new CheckBox("计算 R 伤害")); DrawingMenu.Add("draw.Ignite", new CheckBox("计算点燃伤害")); MiscMenu = ConfigMenu.AddSubMenu("杂项菜单", "mMenu"); MiscMenu.AddLabel("杂项"); MiscMenu.Add("pet", new CheckBox("自动移动克隆")); }