private static void Drawingmenu() { DrawingMenu = YMenu.AddSubMenu("Drawing", "Drawing"); DrawingMenu.Add("DrawE", new CheckBox("Goster E")); DrawingMenu.Add("DrawAxe", new CheckBox("Goster Balta")); DrawingMenu.Add("DrawAxeRange", new CheckBox("Goster Balta tutma menzili")); }
private Karthus() { // Initialize properties Menu = MainMenu.AddMenu("Karthus 3K", "karthus", "Karthus - King Killsteal"); SpellHandler = new SpellHandler(this, new Spell.Skillshot(SpellSlot.Q, 875, SkillShotType.Circular, spellSpeed: int.MaxValue, spellWidth: 160 * 2, castDelay: 750), new Spell.Skillshot(SpellSlot.W, 1000, SkillShotType.Circular, spellWidth: 100), new Spell.Active(SpellSlot.E, 550), new Spell.Active(SpellSlot.R)); #region Setup Global Menu Menu.AddGroupLabel("Welcome Karthus 3K!"); Menu.AddLabel("You can configure the addon on the left by navigating through the menu entries."); Menu.AddLabel("Below you can find a list of global configurations."); Menu.AddSeparator(); Menu.AddGroupLabel("Global configurations"); Menu.Add("ComboWhileDead", new CheckBox("Combo while dead")); Menu.AddSeparator(); Menu.AddGroupLabel("Hitchances for spells"); Menu.AddLabel("Here you can define your desired minimum hitchances for each spell. Default is Medium."); RegisterHitchances(Menu); #endregion // Setup mode handler ModeHandler = new ModeHandler(this); #region Setup Drawing Menu DrawingMenu = Menu.AddSubMenu("Drawings"); DrawingMenu.AddGroupLabel("Info"); DrawingMenu.AddLabel("You can enable and disable spell range drawings in here."); DrawingMenu.AddSeparator(); DrawingMenu.AddGroupLabel("Spell ranges"); DrawingMenu.Add("Q", new CheckBox("Draw Q range")); DrawingMenu.Add("E", new CheckBox("Draw E range", false)); DrawingMenu.Add("W", new CheckBox("Draw W range")); DrawingMenu.Add("W2", new CheckBox("Draw W max range")); DrawingMenu.AddSeparator(); DrawingMenu.AddGroupLabel("Ultimate (R) information"); DrawingMenu.Add("showUltimate", new CheckBox("Display killable info near mouse")); #endregion // Setup damage indicator DamageIndicator.Initialize(target => Damages.GetTotalDamage(this, target)); DamageIndicator.DrawingColor = Color.Goldenrod; // Setup ultimate alerter UltimateAlerter = new UltimateAlerter(this); // Listen to required events Game.OnTick += OnTick; Drawing.OnDraw += OnDraw; }
private static void loadMenu() { menu = MainMenu.AddMenu("KhaZix", "Khazix"); ComboMenu = menu.AddSubMenu("Combo", "Combo"); ComboMenu.Add("QC", new CheckBox("Use Q",true)); ComboMenu.Add("WC", new CheckBox("Use W",true)); ComboMenu.Add("EC", new CheckBox("Use E",true)); ComboMenu.Add("RC", new CheckBox("Use R", true)); ComboMenu.AddSeparator(25); ComboMenu.Add("IC", new CheckBox("Use Items",true)); ComboMenu.Add("ECG", new CheckBox("Use E Gapcloser", true)); ComboMenu.Add("WCG", new CheckBox("Use E to Gapcloser for W", true)); ComboMenu.Add("RCG", new CheckBox("Use R after long Gapcloses", true)); HarrassMenu = menu.AddSubMenu("Harrass", "Harrass"); HarrassMenu.Add("QH", new CheckBox("Use Q", true)); HarrassMenu.Add("WH", new CheckBox("Use W", true)); LastHitMenu = menu.AddSubMenu("LastHit", "LastHit"); LastHitMenu.Add("QL", new CheckBox("Use Q", true)); DrawingMenu = menu.AddSubMenu("Drawing", "Drawing"); DrawingMenu.Add("DQ", new CheckBox("Draw Q", true)); DrawingMenu.Add("DW", new CheckBox("Draw W", true)); DrawingMenu.Add("DE", new CheckBox("Draw E", true)); DoubleJumpMenu = menu.AddSubMenu("DoubleJump", "DoubleJump"); DoubleJumpMenu.Add("DE", new CheckBox("Enabled")); // DoubleJumpMenu.Add("SliderD",new Slider("Delay between jumps",250, 250, 500)); // DoubleJumpMenu.Add("DQ", new CheckBox("Wait for Q instead of AutoAttacks")); // DoubleJumpMenu.Add("DC", new CheckBox("Jump to cursor(true) for addon logic (false)")); // DoubleJumpMenu.Add("DS", new CheckBox("Do Second Jump")); // DoubleJumpMenu.Add("DCS", new CheckBox("SecondJump to cursor(true) for addon logic (false)")); }
public static void Drawingmenu() { DrawingMenu = YMenu.AddSubMenu("Drawing", "Drawing"); DrawingMenu.Add("DrawE", new CheckBox("Draw E")); DrawingMenu.Add("DrawAxe", new CheckBox("Draw Axe")); DrawingMenu.Add("DrawAxeRange", new CheckBox("Draw Axe catch Range")); }
public static void LoadMenu() { Home = Menu.AddMenu("XinZhao by BadCommand"); //Main.Orb = new Orbwalker.OrbwalkerInstance(Home.AddSubMenu("Orbwalker")); ComboMenu = Home.AddSubMenu(Prefix + "Combo"); ComboMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); ComboMenu.Add(new MenuCheckbox("useW", "Use W", true)); ComboMenu.Add(new MenuCheckbox("useE", "Use E", true)); ComboMenu.Add(new MenuSlider("rangeE", "Minimum Range for E", 175, 600, 310)); ComboMenu.Add(new MenuCheckbox("useR", "Use R", true)); ComboMenu.Add(new MenuSlider("enemiesR", "Minimum Enemies for R", 1, 5, 3)); HarassMenu = Home.AddSubMenu(Prefix + "Harass"); HarassMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); HarassMenu.Add(new MenuCheckbox("useW", "Use W", true)); HarassMenu.Add(new MenuCheckbox("useE", "Use E", true)); HarassMenu.Add(new MenuSlider("rangeE", "Minimum Range for E", 175, 600, 310)); HarassMenu.Add(new MenuCheckbox("useR", "Use R", true)); HarassMenu.Add(new MenuSlider("enemiesR", "Minimum Enemies for R", 1, 5, 3)); LaneclearMenu = Home.AddSubMenu(Prefix + "Lane Clear"); LaneclearMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); LaneclearMenu.Add(new MenuCheckbox("useW", "Use W", true)); LaneclearMenu.Add(new MenuCheckbox("useE", "Use E", true)); JungleclearMenu = Home.AddSubMenu(Prefix + "Jungle Clear"); JungleclearMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); JungleclearMenu.Add(new MenuCheckbox("useW", "Use W", true)); JungleclearMenu.Add(new MenuCheckbox("useE", "Use E", true)); LasthitMenu = Home.AddSubMenu(Prefix + "LastHit"); LasthitMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); LasthitMenu.Add(new MenuCheckbox("useW", "Use W", true)); LasthitMenu.Add(new MenuCheckbox("useE", "Use E", true)); DrawingMenu = Home.AddSubMenu(Prefix + "Drawings"); DrawingMenu.Add(new MenuCheckbox("enable", "Enable", true)); DrawingMenu.Add(new MenuCheckbox("drawW", "Draw W", true)); DrawingMenu.Add(new MenuCheckbox("drawE", "Draw E", true)); DrawingMenu.Add(new MenuCheckbox("drawR", "Draw R", true)); DrawingMenu.Add(new MenuCheckbox("drawEmin", "Draw minimum E range", true)); KillstealMenu = Home.AddSubMenu(Prefix + "KillSteal"); KillstealMenu.Add(new MenuCheckbox("enable", "Enable", true)); KillstealMenu.Add(new MenuCheckbox("useE", "Use E", true)); KillstealMenu.Add(new MenuCheckbox("useR", "Use R", true)); MiscMenu = Home.AddSubMenu(Prefix + "Misc"); MiscMenu.Add(new MenuCheckbox("level", "Enable Spell Leveler", true)); MiscMenu.Add(new MenuSlider("levelDelay", "Level UP Delay", 10, 1000, 200)); MiscMenu.Add(new MenuCombo("levelFirst", "Level UP First", new[] { "Q", "W", "E" })); MiscMenu.Add(new MenuCombo("levelSecond", "Level UP Second", new[] { "Q", "W", "E" }, 1)); MiscMenu.Add(new MenuCombo("levelThird", "Level UP Third", new[] { "Q", "W", "E" }, 2)); }
public static void Drawingmenu() { DrawingMenu = YMenu.AddSubMenu("显示设置", "Drawing"); DrawingMenu.Add("DrawE", new CheckBox("画出E")); DrawingMenu.Add("DrawAxe", new CheckBox("画出斧子")); DrawingMenu.Add("DrawAxeRange", new CheckBox("画出斧子抓取范围")); }
public static void Drawingmenu() { DrawingMenu = YMenu.AddSubMenu("Circulos", "Circulos"); DrawingMenu.Add("DrawE", new CheckBox("Draw E")); DrawingMenu.Add("DrawAxe", new CheckBox("Draw Axe")); DrawingMenu.Add("Dibuja Rango capturas Axe", new CheckBox("Dibuja Rango capturas Axe")); }
/// <summary> /// Called when Game finishes loading. /// </summary> /// <param name="args">The Loading Args</param> private static void Loading_OnLoadingComplete(EventArgs args) { if (Game.MapId != GameMapId.SummonersRift) { return; } try { sWard = new Item(2044, WardRange); vWard = new Item(2043, WardRange); sightStone = new Item(2049, WardRange); rSightStone = new Item(2045, WardRange); trinket = new Item(3340, WardRange); gsT = new Item(3361, WardRange); gvT = new Item(3362, WardRange); WardBuddy = MainMenu.AddMenu("WardBuddy", "WardBuddy"); FileHandlerMenu = WardBuddy.AddSubMenu("FileHandler", "FileHandler"); FileHandlerMenu.AddGroupLabel("FileHandler Settings"); FileHandlerMenu.AddSeparator(); FileHandlerMenu.Add("toggleC", new CheckBox("Use Custom Locations")); FileHandlerMenu.Add("toggleD", new CheckBox("Use Default Locations")); WardMenu = WardBuddy.AddSubMenu("Ward", "Ward"); WardMenu.AddGroupLabel("Ward Settings"); WardMenu.AddSeparator(); WardMenu.Add("normal", new CheckBox("Use Normal Ward")); WardMenu.Add("pink", new CheckBox("Use Pink Ward")); WardMenu.AddSeparator(); WardMenu.AddGroupLabel("How should the Ward be placed?"); WardMenu.Add("always", new CheckBox("Always ward any position", false)); WardMenu.Add("usekey", new CheckBox("Use keybind to ward nearest ward.")); WardMenu.Add("key", new KeyBind("Place ward with keybind", false, KeyBind.BindTypes.HoldActive, "Z".ToCharArray()[0])); DrawingMenu = WardBuddy.AddSubMenu("Drawing", "Drawing"); DrawingMenu.AddGroupLabel("Drawing Settings"); DrawingMenu.AddSeparator(); DrawingMenu.Add("normal", new CheckBox("Draw Normal Ward Positions")); DrawingMenu.Add("pink", new CheckBox("Draw Pink Ward Positions")); DrawingMenu.AddSeparator(); DrawingMenu.AddGroupLabel("Debug Settings"); DrawingMenu.Add("text", new CheckBox("Draw Player Coordinates")); DrawingMenu.Add("x", new Slider("X", 500, 0, 1920)); DrawingMenu.Add("y", new Slider("Y", 500, 0, 1080)); Chat.Print("WardBuddy Initialized by KarmaPanda"); wardLocation = new WardLocation(); Handler = new FileHandler(); Game.OnTick += Game_OnTick; Drawing.OnDraw += Drawing_OnDraw; } catch (Exception e) { Chat.Print("Failed to Initialize WardBuddy. Exception: " + e.Message); } }
public static void Initialize() { FarofakidsNautilusMenu = MainMenu.AddMenu("Farofakids Nautilus", "Farofakids-Nautilus"); FarofakidsNautilusMenu.AddGroupLabel("Farofakids Nautilus"); FarofakidsNautilusMenu.Add("URFMODE", new CheckBox("URF MODE: EVER W AND E")); // Combo Menu ComboMenu = FarofakidsNautilusMenu.AddSubMenu("Combo Features", "ComboFeatures"); ComboMenu.AddGroupLabel("Combo Features"); ComboMenu.Add("UseQCombo", new CheckBox("Use Q")); ComboMenu.Add("UseWCombo", new CheckBox("Use W")); ComboMenu.Add("UseECombo", new CheckBox("Use E")); ComboMenu.Add("UseRCombo", new CheckBox("Use R")); if (EntityManager.Heroes.Enemies.Count > 0) { ComboMenu.AddSeparator(); ComboMenu.AddGroupLabel("Q Settings: Use ON:"); var addedChamps = new List <string>(); foreach (var enemy in EntityManager.Heroes.Enemies.Where(enemy => !addedChamps.Contains(enemy.ChampionName))) { addedChamps.Add(enemy.ChampionName); ComboMenu.Add("UseQ_On" + enemy.ChampionName, new CheckBox(string.Format("{0} ({1})", enemy.ChampionName, enemy.Name))); } } if (EntityManager.Heroes.Enemies.Count > 0) { ComboMenu.AddSeparator(); ComboMenu.AddGroupLabel("R Settings: Use ON:"); var addedChamps = new List <string>(); foreach (var enemy in EntityManager.Heroes.Enemies.Where(enemy => !addedChamps.Contains(enemy.ChampionName))) { addedChamps.Add(enemy.ChampionName); ComboMenu.Add("UseR_On" + enemy.ChampionName, new CheckBox(string.Format("{0} ({1})", enemy.ChampionName, enemy.Name))); } } // Harass Menu HarassMenu = FarofakidsNautilusMenu.AddSubMenu("Harass Features", "HarassFeatures"); HarassMenu.AddGroupLabel("Harass Features"); HarassMenu.Add("UseQHarass", new CheckBox("Use Q")); HarassMenu.Add("UseWHarass", new CheckBox("Use W")); HarassMenu.Add("UseEHarass", new CheckBox("Use E")); HarassMenu.AddSeparator(1); HarassMenu.Add("HarassMana", new Slider("Mana Limiter at Mana %", 40)); // Drawing Menu DrawingMenu = FarofakidsNautilusMenu.AddSubMenu("Drawing Features", "DrawingFeatures"); DrawingMenu.AddGroupLabel("Drawing Features"); DrawingMenu.Add("QRange", new CheckBox("Q range", false)); DrawingMenu.Add("WRange", new CheckBox("W range", false)); DrawingMenu.Add("ERange", new CheckBox("E range", false)); DrawingMenu.Add("RRange", new CheckBox("R range", false)); // Setting Menu MiscMenu = FarofakidsNautilusMenu.AddSubMenu("Settings", "Settings"); MiscMenu.AddGroupLabel("Settings"); MiscMenu.AddLabel("Interrupter"); MiscMenu.Add("InterruptSpells", new CheckBox("Interrupt spells")); }
public static void Initialize() { // Addon Menu ProtectorLeonaMenu = MainMenu.AddMenu("ProtectorLeona", "ProtectorLeona"); ProtectorLeonaMenu.AddGroupLabel("Protector Leona"); ProtectorLeonaMenu.AddLabel("Çevirmen TRAdana"); // Combo Menu ComboMenu = ProtectorLeonaMenu.AddSubMenu("Kombo", "ComboFeatures"); ComboMenu.AddGroupLabel("Kombo Ayarları"); ComboMenu.AddLabel("Büyüler"); ComboMenu.Add("Qcombo", new CheckBox("Kullan Q")); ComboMenu.Add("Wcombo", new CheckBox("Kullan W")); ComboMenu.Add("Ecombo", new CheckBox("Kullan E")); ComboMenu.Add("Rcombo", new CheckBox("Kullan R")); ComboMenu.AddSeparator(1); ComboMenu.Add("Rlimit", new Slider("Düşmana R kullanmak için gerekli sayı", 2, 1, 5)); // Harass Menu HarassMenu = ProtectorLeonaMenu.AddSubMenu("Dürtme", "HarassFeatures"); HarassMenu.AddGroupLabel("Dürtme Ayarları"); HarassMenu.AddLabel("Büyüler"); HarassMenu.Add("Qharass", new CheckBox("Kullan Q")); HarassMenu.Add("Eharass", new CheckBox("Kullan E")); HarassMenu.AddSeparator(1); HarassMenu.Add("Mharass", new Slider("Dürtme için en az mana %", 25)); // Drawing Menu DrawingMenu = ProtectorLeonaMenu.AddSubMenu("Gösterge", "DrawingFeatures"); DrawingMenu.AddGroupLabel("Gösterge Ayarları"); DrawingMenu.Add("Udraw", new CheckBox("Gösterme Modu")); DrawingMenu.AddSeparator(1); DrawingMenu.AddLabel("Büyüler"); DrawingMenu.Add("Qdraw", new CheckBox("Göster Q", false)); DrawingMenu.Add("Wdraw", new CheckBox("Göster W", false)); DrawingMenu.Add("Edraw", new CheckBox("Göster E")); DrawingMenu.Add("Rdraw", new CheckBox("Göster R")); DrawingMenu.AddSeparator(1); DrawingMenu.AddLabel("Skin Değiştirici"); DrawingMenu.Add("Udesign", new CheckBox("Skin Değiştirici", false)); DrawingMenu.Add("Sdesign", new Slider("Skin Numarası: ", 4, 0, 8)); // Setting Menu SettingMenu = ProtectorLeonaMenu.AddSubMenu("Ayarlar", "Settings"); SettingMenu.AddGroupLabel("Ayarlar"); SettingMenu.AddLabel("Otomatik Level Yükseltme"); SettingMenu.Add("Ulevel", new CheckBox("Otomatik Level Yükseltme")); SettingMenu.AddSeparator(1); SettingMenu.AddLabel("Otomatik Atak Modu"); SettingMenu.Add("Aattack", new CheckBox("AA Kullan")); SettingMenu.AddSeparator(1); SettingMenu.AddLabel("Interrupter"); SettingMenu.Add("Uinterrupt", new CheckBox("Interrupt Mode")); SettingMenu.Add("Qinterrupt", new CheckBox("İnterrupt için Q")); SettingMenu.Add("Rinterrupt", new CheckBox("İnterrupt için R")); SettingMenu.AddLabel("Gap Closer"); SettingMenu.Add("Ugapc", new CheckBox("Gap Closer Mode")); SettingMenu.Add("Qgapc", new CheckBox("Gapcloser için Q")); }
private static void Game_OnStart(EventArgs args) { Menu = MainMenu.AddMenu("Gangplank", "g******g"); Menu.AddGroupLabel("Gangplank, You Are A Pirate!"); Menu.AddLabel("Yarr Harr Fiddle me D, Being a Pirate is all that you need!"); Menu.AddLabel("Do what you want cause a pirate is free!"); Menu.AddLabel("You are a pirate!"); ComboMenu = Menu.AddSubMenu("Combo Settings", "comboSettings"); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.AddLabel("Q Settings"); ComboMenu.Add("useQCombo", new CheckBox("Use Q on Enemies")); ComboMenu.Add("useQBarrels", new CheckBox("Use Q on Barrels")); ComboMenu.AddLabel("E Settings"); ComboMenu.Add("useE", new CheckBox("Use Barrels")); ComboMenu.Add("useEMaxChain", new Slider("Max Barrel Chain", 3, 1, 3)); HarassMenu = Menu.AddSubMenu("Harass Settings", "HarassSettings"); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.AddLabel("Q Settings"); HarassMenu.Add("useQHarass", new CheckBox("Use Q on Enemies")); HarassMenu.Add("useQBarrelsHarass", new CheckBox("Use Q on Barrels")); HarassMenu.AddLabel("E Settings"); HarassMenu.Add("useEHarass", new CheckBox("Use Barrels")); HarassMenu.Add("useEMaxChainHarass", new Slider("Max Barrel Chain", 3, 1, 3)); FarmingMenu = Menu.AddSubMenu("Farming Settings", "farmsettings"); FarmingMenu.AddGroupLabel("Farming Settings"); FarmingMenu.AddSeparator(); FarmingMenu.AddGroupLabel("Last Hit Settings"); FarmingMenu.Add("useQLastHit", new CheckBox("Use Q Execute")); FarmingMenu.AddGroupLabel("WaveClear Settings"); FarmingMenu.Add("useQWaveClear", new CheckBox("Use Q Execute")); FarmingMenu.AddLabel("Barrel Settings"); FarmingMenu.Add("useEWaveClear", new CheckBox("Use E")); FarmingMenu.Add("useEWaveClearMin", new Slider("E Min Units", 3, 1, 8)); FarmingMenu.Add("useEQKill", new CheckBox("Use Q on Barrel with Min Killable units")); FarmingMenu.Add("useEQKillMin", new Slider("Min Units", 2, 1, 8)); HealingMenu = Menu.AddSubMenu("Healing Settings", "healSettings"); HealingMenu.AddGroupLabel("Healing Settings"); HealingMenu.Add("enableHeal", new CheckBox("Heal with W")); HealingMenu.Add("healMin", new Slider("Min % HP for Heal", 20, 1)); HealingMenu.AddLabel("CC To Heal on"); HealingMenu.Add("healStun", new CheckBox("Stun", false)); HealingMenu.Add("healRoot", new CheckBox("Root", false)); DrawingMenu = Menu.AddSubMenu("Drawing Settings", "drawSettings"); DrawingMenu.AddGroupLabel("Drawing Settings"); DrawingMenu.Add("drawQ", new CheckBox("Draw Q Range", false)); DrawingMenu.Add("drawE", new CheckBox("Draw E Range", false)); DrawingMenu.Add("drawKillable", new CheckBox("Draw Killable Barrels", false)); DrawingMenu.Add("drawUnKillable", new CheckBox("Draw Un-Killable Barrels", false)); BarrelManager.Init(); Game.OnUpdate += Game_OnUpdate; Drawing.OnDraw += Drawing_OnDraw; }
private static void Drawingmenu() { DrawingMenu = VMenu.AddSubMenu("Drawings", "Drawings"); DrawingMenu.Add("DrawQ", new CheckBox("Göster Q", false)); DrawingMenu.Add("DrawE", new CheckBox("Göster E", false)); DrawingMenu.Add("DrawCondemn", new CheckBox("Göster Condemn")); DrawingMenu.Add("DrawOnlyReady", new CheckBox("Göster Sadece büyüler hazırsa")); }
public static void Drawingmenu() { DrawingMenu = VMenu.AddSubMenu("Drawings", "Drawings"); DrawingMenu.AddGroupLabel("Drawings"); DrawingMenu.Add("DrawQ", new CheckBox("Draw Q", false)); DrawingMenu.Add("DrawE", new CheckBox("Draw E", false)); DrawingMenu.Add("DrawOnlyReady", new CheckBox("Draw Only if Spells are ready")); }
public static void Drawingmenu() { DrawingMenu = VMenu.AddSubMenu("Circulos", "Circulos"); DrawingMenu.AddGroupLabel("Circulos"); DrawingMenu.Add("DrawQ", new CheckBox("Draw Q", false)); DrawingMenu.Add("DrawE", new CheckBox("Draw E", false)); DrawingMenu.Add("DrawOnlyReady", new CheckBox("Draw Sólo si Hechizos están listos")); }
public static void Initialize() { // Addon Menu ProtectorLeonaMenu = MainMenu.AddMenu("ProtectorLeona", "ProtectorLeona"); ProtectorLeonaMenu.AddGroupLabel("Protector Leona"); // Combo Menu ComboMenu = ProtectorLeonaMenu.AddSubMenu("Combo Features", "ComboFeatures"); ComboMenu.AddGroupLabel("Combo Features"); ComboMenu.AddLabel("Independent boxes for Spells:"); ComboMenu.Add("Qcombo", new CheckBox("Use Q")); ComboMenu.Add("Wcombo", new CheckBox("Use W")); ComboMenu.Add("Ecombo", new CheckBox("Use E")); ComboMenu.Add("Rcombo", new CheckBox("Use R")); ComboMenu.AddSeparator(1); ComboMenu.Add("Rlimit", new Slider("Use R when Enemies in range - greater or equal to:", 2, 1, 5)); // Harass Menu HarassMenu = ProtectorLeonaMenu.AddSubMenu("Harass Features", "HarassFeatures"); HarassMenu.AddGroupLabel("Harass Features"); HarassMenu.AddLabel("Independent boxes for Spells:"); HarassMenu.Add("Qharass", new CheckBox("Use Q")); HarassMenu.Add("Eharass", new CheckBox("Use E")); HarassMenu.AddSeparator(1); HarassMenu.Add("Mharass", new Slider("Mana Limiter at Mana %", 25)); // Drawing Menu DrawingMenu = ProtectorLeonaMenu.AddSubMenu("Drawing Features", "DrawingFeatures"); DrawingMenu.AddGroupLabel("Drawing Features"); DrawingMenu.Add("Udraw", new CheckBox("Draw Mode")); DrawingMenu.AddSeparator(1); DrawingMenu.AddLabel("Independent boxes for Spells:"); DrawingMenu.Add("Qdraw", new CheckBox("Draw Q", false)); DrawingMenu.Add("Wdraw", new CheckBox("Draw W", false)); DrawingMenu.Add("Edraw", new CheckBox("Draw E")); DrawingMenu.Add("Rdraw", new CheckBox("Draw R")); DrawingMenu.AddSeparator(1); DrawingMenu.AddLabel("Skin Designer"); DrawingMenu.Add("Udesign", new CheckBox("Draw Skin Design", false)); DrawingMenu.Add("Sdesign", new Slider("Skin Designer: ", 4, 0, 8)); // Setting Menu SettingMenu = ProtectorLeonaMenu.AddSubMenu("Settings", "Settings"); SettingMenu.AddGroupLabel("Settings"); SettingMenu.AddLabel("Automatic Leveler"); SettingMenu.Add("Ulevel", new CheckBox("Auto Leveler")); SettingMenu.AddSeparator(1); SettingMenu.AddLabel("Use AutoAttacks in Modes"); SettingMenu.Add("Aattack", new CheckBox("Use AA")); SettingMenu.AddSeparator(1); SettingMenu.AddLabel("Interrupter"); SettingMenu.Add("Uinterrupt", new CheckBox("Interrupt Mode")); SettingMenu.Add("Qinterrupt", new CheckBox("Use Q to interrupt")); SettingMenu.Add("Rinterrupt", new CheckBox("Use R to interrupt")); SettingMenu.AddLabel("Gap Closer"); SettingMenu.Add("Ugapc", new CheckBox("Gap Closer Mode")); SettingMenu.Add("Qgapc", new CheckBox("Use Q to gapclose")); }
private static void Drawingmenu() { DrawingMenu = VMenu.AddSubMenu("Drawings", "Drawings"); DrawingMenu.Add("DrawQ", new CheckBox("Draw Q")); DrawingMenu.Add("DrawE", new CheckBox("Draw E", false)); DrawingMenu.Add("DrawR", new CheckBox("Draw R", false)); DrawingMenu.Add("DrawOnlyReady", new CheckBox("Draw Only if Spells are ready")); DrawingMenu.Add("DrawStatus", new CheckBox("Draw Auto Stack Status")); }
private static void Drawingmenu() { DrawingMenu = VMenu.AddSubMenu("Gösterge", "Drawings"); DrawingMenu.Add("DrawQ", new CheckBox("Q Göster ")); DrawingMenu.Add("DrawE", new CheckBox("E göster", false)); DrawingMenu.Add("DrawR", new CheckBox("R göster", false)); DrawingMenu.Add("DrawOnlyReady", new CheckBox("Skiller hazır olduğunda Gösterge açılır")); DrawingMenu.Add("DrawStatus", new CheckBox("Otomatik Stack göstergesi ")); }
private static void Drawingmenu() { DrawingMenu = VMenu.AddSubMenu("Drawings", "Drawings"); DrawingMenu.Add("DrawQ", new CheckBox("Goster Q")); DrawingMenu.Add("DrawE", new CheckBox("Goster E", false)); DrawingMenu.Add("DrawR", new CheckBox("Goster R", false)); DrawingMenu.Add("DrawOnlyReady", new CheckBox("Sadece Hazir olan sklleri goster")); DrawingMenu.Add("DrawStatus", new CheckBox("Goster oto yuk kasma durumu")); }
public static void LoadMenu() { Home = Menu.AddMenu("Vladimir by BadCommand"); //Main.Orb = new Orbwalker.OrbwalkerInstance(Home.AddSubMenu("Orbwalker")); ComboMenu = Home.AddSubMenu(Prefix + "Combo"); ComboMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); ComboMenu.Add(new MenuCheckbox("useW", "Use W", true)); ComboMenu.Add(new MenuCheckbox("useE", "Use E", true)); ComboMenu.Add(new MenuCheckbox("useR", "Use R", true)); ComboMenu.Add(new MenuSlider("enemiesR", "Minimum Enemies for R", 1, 5, 3)); HarassMenu = Home.AddSubMenu(Prefix + "Harass"); HarassMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); HarassMenu.Add(new MenuCheckbox("useE", "Use E", true)); LaneclearMenu = Home.AddSubMenu(Prefix + "Lane Clear"); LaneclearMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); LaneclearMenu.Add(new MenuCheckbox("useE", "Use E", true)); JungleclearMenu = Home.AddSubMenu(Prefix + "Jungle Clear"); JungleclearMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); JungleclearMenu.Add(new MenuCheckbox("useE", "Use E", true)); LasthitMenu = Home.AddSubMenu(Prefix + "LastHit"); LasthitMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); FleeMenu = Home.AddSubMenu(Prefix + "Flee"); FleeMenu.Add(new MenuCheckbox("useW", "Use W", true)); DrawingMenu = Home.AddSubMenu(Prefix + "Drawings"); DrawingMenu.Add(new MenuCheckbox("enable", "Enable", true)); DrawingMenu.Add(new MenuCheckbox("drawQ", "Draw Q", true)); DrawingMenu.Add(new MenuCheckbox("drawW", "Draw W", true)); DrawingMenu.Add(new MenuCheckbox("drawE", "Draw E", true)); DrawingMenu.Add(new MenuCheckbox("drawR", "Draw R", true)); KillstealMenu = Home.AddSubMenu(Prefix + "KillSteal"); KillstealMenu.Add(new MenuCheckbox("enable", "Enable", true)); KillstealMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); MiscMenu = Home.AddSubMenu(Prefix + "Misc"); MiscMenu.Add(new MenuKeybind("SemiR", "Semi-manual R", SharpDX.DirectInput.Key.A, MenuKeybindType.Hold)); MiscMenu.Add(new MenuCheckbox("level", "Enable Spell Leveler", true)); MiscMenu.Add(new MenuSlider("levelDelay", "Level UP Delay", 10, 1000, 200)); MiscMenu.Add(new MenuCombo("levelFirst", "Level UP First", new[] { "Q", "W", "E" })); MiscMenu.Add(new MenuCombo("levelSecond", "Level UP Second", new[] { "Q", "W", "E" }, 1)); MiscMenu.Add(new MenuCombo("levelThird", "Level UP Third", new[] { "Q", "W", "E" }, 2)); }
public static void Drawingmenu() { DrawingMenu = YMenu.AddSubMenu("显示设置", "Drawing"); DrawingMenu.Add("DrawQ", new CheckBox("画出 Q")); DrawingMenu.Add("DrawQ3", new CheckBox("画出 Q3")); DrawingMenu.Add("DrawE", new CheckBox("画出 E")); DrawingMenu.Add("DrawR", new CheckBox("画出 R")); DrawingMenu.Add("DrawTarget", new CheckBox("画出攻击目标")); DrawingMenu.Add("DrawSpots", new CheckBox("画出跳墙点")); }
public static void Drawingmenu() { DrawingMenu = YMenu.AddSubMenu("Drawing", "Drawing"); DrawingMenu.AddGroupLabel("Drawings"); DrawingMenu.Add("DrawQ", new CheckBox("Draw Q")); DrawingMenu.Add("DrawQ3", new CheckBox("Draw Q3")); DrawingMenu.Add("DrawE", new CheckBox("Draw E")); DrawingMenu.Add("DrawR", new CheckBox("Draw R")); DrawingMenu.Add("DrawSpots", new CheckBox("Draw Walljump spots")); }
private static void Drawingmenu() { DrawingMenu = VMenu.AddSubMenu("线圈", "Drawings"); DrawingMenu.Add("DrawQ", new CheckBox("显示 Q", false)); DrawingMenu.Add("DrawE", new CheckBox("显示 E", false)); DrawingMenu.Add("DrawOnlyReady", new CheckBox("只显示无冷却技能")); DrawingMenu.AddGroupLabel("预判"); DrawingMenu.Add("DrawCondemn", new CheckBox("显示 定墙")); DrawingMenu.Add("DrawTumble", new CheckBox("显示 翻滚(Q)")); }
private static void Drawingmenu() { DrawingMenu = VMenu.AddSubMenu("Drawings", "Drawings"); DrawingMenu.Add("DrawQ", new CheckBox("Draw Q", false)); DrawingMenu.Add("DrawE", new CheckBox("Draw E", false)); DrawingMenu.Add("DrawOnlyReady", new CheckBox("Draw Only if Spells are ready")); DrawingMenu.AddGroupLabel("Prediction"); DrawingMenu.Add("DrawCondemn", new CheckBox("Draw Condemn")); DrawingMenu.Add("DrawTumble", new CheckBox("Draw Tumble")); }
public static void Drawingmenu() { DrawingMenu = YMenu.AddSubMenu("线圈", "Drawing"); DrawingMenu.AddGroupLabel("线圈"); DrawingMenu.Add("DrawQ", new CheckBox("显示 Q")); DrawingMenu.Add("DrawQ3", new CheckBox("显示 Q3")); DrawingMenu.Add("DrawE", new CheckBox("显示 E")); DrawingMenu.Add("DrawR", new CheckBox("显示 R")); DrawingMenu.Add("DrawSpots", new CheckBox("显示可跳墙点")); }
private static void Drawingmenu() { DrawingMenu = VMenu.AddSubMenu("Drawings", "Drawings"); DrawingMenu.Add("DrawQ", new CheckBox("Goster Q", false)); DrawingMenu.Add("DrawE", new CheckBox("Goster E", false)); DrawingMenu.Add("DrawOnlyReady", new CheckBox("Goster sadece buyuler hazirsa")); DrawingMenu.AddGroupLabel("Prediction"); DrawingMenu.Add("DrawCondemn", new CheckBox("Goster Condemn")); DrawingMenu.Add("DrawTumble", new CheckBox("Goster Tumble")); }
public static void LoadMenu() { Home = Menu.AddMenu("Malzahar by BadCommand"); //Main.Orb = new Orbwalker.OrbwalkerInstance(Home.AddSubMenu("Orbwalker")); ComboMenu = Home.AddSubMenu(Prefix + "Combo"); ComboMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); ComboMenu.Add(new MenuCheckbox("useW", "Use W", true)); ComboMenu.Add(new MenuCheckbox("useE", "Use E", true)); ComboMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 0, 100, 0)); HarassMenu = Home.AddSubMenu(Prefix + "Harass"); HarassMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); HarassMenu.Add(new MenuCheckbox("useW", "Use W", true)); HarassMenu.Add(new MenuCheckbox("useE", "Use E", true)); HarassMenu.Add(new MenuCheckbox("autoE", "Use Auto E", true)); HarassMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 10, 100, 50)); LaneclearMenu = Home.AddSubMenu(Prefix + "Lane Clear"); LaneclearMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); LaneclearMenu.Add(new MenuCheckbox("useW", "Use W", true)); LaneclearMenu.Add(new MenuCheckbox("useE", "Use E", true)); LaneclearMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 0, 100, 50)); DrawingMenu = Home.AddSubMenu(Prefix + "Drawings"); DrawingMenu.Add(new MenuCheckbox("enable", "Enable", true)); DrawingMenu.Add(new MenuCheckbox("drawQ", "Draw Q", true)); DrawingMenu.Add(new MenuCheckbox("drawE", "Draw E", true)); DrawingMenu.Add(new MenuCheckbox("drawR", "Draw R", true)); KillstealMenu = Home.AddSubMenu(Prefix + "KillSteal"); KillstealMenu.Add(new MenuCheckbox("enable", "Enable", true)); KillstealMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); KillstealMenu.Add(new MenuCheckbox("useW", "Use W", true)); KillstealMenu.Add(new MenuCheckbox("useE", "Use E", true)); KillstealMenu.Add(new MenuCheckbox("useR", "Use R", true)); KillstealMenu.Add(new MenuCheckbox("useIgnite", "Use Ignite", true)); KillstealMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 0, 100, 0)); MiscMenu = Home.AddSubMenu(Prefix + "Misc"); MiscMenu.Add(new MenuCheckbox("inQ", "Interrupt Q", true)); MiscMenu.Add(new MenuCheckbox("inR", "Interrupt R", true)); MiscMenu.Add(new MenuCheckbox("level", "Enable Spell Leveler", false)); MiscMenu.Add(new MenuSlider("levelDelay", "Level UP Delay", 10, 1000, 200)); MiscMenu.Add(new MenuCombo("levelFirst", "Level UP First", new[] { "Q", "W", "E" })); MiscMenu.Add(new MenuCombo("levelSecond", "Level UP Second", new[] { "Q", "W", "E" }, 1)); MiscMenu.Add(new MenuCombo("levelThird", "Level UP Third", new[] { "Q", "W", "E" }, 2)); }
private Karthus() { // Initialize properties Menu = MainMenu.AddMenu("Karthus 3K", "karthus", "Karthus - King Killsteal"); SpellHandler = new SpellHandler(this, new Spell.Skillshot(SpellSlot.Q, 875, SkillShotType.Circular, spellSpeed: int.MaxValue, spellWidth: 160 * 2, castDelay: 750), new Spell.Skillshot(SpellSlot.W, 1000, SkillShotType.Circular, spellWidth: 100), new Spell.Active(SpellSlot.E, 550), new Spell.Active(SpellSlot.R)); #region Setup Global Menu Menu.AddGroupLabel("Hoşgeldin Karthus 3K!"); Menu.AddLabel("Sen bu addonu kendine göre düzenleyebilirsin"); Menu.AddLabel("Genel Ayarlar altında"); Menu.AddLabel("Çeviri TRAdana"); Menu.AddSeparator(); Menu.AddGroupLabel("Büyüler için isabet oranı"); Menu.Add("ComboWhileDead", new CheckBox("Combo while dead")); Menu.AddSeparator(); Menu.AddGroupLabel("Hitchances for spells"); Menu.AddLabel("en hızlı büyü kullanımı için minimum olsun low. varsayılan medium."); RegisterHitchances(Menu); #endregion // Setup mode handler ModeHandler = new ModeHandler(this); #region Setup Drawing Menu DrawingMenu = Menu.AddSubMenu("Drawings"); DrawingMenu.AddGroupLabel("Bilgi"); DrawingMenu.AddLabel("Sen büyü menzillerini isteğine göre aktif etmelisin"); DrawingMenu.AddSeparator(); DrawingMenu.AddGroupLabel("Büyü Menzili"); DrawingMenu.Add("Q", new CheckBox("Göster Q Menzili")); DrawingMenu.Add("E", new CheckBox("Göster E Menzili", false)); DrawingMenu.Add("W", new CheckBox("Göster W Menzili")); DrawingMenu.Add("W2", new CheckBox("Göster W en fazla menzili")); DrawingMenu.AddSeparator(); DrawingMenu.AddGroupLabel("Ulti (R) Bilgisi"); DrawingMenu.Add("showUltimate", new CheckBox("Ölecek hedefleri göster")); #endregion // Listen to required events Game.OnTick += OnTick; Drawing.OnDraw += OnDraw; }
/// <summary> /// Creates the Menu /// </summary> public static void Initialize() { // Main Menu ConfigMenu = MainMenu.AddMenu("KA Nasus", "ConfigMenu"); ConfigMenu.AddGroupLabel("This addon is made by KarmaPanda and should not be redistributed in any way."); ConfigMenu.AddGroupLabel( "Any unauthorized redistribution without credits will result in severe consequences."); ConfigMenu.AddGroupLabel("Thank you for using this addon and have a fun time!"); // Farm Menu FarmMenu = ConfigMenu.AddSubMenu("Farm", "Farm"); FarmMenu.AddGroupLabel("Spell Usage Settings"); FarmMenu.AddLabel("Q Settings"); FarmMenu.Add("useQ", new CheckBox("Last Hit Minion with Q")); FarmMenu.Add("disableAA", new CheckBox("Don't LastHit Minion without Q", false)); FarmMenu.AddLabel("Harass Settings"); FarmMenu.Add("useQH", new CheckBox("Use Q on Champion", false)); FarmMenu.Add("useEH", new CheckBox("Use E on Champion", false)); FarmMenu.Add("manaEH", new Slider("Mana % before E (Harass)", 30)); FarmMenu.AddLabel("Lane Clear Settings"); FarmMenu.Add("useELC", new CheckBox("Use E in LaneClear")); FarmMenu.Add("useELCS", new Slider("Minions before Casting E", 2, 1, 6)); FarmMenu.Add("manaELC", new Slider("Mana % before E (Lane Clear)", 30)); // Combo Menu ComboMenu = ConfigMenu.AddSubMenu("Combo", "Combo"); ComboMenu.AddGroupLabel("Spell Usage Settings"); ComboMenu.Add("useQ", new CheckBox("Use Q in Combo")); ComboMenu.Add("useW", new CheckBox("Use W in Combo")); ComboMenu.Add("useE", new CheckBox("Use E in Combo")); ComboMenu.Add("useR", new CheckBox("Use R in Combo")); ComboMenu.AddGroupLabel("ManaManager"); ComboMenu.Add("manaW", new Slider("Mana % before W", 25)); ComboMenu.Add("manaE", new Slider("Mana % before E", 30)); ComboMenu.AddGroupLabel("R Settings"); ComboMenu.Add("hpR", new Slider("Use R at % HP", 25)); ComboMenu.Add("intR", new Slider("Use R when x Enemies are Around", 1, 0, 5)); ComboMenu.Add("rangeR", new Slider("Use R when Enemies are in x Range", 1200, 0, 2000)); // Drawing Menu DrawingMenu = ConfigMenu.AddSubMenu("Drawing", "Drawing"); DrawingMenu.AddGroupLabel("Spell Drawing Settings"); DrawingMenu.Add("drawW", new CheckBox("Draw W Range", false)); DrawingMenu.Add("drawE", new CheckBox("Draw E Range", false)); DrawingMenu.AddLabel("DamageIndicator"); DrawingMenu.Add("draw.Damage", new CheckBox("Draw Damage")); DrawingMenu.Add("draw.Q", new CheckBox("Calculate Q Damage")); DrawingMenu.Add("draw.E", new CheckBox("Calculate E Damage")); DrawingMenu.AddLabel("Color Settings for Damage Indicator"); DrawingMenu.Add("draw_Alpha", new Slider("Alpha: ", 255, 0, 255)); DrawingMenu.Add("draw_Red", new Slider("Red: ", 255, 0, 255)); DrawingMenu.Add("draw_Green", new Slider("Green: ", 0, 0, 255)); DrawingMenu.Add("draw_Blue", new Slider("Blue: ", 0, 0, 255)); }
private static void Drawingmenu() { DrawingMenu = VMenu.AddSubMenu("Drawings", "Drawings"); DrawingMenu.AddGroupLabel("Ranges"); DrawingMenu.Add("DrawQ", new CheckBox("Goster Q", false)); DrawingMenu.Add("DrawE", new CheckBox("Goster E", false)); DrawingMenu.Add("DrawOnlyReady", new CheckBox("Sadece hazir olanlari goster")); DrawingMenu.AddGroupLabel("Prediction"); DrawingMenu.Add("DrawCondemn", new CheckBox("Goster E itme")); DrawingMenu.Add("DrawTumble", new CheckBox("Goster Takla")); }
private static void Drawingmenu() { DrawingMenu = VMenu.AddSubMenu("Alan-Sınır-Wall", "Drawings"); DrawingMenu.Add("DrawQ", new CheckBox("Q sınırı göster", false)); DrawingMenu.Add("DrawE", new CheckBox("E sınırı göster", false)); DrawingMenu.Add("DrawOnlyReady", new CheckBox("Hazır saldırı Q")); DrawingMenu.AddGroupLabel("Tahmin"); DrawingMenu.Add("DrawCondemn", new CheckBox("E sınırı-fırlicağı yer.")); DrawingMenu.Add("DrawTumble", new CheckBox("Q atınca gidiceği yer")); DrawingMenu.Add("DrawAutoPos", new CheckBox("Otomatik Pozisyon")); }