private Drawable createGameplayComponents(WorkingBeatmap working, IBeatmap playableBeatmap) => new ScalingContainer(ScalingMode.Gameplay) { Children = new Drawable[] { DrawableRuleset.With(r => r.FrameStableComponents.Children = new Drawable[] { ScoreProcessor, HealthProcessor, new ComboEffects(ScoreProcessor), breakTracker = new BreakTracker(DrawableRuleset.GameplayStartTime, ScoreProcessor) { Breaks = working.Beatmap.Breaks } }), } };