public virtual void ApplyToDrawableRuleset(DrawableRuleset <T> drawableRuleset) { drawableRuleset.SetReplayScore(CreateReplayScore(drawableRuleset.Beatmap, drawableRuleset.Mods)); // AlwaysPresent required for hitsounds drawableRuleset.AlwaysPresent = true; drawableRuleset.Hide(); }
public virtual void ApplyToDrawableRuleset(DrawableRuleset <T> drawableRuleset) { // AlwaysPresent required for hitsounds drawableRuleset.AlwaysPresent = true; drawableRuleset.Hide(); }