Esempio n. 1
0
        public virtual void ApplyToDrawableRuleset(DrawableRuleset <T> drawableRuleset)
        {
            drawableRuleset.SetReplayScore(CreateReplayScore(drawableRuleset.Beatmap));

            // AlwaysPresent required for hitsounds
            drawableRuleset.Playfield.AlwaysPresent = true;
            drawableRuleset.Playfield.Hide();
        }
Esempio n. 2
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        protected override void PrepareReplay()
        {
            // Generally, replay generation is handled by whatever is constructing the player.
            // This is implemented locally here to ease migration of test scenes that have some executions
            // running with autoplay and some not, but are not written in a way that lends to instantiating
            // different `Player` types.
            //
            // Eventually we will want to remove this and update all test usages which rely on autoplay to use
            // a `TestReplayPlayer`.
            var autoplayMod = Mods.Value.OfType <ModAutoplay>().FirstOrDefault();

            if (autoplayMod != null)
            {
                DrawableRuleset?.SetReplayScore(autoplayMod.CreateReplayScore(GameplayState.Beatmap, Mods.Value));
                return;
            }

            base.PrepareReplay();
        }
Esempio n. 3
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            protected override void PrepareReplay()
            {
                if (currentTestData.Autoplay && currentTestData.ReplayFrames?.Count > 0)
                {
                    throw new InvalidOperationException(@$ "{nameof(ModTestData.Autoplay)} must be false when {nameof(ModTestData.ReplayFrames)} is specified.");
                }

                if (currentTestData.ReplayFrames != null)
                {
                    DrawableRuleset?.SetReplayScore(new Score
                    {
                        Replay = new Replay {
                            Frames = currentTestData.ReplayFrames
                        },
                        ScoreInfo = new ScoreInfo {
                            User = new APIUser {
                                Username = @"Test"
                            }
                        },
                    });
                }

                base.PrepareReplay();
            }
Esempio n. 4
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 protected override void PrepareReplay()
 {
     DrawableRuleset?.SetReplayScore(score);
 }
        private void regenerateAutoplay()
        {
            var autoplayMod = drawableRuleset.Mods.OfType <ModAutoplay>().Single();

            drawableRuleset.SetReplayScore(autoplayMod.CreateReplayScore(drawableRuleset.Beatmap, drawableRuleset.Mods));
        }
Esempio n. 6
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 public virtual void ApplyToDrawableRuleset(DrawableRuleset <T> drawableRuleset) => drawableRuleset.SetReplayScore(CreateReplayScore(drawableRuleset.Beatmap));
Esempio n. 7
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 protected override void LoadComplete()
 {
     base.LoadComplete();
     DrawableRuleset?.SetReplayScore(score);
 }