Esempio n. 1
0
	// Use this for initialization
	void Start () {

		game = FindObjectOfType(typeof(Done_GameController)) as Done_GameController;

		this.somaDosDelays = 0;
		
	}
 void Start()
 {
     // Find the boundary. We need to use it to keep the player in bounds.
     Collider[] colliders = transform.GetComponentsInChildren <Collider>();
     if (colliders != null && colliders.Length > 0)
     {
         foreach (Collider collider in colliders)
         {
             if (collider.tag == "Boundary")
             {
                 boundaryCollider = collider;
                 break;
             }
         }
     }
     // Find the GameController
     if (brain.brainType != BrainType.Heuristic)
     {
         gameController = transform.GetComponentInChildren <Done_GameController>();
         if (gameController == null)
         {
             Debug.Log("GameController not found!");
         }
     }
 }
Esempio n. 3
0
    // Use this for initialization
    void Start()
    {
        GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController");

        gameController = gameControllerObject.GetComponent <Done_GameController>();

        SpriteRenderer sr = gameObject.GetComponent <SpriteRenderer> ();
    }
Esempio n. 4
0
 public void Initialize(GameObject playerShip, Done_GameController gameController)
 {
     pShip       = playerShip;
     rBody       = pShip.GetComponent <Rigidbody>();
     aSource     = pShip.GetComponent <AudioSource>();
     gController = gameController;
     //shotSpawn = GameObject.FindGameObjectWithTag("Respawn").transform;
 }
Esempio n. 5
0
    void Start()
    {
        GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController");

        if (gameControllerObject != null)
        {
            gameController = gameControllerObject.GetComponent <Done_GameController>();
        }
    }
Esempio n. 6
0
    void Start()
    {
        sb.size = 1;
        InvokeRepeating("decreaseTimeRemaining", 1.0f, 0.06f);
        GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController");

        gameController = gameControllerObject.GetComponent <Done_GameController>();
        timeRemaining  = maxTime;
    }
Esempio n. 7
0
    // Use this for initialization
    void Start()
    {
        _textObj = Instantiate(_textPrefab, transform);
        TextMeshPro textMeshPro = _textObj.GetComponent <TextMeshPro>();

        _chosenword      = _words[Random.Range(0, _words.Count)];
        textMeshPro.text = _chosenword;
        _gameController  = FindObjectOfType <Done_GameController>();
        _gameController.currentWords.Add(_chosenword);
    }
Esempio n. 8
0
	void Start ()
	{
		GameObject gameControllerObject = GameObject.FindGameObjectWithTag ("GameController");
		if (gameControllerObject != null){
			gameController = gameControllerObject.GetComponent <Done_GameController>();
		}
		if (gameController == null){
			Debug.Log ("Cannot find 'GameController' script");
		}
	}
 void Awake()
 {
     if (Instance == null)
     {
         Instance = this;
     }
     else if (Instance != this)
     {
         Destroy(gameObject);
     }
 }
Esempio n. 10
0
    // Use this for initialization
    void Start()
    {
        GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController");

        gameController = gameControllerObject.GetComponent <Done_GameController>();

        GameObject timer = GameObject.FindGameObjectWithTag("Timer");

        timerGameObject = timer.GetComponent <Timer>();
        sr = gameObject.GetComponent <SpriteRenderer> ();
    }
Esempio n. 11
0
	void Start ()
	{
		GetComponent<Rigidbody>().velocity = transform.forward * speed;

		GameObject gameControllerObject = GameObject.FindGameObjectWithTag ("GameController");
		if (gameControllerObject != null){
			gameController = gameControllerObject.GetComponent <Done_GameController>();
		}
		if (gameController == null){
			Debug.Log ("Cannot find 'GameController' script");
		}
	}
Esempio n. 12
0
 void Awake()
 {
     instance = this;
     backGroundAudioSource = GetComponent <AudioSource>();
     restartBtn.SetActive(false);
     backBtn.SetActive(false);
     PauseMenu.SetActive(value: false);
     PauseButton.SetActive(value: true);
     gameOver          = false;
     gameOverText.text = "";
     score             = 0;
 }
	void Start ()
	{
		GameObject gameControllerObject = GameObject.FindGameObjectWithTag ("BattleController");
		if (gameControllerObject != null)
		{
			gameController = gameControllerObject.GetComponent <Done_GameController>();
		}
		if (gameController == null)
		{
			Debug.Log ("Cannot find 'BattleController' script");
		}
	}
Esempio n. 14
0
 void Start()
 {
     gameController = FindObjectOfType <Done_GameController>();
     if (gameController != null)
     {
         health = gameController.Level;
     }
     else
     {
         Debug.Log("Cannot find 'GameController' script");
     }
 }
Esempio n. 15
0
 void Start()
 {
     lifeValue = 2;
     GameObject gameControllerObject = GameObject.FindGameObjectWithTag ("GameController");
     if (gameControllerObject != null)
     {
         gameController = gameControllerObject.GetComponent <Done_GameController>();
     }
     if (gameController == null)
     {
         Debug.Log ("O script 'GameController' nao pode ser encontrado");
     }
 }
Esempio n. 16
0
    // private bool attack = true;
    //  private bool firstEncounter = true;
    // private bool dead = false;

    void Start()
    {   // FIX ADD DESTROY BY BOUNDARY/TIME
        GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController");

        if (gameControllerObject != null)
        {
            gameController = gameControllerObject.GetComponent <Done_GameController>();
        }
        if (gameController == null)
        {
            Debug.Log("Cannot find 'GameController' script");
        }
    }
Esempio n. 17
0
    void Update()
    {
        GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController");

        if (gameControllerObject != null)
        {
            gameController = gameControllerObject.GetComponent <Done_GameController>();
            if (gameController.score >= 100)
            {
                Winning();
            }
        }
    }
 void Start()
 {
     gameController = new Done_GameController();
     TapToPlay_Button.SetActive(true);
     if (UIStateManager.Manager.CurrentGamePlayMode)
     {
         Leaderboards_Button.SetActive(true);
     }
     else
     {
         Back_Button.SetActive(true);
     }
 }
Esempio n. 19
0
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.CompareTag("Enemy"))
        {
            Destroy(other.gameObject);
            Debug.Log("tag works");
            Done_GameController gameController = (Done_GameController)game.GetComponent(typeof(Done_GameController));
            gameController.GameOver();

            Destroy(GameObject.Find("renderer"));
            Instantiate(playerExplosion, other.transform.position, other.transform.rotation);
        }
    }
Esempio n. 20
0
    // Update is called once per frame
    public void Update()
    {
        GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController");

        if (gameControllerObject != null)
        {
            gameController = gameControllerObject.GetComponent <Done_GameController>();
            if (gameController.score >= 200)
            {
                canvas.gameObject.SetActive(true);
                Time.timeScale = 0;
            }
        }
    }
Esempio n. 21
0
    void Start()
    {
        deathsNumber = PlayerPrefs.GetInt("Deaths number:", deathsNumber);
        GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController");

        if (gameControllerObject != null)
        {
            gameController = gameControllerObject.GetComponent <Done_GameController>();
        }
        if (gameController == null)
        {
            Debug.Log("Cannot find 'GameController' script");
        }
    }
    void Start()
    {       // FIX ADD DESTROY BY BOUNDARY/TIME
        GetComponent <Rigidbody>().velocity = transform.forward * speed;
        GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController");

        if (gameControllerObject != null)
        {
            gameController = gameControllerObject.GetComponent <Done_GameController>();
        }
        if (gameController == null)
        {
            Debug.Log("Cannot find 'GameController' script");
        }
    }
Esempio n. 23
0
 void Start()
 {
     gameOver          = false;
     restart           = false;
     restartText.text  = "";
     gameOverText.text = "";
     score             = 0;
     StartCoroutine(SpawnWaves());
     StartCoroutine(SpawnWaves());
     if (S == null)
     {
         S = this;
     }
 }
Esempio n. 24
0
    void Start()
    {
        nm = GameObject.Find("NetManager").GetComponent <NetManager>();
        GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController");

        if (gameControllerObject != null)
        {
            gameController = gameControllerObject.GetComponent <Done_GameController>();
        }

        if (gameController == null)
        {
            Debug.Log("Cannot find 'GameController' script");
        }
    }
Esempio n. 25
0
 // Use this for initialization
 void Start()
 {
     showmessage = showMessageGameObject.GetComponent <ShowMessage>();
     position    = new Vector3(0, 0, 0);
     //获取数据控制组件
     dataGameobject = GameObject.FindGameObjectWithTag("dataControl");
     //获取数据控制文本组件
     if (dataGameobject != null)
     {
         datacontrol = dataGameobject.GetComponent <DataControl>();
     }
     istrue = false;
     gameControllerGameObject = GameObject.FindGameObjectWithTag("GameController");
     gameControllerScript     = gameControllerGameObject.GetComponent <Done_GameController>();
 }
Esempio n. 26
0
    //private PlayerAgent playerAgent;

    void Start()
    {
        //playerAgent = FindObjectOfType<PlayerAgent>();

        GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController");

        if (gameControllerObject != null)
        {
            gameController = gameControllerObject.GetComponent <Done_GameController>();
        }
        if (gameController == null)
        {
            Debug.Log("Cannot find 'GameController' script");
        }
    }
Esempio n. 27
0
    // Update is called once per frame
    void Start()
    {
        //for the fog
        arCamera = GameObject.FindGameObjectWithTag("MainCamera");
        d2FogsPE = arCamera.GetComponent <UB.D2FogsPE>();
        GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController");

        if (gameControllerObject != null)
        {
            gameController = gameControllerObject.GetComponent <Done_GameController>();
        }
        if (gameController == null)
        {
            Debug.Log("Cannot find 'GameController' script");
        }
    }
	void Start ()
	{
		GameObject gameControllerObject = GameObject.FindGameObjectWithTag ("GameController");
		if (gameControllerObject != null)
		{
			gameControle = gameControllerObject.GetComponent <Done_GameController>();
		}
		if (gameControle == null)
		{
			Debug.Log ("Cannot find 'GameController' script");
		}

		InvokeRepeating ("Fire", delay, fireRate);

		InvokeRepeating ("ContaTiro", delay, fireRate);
	}
Esempio n. 29
0
    // Update is called once per frame
    public void Update()
    {
        GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController");

        if (gameControllerObject != null)
        {
            gameController = gameControllerObject.GetComponent <Done_GameController>();
            if (gameController.score > hiscoreCount)
            {
                hiscoreCount = gameController.score;
                PlayerPrefs.SetFloat("Hiscore", hiscoreCount);
            }
        }

        hiscoreText.text = "Hiscore: " + hiscoreCount;
    }
Esempio n. 30
0
    // Use this for initialization
    void Start()
    {
        rb          = GetComponent <Rigidbody>();
        rb.velocity = transform.forward * speed;
        Destroy(gameObject, lt); // Lifetime

        GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController");

        if (gameControllerObject != null)
        {
            gameController = gameControllerObject.GetComponent <Done_GameController>();
        }
        if (gameController == null)
        {
            Debug.Log("Cannot find 'GameController' script");
        }
    }
Esempio n. 31
0
    void Start()
    {
        GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController");

        if (gameControllerObject != null)
        {
            gameController = gameControllerObject.GetComponent <Done_GameController>();
        }
        if (gameController == null)
        {
            Debug.Log("Cannot find 'GameController' script");
        }
        if (doubleLife || isKamikaze)
        {
            SetColor();
        }
    }
Esempio n. 32
0
    void Start()
    {
        GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController");

        if (gameControllerObject != null)
        {
            gameController = gameControllerObject.GetComponent <Done_GameController>();
        }
        if (gameController == null)
        {
            Debug.Log("Cannot find 'GameController' script");
        }

        target             = FindTarget();
        rigidbody.velocity = transform.forward * speed;
        checkTime          = 0;
    }
    void Start()
    {
        GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController");

        if (gameControllerObject != null)
        {
            gameController = gameControllerObject.GetComponent <Done_GameController>();
        }
        if (gameController == null)
        {
            Debug.Log("Cannot find 'GameController' script");
        }

        /* if(gameObject.tag=="Enemy")
         *   Destroy(gameObject, 3.5f);*/
        // Debug.Log("here");
    }
    void Start()
    {
        GameObject timer = GameObject.FindGameObjectWithTag("Timer");

        timerGameObject = timer.GetComponent <Timer>();

        GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController");

        if (gameControllerObject != null)
        {
            gameController = gameControllerObject.GetComponent <Done_GameController>();
        }
        if (gameController == null)
        {
            Debug.Log("Cannot find 'GameController' script");
        }
    }
Esempio n. 35
0
    // Use this for initialization
    void Start()
    {
        GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController");

        gameController = gameControllerObject.GetComponent <Done_GameController>();

        SpriteRenderer sr = gameObject.GetComponent <SpriteRenderer> ();

        if ((flipShape % 2) == 0)
        {
            sr.sprite = s1;
        }
        else
        {
            sr.sprite = s2;
        }
        flipShape++;
    }
Esempio n. 36
0
    void Start()
    {
        GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController");

        if (gameControllerObject != null)
        {
            gameController = gameControllerObject.GetComponent <Done_GameController>();
        }
        if (gameController == null)
        {
            Debug.Log("Cannot find 'GameController' script");
        }

        // Get the maximum health of the enemy
        maxHealth = health;

        // Also get the maximum width of the health bar
        heathBarInitialWidth = healthBar.transform.localScale.x;
    }
Esempio n. 37
0
	// Use this for initialization
	void Start () {

        // Really need it?
        player = FindObjectOfType(typeof(Player)) as Player;

        game = FindObjectOfType(typeof(Done_GameController)) as Done_GameController;

		union_PlayerAndGameStatus = new List<float>();

        dataUserModeler = new List<int>();

        knnDic = new Dictionary<float, List <Database.Cell>>();

		distancesValuesSort = new List<float>();

		/*
		 *If player mode equal to "adapt", so at first iterator this will be change for a player level recomender.
		 */
		this.playerType  = "";

		this.waveNumberTrigger =  1;

		triggerForWaveStatus = false;
	}
	void Start () {

		game = FindObjectOfType(typeof(Done_GameController)) as Done_GameController;

		player = FindObjectOfType(typeof(Player)) as Player;

		modeler = FindObjectOfType(typeof(Modeler)) as Modeler;

		/*
		 * Adiquirindo os script para efetuar a modificaçao por "Onda".
		 */
		velocidadeAsteroide_1 = asteroide1.GetComponent<Done_Mover>();
		velocidadeAsteroide_2 = asteroide2.GetComponent<Done_Mover>();
		velocidadeAsteroide_3 = asteroide3.GetComponent<Done_Mover>();
		
		velocidadeNaveRoxa = naveRoxa.GetComponent<Done_Mover>();
		armasNaveRoxa = naveRoxa.GetComponent<Done_WeaponController>();
		evazaoNaveRoxa = naveRoxa.GetComponent<Done_EvasiveManeuver>();
		
		velocidadeNaveVermelha = naveVermelha.GetComponent<Done_Mover> ();
		armasNaveVermelha = naveVermelha.GetComponent<Done_WeaponController>();
		evazaoNaveVermelha = naveVermelha.GetComponent<Done_EvasiveManeuver>();
		
		/*velocidadeNaveBranca = naveBranca.GetComponent<Done_Mover>();
		armasNaveBranca = naveBranca.GetComponent<Done_WeaponController>();
		evazaoNaveBranca = naveBranca.GetComponent<Done_EvasiveManeuver>();*/

		InitialStatusMobs();

		localSpawnWait = game.spawnWait;

	}
Esempio n. 39
0
    // private bool attack = true;
    //  private bool firstEncounter = true;
    // private bool dead = false;
    void Start()
    {
        // FIX ADD DESTROY BY BOUNDARY/TIME

        GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController");
        if (gameControllerObject != null)
        {
            gameController = gameControllerObject.GetComponent<Done_GameController>();
        }
        if (gameController == null)
        {
            Debug.Log("Cannot find 'GameController' script");
        }
    }