// Use this for initialization void Start () { game = FindObjectOfType(typeof(Done_GameController)) as Done_GameController; this.somaDosDelays = 0; }
void Start() { // Find the boundary. We need to use it to keep the player in bounds. Collider[] colliders = transform.GetComponentsInChildren <Collider>(); if (colliders != null && colliders.Length > 0) { foreach (Collider collider in colliders) { if (collider.tag == "Boundary") { boundaryCollider = collider; break; } } } // Find the GameController if (brain.brainType != BrainType.Heuristic) { gameController = transform.GetComponentInChildren <Done_GameController>(); if (gameController == null) { Debug.Log("GameController not found!"); } } }
// Use this for initialization void Start() { GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController"); gameController = gameControllerObject.GetComponent <Done_GameController>(); SpriteRenderer sr = gameObject.GetComponent <SpriteRenderer> (); }
public void Initialize(GameObject playerShip, Done_GameController gameController) { pShip = playerShip; rBody = pShip.GetComponent <Rigidbody>(); aSource = pShip.GetComponent <AudioSource>(); gController = gameController; //shotSpawn = GameObject.FindGameObjectWithTag("Respawn").transform; }
void Start() { GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <Done_GameController>(); } }
void Start() { sb.size = 1; InvokeRepeating("decreaseTimeRemaining", 1.0f, 0.06f); GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController"); gameController = gameControllerObject.GetComponent <Done_GameController>(); timeRemaining = maxTime; }
// Use this for initialization void Start() { _textObj = Instantiate(_textPrefab, transform); TextMeshPro textMeshPro = _textObj.GetComponent <TextMeshPro>(); _chosenword = _words[Random.Range(0, _words.Count)]; textMeshPro.text = _chosenword; _gameController = FindObjectOfType <Done_GameController>(); _gameController.currentWords.Add(_chosenword); }
void Start () { GameObject gameControllerObject = GameObject.FindGameObjectWithTag ("GameController"); if (gameControllerObject != null){ gameController = gameControllerObject.GetComponent <Done_GameController>(); } if (gameController == null){ Debug.Log ("Cannot find 'GameController' script"); } }
void Awake() { if (Instance == null) { Instance = this; } else if (Instance != this) { Destroy(gameObject); } }
// Use this for initialization void Start() { GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController"); gameController = gameControllerObject.GetComponent <Done_GameController>(); GameObject timer = GameObject.FindGameObjectWithTag("Timer"); timerGameObject = timer.GetComponent <Timer>(); sr = gameObject.GetComponent <SpriteRenderer> (); }
void Start () { GetComponent<Rigidbody>().velocity = transform.forward * speed; GameObject gameControllerObject = GameObject.FindGameObjectWithTag ("GameController"); if (gameControllerObject != null){ gameController = gameControllerObject.GetComponent <Done_GameController>(); } if (gameController == null){ Debug.Log ("Cannot find 'GameController' script"); } }
void Awake() { instance = this; backGroundAudioSource = GetComponent <AudioSource>(); restartBtn.SetActive(false); backBtn.SetActive(false); PauseMenu.SetActive(value: false); PauseButton.SetActive(value: true); gameOver = false; gameOverText.text = ""; score = 0; }
void Start () { GameObject gameControllerObject = GameObject.FindGameObjectWithTag ("BattleController"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <Done_GameController>(); } if (gameController == null) { Debug.Log ("Cannot find 'BattleController' script"); } }
void Start() { gameController = FindObjectOfType <Done_GameController>(); if (gameController != null) { health = gameController.Level; } else { Debug.Log("Cannot find 'GameController' script"); } }
void Start() { lifeValue = 2; GameObject gameControllerObject = GameObject.FindGameObjectWithTag ("GameController"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <Done_GameController>(); } if (gameController == null) { Debug.Log ("O script 'GameController' nao pode ser encontrado"); } }
// private bool attack = true; // private bool firstEncounter = true; // private bool dead = false; void Start() { // FIX ADD DESTROY BY BOUNDARY/TIME GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <Done_GameController>(); } if (gameController == null) { Debug.Log("Cannot find 'GameController' script"); } }
void Update() { GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <Done_GameController>(); if (gameController.score >= 100) { Winning(); } } }
void Start() { gameController = new Done_GameController(); TapToPlay_Button.SetActive(true); if (UIStateManager.Manager.CurrentGamePlayMode) { Leaderboards_Button.SetActive(true); } else { Back_Button.SetActive(true); } }
void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Enemy")) { Destroy(other.gameObject); Debug.Log("tag works"); Done_GameController gameController = (Done_GameController)game.GetComponent(typeof(Done_GameController)); gameController.GameOver(); Destroy(GameObject.Find("renderer")); Instantiate(playerExplosion, other.transform.position, other.transform.rotation); } }
// Update is called once per frame public void Update() { GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <Done_GameController>(); if (gameController.score >= 200) { canvas.gameObject.SetActive(true); Time.timeScale = 0; } } }
void Start() { deathsNumber = PlayerPrefs.GetInt("Deaths number:", deathsNumber); GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <Done_GameController>(); } if (gameController == null) { Debug.Log("Cannot find 'GameController' script"); } }
void Start() { // FIX ADD DESTROY BY BOUNDARY/TIME GetComponent <Rigidbody>().velocity = transform.forward * speed; GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <Done_GameController>(); } if (gameController == null) { Debug.Log("Cannot find 'GameController' script"); } }
void Start() { gameOver = false; restart = false; restartText.text = ""; gameOverText.text = ""; score = 0; StartCoroutine(SpawnWaves()); StartCoroutine(SpawnWaves()); if (S == null) { S = this; } }
void Start() { nm = GameObject.Find("NetManager").GetComponent <NetManager>(); GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <Done_GameController>(); } if (gameController == null) { Debug.Log("Cannot find 'GameController' script"); } }
// Use this for initialization void Start() { showmessage = showMessageGameObject.GetComponent <ShowMessage>(); position = new Vector3(0, 0, 0); //获取数据控制组件 dataGameobject = GameObject.FindGameObjectWithTag("dataControl"); //获取数据控制文本组件 if (dataGameobject != null) { datacontrol = dataGameobject.GetComponent <DataControl>(); } istrue = false; gameControllerGameObject = GameObject.FindGameObjectWithTag("GameController"); gameControllerScript = gameControllerGameObject.GetComponent <Done_GameController>(); }
//private PlayerAgent playerAgent; void Start() { //playerAgent = FindObjectOfType<PlayerAgent>(); GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <Done_GameController>(); } if (gameController == null) { Debug.Log("Cannot find 'GameController' script"); } }
// Update is called once per frame void Start() { //for the fog arCamera = GameObject.FindGameObjectWithTag("MainCamera"); d2FogsPE = arCamera.GetComponent <UB.D2FogsPE>(); GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <Done_GameController>(); } if (gameController == null) { Debug.Log("Cannot find 'GameController' script"); } }
void Start () { GameObject gameControllerObject = GameObject.FindGameObjectWithTag ("GameController"); if (gameControllerObject != null) { gameControle = gameControllerObject.GetComponent <Done_GameController>(); } if (gameControle == null) { Debug.Log ("Cannot find 'GameController' script"); } InvokeRepeating ("Fire", delay, fireRate); InvokeRepeating ("ContaTiro", delay, fireRate); }
// Update is called once per frame public void Update() { GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <Done_GameController>(); if (gameController.score > hiscoreCount) { hiscoreCount = gameController.score; PlayerPrefs.SetFloat("Hiscore", hiscoreCount); } } hiscoreText.text = "Hiscore: " + hiscoreCount; }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody>(); rb.velocity = transform.forward * speed; Destroy(gameObject, lt); // Lifetime GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <Done_GameController>(); } if (gameController == null) { Debug.Log("Cannot find 'GameController' script"); } }
void Start() { GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <Done_GameController>(); } if (gameController == null) { Debug.Log("Cannot find 'GameController' script"); } if (doubleLife || isKamikaze) { SetColor(); } }
void Start() { GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <Done_GameController>(); } if (gameController == null) { Debug.Log("Cannot find 'GameController' script"); } target = FindTarget(); rigidbody.velocity = transform.forward * speed; checkTime = 0; }
void Start() { GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <Done_GameController>(); } if (gameController == null) { Debug.Log("Cannot find 'GameController' script"); } /* if(gameObject.tag=="Enemy") * Destroy(gameObject, 3.5f);*/ // Debug.Log("here"); }
void Start() { GameObject timer = GameObject.FindGameObjectWithTag("Timer"); timerGameObject = timer.GetComponent <Timer>(); GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <Done_GameController>(); } if (gameController == null) { Debug.Log("Cannot find 'GameController' script"); } }
// Use this for initialization void Start() { GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController"); gameController = gameControllerObject.GetComponent <Done_GameController>(); SpriteRenderer sr = gameObject.GetComponent <SpriteRenderer> (); if ((flipShape % 2) == 0) { sr.sprite = s1; } else { sr.sprite = s2; } flipShape++; }
void Start() { GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <Done_GameController>(); } if (gameController == null) { Debug.Log("Cannot find 'GameController' script"); } // Get the maximum health of the enemy maxHealth = health; // Also get the maximum width of the health bar heathBarInitialWidth = healthBar.transform.localScale.x; }
// Use this for initialization void Start () { // Really need it? player = FindObjectOfType(typeof(Player)) as Player; game = FindObjectOfType(typeof(Done_GameController)) as Done_GameController; union_PlayerAndGameStatus = new List<float>(); dataUserModeler = new List<int>(); knnDic = new Dictionary<float, List <Database.Cell>>(); distancesValuesSort = new List<float>(); /* *If player mode equal to "adapt", so at first iterator this will be change for a player level recomender. */ this.playerType = ""; this.waveNumberTrigger = 1; triggerForWaveStatus = false; }
void Start () { game = FindObjectOfType(typeof(Done_GameController)) as Done_GameController; player = FindObjectOfType(typeof(Player)) as Player; modeler = FindObjectOfType(typeof(Modeler)) as Modeler; /* * Adiquirindo os script para efetuar a modificaçao por "Onda". */ velocidadeAsteroide_1 = asteroide1.GetComponent<Done_Mover>(); velocidadeAsteroide_2 = asteroide2.GetComponent<Done_Mover>(); velocidadeAsteroide_3 = asteroide3.GetComponent<Done_Mover>(); velocidadeNaveRoxa = naveRoxa.GetComponent<Done_Mover>(); armasNaveRoxa = naveRoxa.GetComponent<Done_WeaponController>(); evazaoNaveRoxa = naveRoxa.GetComponent<Done_EvasiveManeuver>(); velocidadeNaveVermelha = naveVermelha.GetComponent<Done_Mover> (); armasNaveVermelha = naveVermelha.GetComponent<Done_WeaponController>(); evazaoNaveVermelha = naveVermelha.GetComponent<Done_EvasiveManeuver>(); /*velocidadeNaveBranca = naveBranca.GetComponent<Done_Mover>(); armasNaveBranca = naveBranca.GetComponent<Done_WeaponController>(); evazaoNaveBranca = naveBranca.GetComponent<Done_EvasiveManeuver>();*/ InitialStatusMobs(); localSpawnWait = game.spawnWait; }
// private bool attack = true; // private bool firstEncounter = true; // private bool dead = false; void Start() { // FIX ADD DESTROY BY BOUNDARY/TIME GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent<Done_GameController>(); } if (gameController == null) { Debug.Log("Cannot find 'GameController' script"); } }