Esempio n. 1
0
	/*
	 * Get the nearest target within a cone of vision. 
	 * If there are no hazards within the COV, return null.
	 */
	Transform FindTarget()
	{
		ArrayList hazards = gameController.GetHazards();
		//If there are no current hazards, return null.
		if (hazards.Count == 0)
			return null;
		GameObject closest = null;
		//Get closest hazard to lock onto
		foreach (GameObject item in hazards) {
			if (item != null && item.tag != "Powerup") {
				//Check COV
				Vector3 direction = item.transform.position - transform.position;
				if (Vector3.Angle(transform.forward, direction) <= visionAngle)
				{
					//Replace 'closest' if null or 'item' is closer.
					if (closest == null || 
					    (closest.transform.position - transform.position).sqrMagnitude >=
					    (item.transform.position - transform.position).sqrMagnitude) 
					{
						closest = item;
					}
				}
			}
		}
		if (closest == null)
						return null;
		return closest.transform;
	
	}