Esempio n. 1
0
    void OnSceneGUI()
    {
        Decal decal = (Decal)target;

        if (decal.transform.hasChanged)
        {
            foreach (GameObject obj in decal.subDecals)
            {
                if (obj == null)
                {
                    continue;
                }
                for (int i = 0; i < obj.transform.childCount; i++)
                {
                    if (obj.transform.GetChild(i) == null)
                    {
                        continue;
                    }
                    DestroyImmediate(obj.transform.GetChild(i).gameObject, true);
                }
                DestroyImmediate(obj, true);
            }
            decal.subDecals.Clear();
            decal.BuildDecal();
            decal.transform.hasChanged = false;
        }
        decal.Update();
    }