Esempio n. 1
0
    protected void RefreshBoxLocation()
    {
        int currNoOfPointsAdded = m_Decal.PointsCount;

        if (currNoOfPointsAdded != m_NoOfPointsAdded && currNoOfPointsAdded >= 2)
        {
            Vector3 StartPt = m_Decal.GetPoint(0);
            Vector3 EndPt   = m_Decal.GetPoint(currNoOfPointsAdded - 1);

            m_DefenderCollider.center = (StartPt + EndPt) * 0.5f;
        }
    }
Esempio n. 2
0
    protected void RefreshBoxSize()
    {
        int currNoOfPointsAdded = m_Decal.PointsCount;

        if (currNoOfPointsAdded != m_NoOfPointsAdded && currNoOfPointsAdded >= 2)
        {
            Vector3 StartPt = m_Decal.GetPoint(0);
            Vector3 EndPt   = m_Decal.GetPoint(currNoOfPointsAdded - 1);

            float boxlen   = (EndPt - StartPt).magnitude * m_PercentOfPatchSizeToBoxSizeLength;
            float boxWidth = m_Decal.Thickness * m_PercentOfPatchSizeToBoxSizeWidth;

            m_AttackerCollider.size = new Vector3(boxWidth, m_ColliderHeight, boxlen);
            m_AttackerCollider.transform.position = (StartPt + EndPt) * 0.5f;

            m_AttackerCollider.transform.forward = (EndPt - StartPt).normalized;
        }
    }