public void OnBulletDestroy() { SoundController.Instance.PlayOneShootAudio("event:/Nerf/Colision", m_BulletTransform); // Destroy bullet GameObject m_BulletTransform.position = m_StartPosition; m_Active = false; //Create Decal Decal l_Decal = GameController.Instance.GetDecalNerfInactive(); l_Decal.Initialize(m_DecalPosition, m_DecalNormal); }