bool CloseEnoughToPlaneToPlant() { if (nearest == null) { DebugText.CloseToPlane("no nearest plane"); return(false); } float d = (transform.position - nearest.transform.position).magnitude; DebugText.CloseToPlane("dist:" + d); return(d < .05f); }
bool CloseEnoughToPlaneToPlant() { if (nearest == null) { DebugText.CloseToPlane("no nearest plane"); return(false); } float d = (transform.position - nearest.transform.position).magnitude; DebugText.CloseToPlane("dist:" + d); return(d < .05f); }